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Improved clarity of some comments, variable names, and functions
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@@ -31,61 +31,61 @@ namespace graphics
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namespace opengl
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{
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/**
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* Initializes some required context state,
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* based on current and default OpenGL state.
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**/
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void initializeContext();
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/**
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* Marks current context state as invalid.
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**/
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void uninitializeContext();
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/**
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* Helper for setting the active texture unit
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*
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* @param textureunit The GL texture unit to set
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* Helper for setting the active texture unit.
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*
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* @param textureunit Index in the range of [0, maxtextureunits-1]
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**/
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void setActiveTextureUnit(GLenum textureunit);
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void setActiveTextureUnit(int textureunit);
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/**
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* Helper for binding an OpenGL texture.
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* Makes sure we aren't redundantly binding textures.
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*
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* @param texture The texture to bind.
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**/
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void bindTexture(GLuint texture);
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/**
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* Helper for binding a texture to a specific texture unit
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*
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* @param texture The texture to bind
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* @param textureunit The texture unit to switch to
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* @param resoreprev Restore previous texture unit when done
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* Helper for binding a texture to a specific texture unit.
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*
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* @param textureunit Index in the range of [0, maxtextureunits-1]
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* @param resoreprev Restore previously bound texture unit when done.
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**/
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void bindTextureToUnit(GLuint texture, GLenum textureunit, bool restoreprev);
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void bindTextureToUnit(GLuint texture, int textureunit, bool restoreprev);
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/**
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* Helper for deleting an OpenGL texture.
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* Cleans up if the texture is currently bound.
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*
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* @param texture The texture to delete.
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**/
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void deleteTexture(GLuint texture);
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/**
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* Sets the image filter mode for the currently bound texture
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* @param f The image filter to set
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* Sets the image filter mode for the currently bound texture.
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*/
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void setTextureFilter(const graphics::Image::Filter &f);
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/**
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* Returns the image filter mode for the currently bound texture
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* Returns the image filter mode for the currently bound texture.
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*/
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graphics::Image::Filter getTextureFilter();
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/**
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* Sets the image wrap mode for the currently bound texture
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* @param w The wrap mode to set
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* Sets the image wrap mode for the currently bound texture.
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*/
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void setTextureWrap(const graphics::Image::Wrap &w);
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/**
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* Returns the image wrap mode for the currently bound texture
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* Returns the image wrap mode for the currently bound texture.
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*/
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graphics::Image::Wrap getTextureWrap();
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