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Add new wrap mode "clampone". Pixels sampled outside of [0, 1] are white (1, 1, 1, 1).
--HG-- branch : minor
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@@ -348,7 +348,7 @@ public:
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bool rawTexStorage(TextureType target, int levels, PixelFormat pixelformat, bool &isSRGB, int width, int height, int depth = 1);
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bool isTextureTypeSupported(TextureType type) const;
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bool isClampZeroTextureWrapSupported() const;
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bool isClampZeroOneTextureWrapSupported() const;
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bool isPixelShaderHighpSupported() const;
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bool isInstancingSupported() const;
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bool isDepthCompareSampleSupported() const;
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