Move love.graphics Image wrapper code out of the opengl subfolder

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-29 00:20:16 -04:00
parent 4a3319245b
commit 3616470a0a
11 changed files with 198 additions and 143 deletions
+9 -75
View File
@@ -18,18 +18,10 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_IMAGE_H
#define LOVE_GRAPHICS_OPENGL_IMAGE_H
#pragma once
// LOVE
#include "common/config.h"
#include "common/Matrix.h"
#include "common/Vector.h"
#include "common/StringMap.h"
#include "common/math.h"
#include "image/ImageData.h"
#include "image/CompressedImageData.h"
#include "graphics/Texture.h"
#include "graphics/Image.h"
#include "graphics/Volatile.h"
// OpenGL
@@ -42,48 +34,11 @@ namespace graphics
namespace opengl
{
/**
* A drawable image based on OpenGL-textures. This class takes ImageData
* objects and create textures on the GPU for fast drawing.
*
* @author Anders Ruud
**/
class Image : public Texture, public Volatile
class Image : public love::graphics::Image, public Volatile
{
public:
static love::Type type;
enum SettingType
{
SETTING_MIPMAPS,
SETTING_LINEAR,
SETTING_PIXELDENSITY,
SETTING_MAX_ENUM
};
struct Settings
{
bool mipmaps = false;
bool linear = false;
float pixeldensity = 1.0f;
};
/**
* Creates a new Image. Not that anything is ready to use
* before load is called.
*
* @param data The data from which to load the image. Each element in the
* array is a mipmap level. If more than the base level is present, all
* mip levels must be present.
**/
Image(const std::vector<love::image::ImageData *> &data, const Settings &settings);
/**
* Creates a new Image with compressed image data.
*
* @param cdata The compressed data from which to load the image.
**/
Image(const std::vector<love::image::CompressedImageData *> &cdata, const Settings &settings);
virtual ~Image();
@@ -94,27 +49,16 @@ public:
ptrdiff_t getHandle() const override;
const std::vector<StrongRef<love::image::ImageData>> &getImageData() const;
const std::vector<StrongRef<love::image::CompressedImageData>> &getCompressedData() const;
const std::vector<StrongRef<love::image::ImageData>> &getImageData() const override;
const std::vector<StrongRef<love::image::CompressedImageData>> &getCompressedData() const override;
void setFilter(const Texture::Filter &f) override;
bool setWrap(const Texture::Wrap &w) override;
void setMipmapSharpness(float sharpness);
float getMipmapSharpness() const;
/**
* Whether this Image is using a compressed texture (via CompressedImageData).
**/
bool isCompressed() const;
/**
* Re-uploads the ImageData or CompressedImageData associated with this Image to
* the GPU.
**/
bool refresh(int xoffset, int yoffset, int w, int h);
const Settings &getFlags() const;
void setMipmapSharpness(float sharpness) override;
float getMipmapSharpness() const override;
bool isCompressed() const override;
bool refresh(int xoffset, int yoffset, int w, int h) override;
static bool isFormatSupported(PixelFormat pixelformat);
static bool hasSRGBSupport();
@@ -122,8 +66,6 @@ public:
static bool getConstant(const char *in, SettingType &out);
static bool getConstant(SettingType in, const char *&out);
static int imageCount;
private:
void preload();
@@ -151,9 +93,6 @@ private:
// Whether this Image is using a compressed texture.
bool compressed;
// The settings used to initialize this Image.
Settings settings;
bool sRGB;
// True if the image wasn't able to be properly created and it had to fall
@@ -164,13 +103,8 @@ private:
static float maxMipmapSharpness;
static StringMap<SettingType, SETTING_MAX_ENUM>::Entry settingTypeEntries[];
static StringMap<SettingType, SETTING_MAX_ENUM> settingTypes;
}; // Image
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_IMAGE_H