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Change the internal constant color from a (per-draw) vertex attribute to a uniform. Pack most built-in uniforms into a single vec4 array and update them all with a single glUniform call.
--HG-- branch : minor
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@@ -43,7 +43,6 @@ enum BuiltinVertexAttribute
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ATTRIB_POS = 0,
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ATTRIB_TEXCOORD,
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ATTRIB_COLOR,
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ATTRIB_CONSTANTCOLOR,
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ATTRIB_MAX_ENUM
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};
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@@ -52,7 +51,6 @@ enum BuiltinVertexAttributeFlag
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ATTRIBFLAG_POS = 1 << ATTRIB_POS,
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ATTRIBFLAG_TEXCOORD = 1 << ATTRIB_TEXCOORD,
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ATTRIBFLAG_COLOR = 1 << ATTRIB_COLOR,
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ATTRIBFLAG_CONSTANTCOLOR = 1 << ATTRIB_CONSTANTCOLOR
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};
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enum BufferType
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