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Compressed texture formats have explicit sRGB variants
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@@ -43,7 +43,7 @@ public:
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API_AVAILABLE(macos(10.15), ios(13.0)) MTLTextureSwizzleChannels swizzle;
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};
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static PixelFormatDesc convertPixelFormat(id<MTLDevice> device, PixelFormat format, bool &isSRGB);
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static PixelFormatDesc convertPixelFormat(id<MTLDevice> device, PixelFormat format);
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}; // Metal
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