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Store and restore caption and mouse visibility when using setMode (bug #142)
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@@ -117,6 +117,11 @@ namespace opengl
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//do we have scissor, if so, store the box
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if (s.scissor)
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glGetIntegerv(GL_SCISSOR_BOX, s.scissorBox);
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char *cap = 0;
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SDL_WM_GetCaption(&cap, 0);
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s.caption = cap;
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s.mouseVisible = (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false;
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return s;
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}
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@@ -136,6 +141,9 @@ namespace opengl
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setScissor(s.scissorBox[0], s.scissorBox[1], s.scissorBox[2], s.scissorBox[3]);
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else
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setScissor();
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setCaption(s.caption.c_str());
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SDL_ShowCursor(s.mouseVisible ? SDL_ENABLE : SDL_DISABLE);
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}
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bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int fsaa)
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@@ -93,6 +93,10 @@ namespace opengl
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bool scissor;
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GLint scissorBox[4];
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// Window info.
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std::string caption;
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bool mouseVisible;
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// Default values.
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DisplayState()
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{
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@@ -112,6 +116,8 @@ namespace opengl
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pointSize = 1.0f;
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pointStyle = Graphics::POINT_SMOOTH;
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scissor = false;
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caption = "";
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mouseVisible = true;
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}
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};
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