Compressed texture formats have explicit sRGB variants

This commit is contained in:
Sasha Szpakowski
2023-10-14 15:01:01 -03:00
parent 9eec1754e7
commit 343d192f10
26 changed files with 890 additions and 512 deletions
+1 -1
View File
@@ -59,7 +59,7 @@ public:
static void resetShaderSwitches();
static VkFormat getVulkanVertexFormat(DataFormat format);
static TextureFormat getTextureFormat(PixelFormat, bool sRGB);
static TextureFormat getTextureFormat(PixelFormat format);
static std::string getVendorName(uint32_t vendorId);
static std::string getVulkanApiVersion(uint32_t apiVersion);
static VkPrimitiveTopology getPrimitiveTypeTopology(graphics::PrimitiveType);