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Compressed texture formats have explicit sRGB variants
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@@ -106,7 +106,7 @@ public:
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void setWireframe(bool enable) override;
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bool isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB = false) override;
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bool isPixelFormatSupported(PixelFormat format, uint32 usage) override;
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Renderer getRenderer() const override;
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bool usesGLSLES() const override;
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RendererInfo getRendererInfo() const override;
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