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Change bind/unbind to grab/stop
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@@ -24,10 +24,8 @@ namespace opengl
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GLenum statusCode() const { return status_; } //SERIOUS DISLIKE HERE
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const char* statusMessage() const;
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void bind(); //DOUBTFUL ABOUT NAME
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void unbind(); //Maybe start/stop?
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//And what about clearing, clear() isn't entirely what I want either
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//maybe make bind/start autoclear?
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void grab();
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void stop();
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virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
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