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Compressed texture formats have explicit sRGB variants
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@@ -59,7 +59,7 @@ public:
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static void resetShaderSwitches();
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static VkFormat getVulkanVertexFormat(DataFormat format);
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static TextureFormat getTextureFormat(PixelFormat, bool sRGB);
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static TextureFormat getTextureFormat(PixelFormat format);
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static std::string getVendorName(uint32_t vendorId);
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static std::string getVulkanApiVersion(uint32_t apiVersion);
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static VkPrimitiveTopology getPrimitiveTypeTopology(graphics::PrimitiveType);
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