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Removed the internal rounding applied to the x and y parameters of love.graphics.print/printf. Resolves issue #1062.
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@@ -627,7 +627,7 @@ void Font::print(const std::string &text, float x, float y, float angle, float s
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std::vector<GlyphVertex> vertices;
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std::vector<DrawCommand> drawcommands = generateVertices(text, vertices);
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Matrix4 t(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
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Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
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printv(t, drawcommands, vertices);
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}
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@@ -637,7 +637,7 @@ void Font::printf(const std::string &text, float x, float y, float wrap, AlignMo
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std::vector<GlyphVertex> vertices;
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std::vector<DrawCommand> drawcommands = generateVerticesFormatted(text, wrap, align, vertices);
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Matrix4 t(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
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Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
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printv(t, drawcommands, vertices);
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}
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@@ -231,7 +231,7 @@ void Text::draw(float x, float y, float angle, float sx, float sy, float ox, flo
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const size_t stride = sizeof(Font::GlyphVertex);
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OpenGL::TempTransform transform(gl);
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transform.get() *= Matrix4(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
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transform.get() *= Matrix4(x, y, angle, sx, sy, ox, oy, kx, ky);
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{
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GLBuffer::Bind bind(*vbo);
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