mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Merge branch '12.0-development' into filesystem
This commit is contained in:
@@ -268,7 +268,7 @@ Shader *Graphics::newShader(const std::vector<std::string> &stagessource)
|
||||
if (!validstages[i])
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||||
continue;
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||||
|
||||
if (info.isStage[i])
|
||||
if (info.stages[i] != Shader::ENTRYPOINT_NONE)
|
||||
{
|
||||
isanystage = true;
|
||||
stages[i].set(newShaderStage((ShaderStage::StageType) i, source, info), Acquire::NORETAIN);
|
||||
@@ -347,7 +347,7 @@ bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagess
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||||
if (!validstages[i])
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||||
continue;
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||||
|
||||
if (info.isStage[i])
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||||
if (info.stages[i] != Shader::ENTRYPOINT_NONE)
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||||
{
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||||
isanystage = true;
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||||
std::string glsl = Shader::createShaderStageCode(this, stype, source, info);
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||||
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||||
@@ -38,6 +38,7 @@ namespace graphics
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||||
|
||||
namespace glsl
|
||||
{
|
||||
|
||||
static const char global_syntax[] = R"(
|
||||
#if !defined(GL_ES) && __VERSION__ < 140
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||||
#define lowp
|
||||
@@ -60,7 +61,11 @@ static const char global_syntax[] = R"(
|
||||
#define DepthCubeImage samplerCubeShadow
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||||
#endif
|
||||
#define extern uniform
|
||||
#ifdef GL_EXT_texture_array
|
||||
#if defined(GL_EXT_texture_array) && (!defined(GL_ES) || __VERSION__ > 100 || defined(GL_OES_gpu_shader5))
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||||
// Only used when !GLSLES1 to work around Ouya driver bug. But we still want it
|
||||
// enabled for glslang validation when glsl 1-on-3 is used, so also enable it if
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||||
// OES_gpu_shader5 exists.
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||||
#define LOVE_EXT_TEXTURE_ARRAY_ENABLED
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||||
#extension GL_EXT_texture_array : enable
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||||
#endif
|
||||
#ifdef GL_OES_texture_3D
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@@ -122,7 +127,7 @@ void love_initializeBuiltinUniforms() {
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||||
|
||||
static const char global_functions[] = R"(
|
||||
#ifdef GL_ES
|
||||
#if __VERSION__ >= 300 || defined(GL_EXT_texture_array)
|
||||
#if __VERSION__ >= 300 || defined(LOVE_EXT_TEXTURE_ARRAY_ENABLED)
|
||||
precision lowp sampler2DArray;
|
||||
#endif
|
||||
#if __VERSION__ >= 300 || defined(GL_OES_texture_3D)
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||||
@@ -158,7 +163,7 @@ static const char global_functions[] = R"(
|
||||
#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
|
||||
vec4 Texel(sampler3D s, vec3 c) { return love_texture3D(s, c); }
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||||
#endif
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||||
#if __VERSION__ >= 130 || defined(GL_EXT_texture_array)
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||||
#if __VERSION__ >= 130 || defined(LOVE_EXT_TEXTURE_ARRAY_ENABLED)
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||||
vec4 Texel(sampler2DArray s, vec3 c) { return love_texture2DArray(s, c); }
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||||
#endif
|
||||
#ifdef PIXEL
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||||
@@ -167,7 +172,7 @@ static const char global_functions[] = R"(
|
||||
#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
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||||
vec4 Texel(sampler3D s, vec3 c, float b) { return love_texture3D(s, c, b); }
|
||||
#endif
|
||||
#if __VERSION__ >= 130 || defined(GL_EXT_texture_array)
|
||||
#if __VERSION__ >= 130 || defined(LOVE_EXT_TEXTURE_ARRAY_ENABLED)
|
||||
vec4 Texel(sampler2DArray s, vec3 c, float b) { return love_texture2DArray(s, c, b); }
|
||||
#endif
|
||||
#endif
|
||||
@@ -271,6 +276,16 @@ void main() {
|
||||
}
|
||||
)";
|
||||
|
||||
static const char vertex_main_raw[] = R"(
|
||||
void vertexmain();
|
||||
|
||||
void main() {
|
||||
love_initializeBuiltinUniforms();
|
||||
setPointSize();
|
||||
vertexmain();
|
||||
}
|
||||
)";
|
||||
|
||||
static const char pixel_header[] = R"(
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
@@ -280,29 +295,10 @@ static const char pixel_header[] = R"(
|
||||
|
||||
#if __VERSION__ >= 130
|
||||
#define varying in
|
||||
// Some drivers seem to make the pixel shader do more work when multiple
|
||||
// pixel shader outputs are defined, even when only one is actually used.
|
||||
// TODO: We should use reflection or something instead of this, to determine
|
||||
// how many outputs are actually used in the shader code.
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
layout(location = 0) out vec4 love_RenderTargets[love_MaxRenderTargets];
|
||||
#define love_PixelColor love_RenderTargets[0]
|
||||
#else
|
||||
layout(location = 0) out vec4 love_PixelColor;
|
||||
#endif
|
||||
#else
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
#define love_RenderTargets gl_FragData
|
||||
#endif
|
||||
#define love_PixelColor gl_FragColor
|
||||
#endif
|
||||
|
||||
// Legacy
|
||||
#define love_MaxCanvases love_MaxRenderTargets
|
||||
#define love_Canvases love_RenderTargets
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
#define LOVE_MULTI_CANVASES 1
|
||||
#endif
|
||||
|
||||
// See Shader::updateScreenParams in Shader.cpp.
|
||||
#define love_PixelCoord (vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w))
|
||||
@@ -331,6 +327,12 @@ vec4 VideoTexel(vec2 texcoords) {
|
||||
)";
|
||||
|
||||
static const char pixel_main[] = R"(
|
||||
#if __VERSION__ >= 130
|
||||
layout(location = 0) out vec4 love_PixelColor;
|
||||
#else
|
||||
#define love_PixelColor gl_FragColor
|
||||
#endif
|
||||
|
||||
uniform sampler2D MainTex;
|
||||
varying LOVE_HIGHP_OR_MEDIUMP vec4 VaryingTexCoord;
|
||||
varying mediump vec4 VaryingColor;
|
||||
@@ -344,6 +346,30 @@ void main() {
|
||||
)";
|
||||
|
||||
static const char pixel_main_custom[] = R"(
|
||||
#if __VERSION__ >= 130
|
||||
// Some drivers seem to make the pixel shader do more work when multiple
|
||||
// pixel shader outputs are defined, even when only one is actually used.
|
||||
// TODO: We should use reflection or something instead of this, to determine
|
||||
// how many outputs are actually used in the shader code.
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
layout(location = 0) out vec4 love_RenderTargets[love_MaxRenderTargets];
|
||||
#define love_PixelColor love_RenderTargets[0]
|
||||
#else
|
||||
layout(location = 0) out vec4 love_PixelColor;
|
||||
#endif
|
||||
#else
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
#define love_RenderTargets gl_FragData
|
||||
#endif
|
||||
#define love_PixelColor gl_FragColor
|
||||
#endif
|
||||
|
||||
// Legacy
|
||||
#define love_Canvases love_RenderTargets
|
||||
#ifdef LOVE_MULTI_RENDER_TARGETS
|
||||
#define LOVE_MULTI_CANVASES 1
|
||||
#endif
|
||||
|
||||
varying LOVE_HIGHP_OR_MEDIUMP vec4 VaryingTexCoord;
|
||||
varying mediump vec4 VaryingColor;
|
||||
|
||||
@@ -355,6 +381,15 @@ void main() {
|
||||
}
|
||||
)";
|
||||
|
||||
static const char pixel_main_raw[] = R"(
|
||||
void pixelmain();
|
||||
|
||||
void main() {
|
||||
love_initializeBuiltinUniforms();
|
||||
pixelmain();
|
||||
}
|
||||
)";
|
||||
|
||||
struct StageInfo
|
||||
{
|
||||
const char *name;
|
||||
@@ -362,12 +397,13 @@ struct StageInfo
|
||||
const char *functions;
|
||||
const char *main;
|
||||
const char *main_custom;
|
||||
const char *main_raw;
|
||||
};
|
||||
|
||||
static const StageInfo stageInfo[] =
|
||||
{
|
||||
{ "VERTEX", vertex_header, vertex_functions, vertex_main, vertex_main },
|
||||
{ "PIXEL", pixel_header, pixel_functions, pixel_main, pixel_main_custom },
|
||||
{ "VERTEX", vertex_header, vertex_functions, vertex_main, vertex_main, vertex_main_raw },
|
||||
{ "PIXEL", pixel_header, pixel_functions, pixel_main, pixel_main_custom, pixel_main_raw },
|
||||
};
|
||||
|
||||
static_assert((sizeof(stageInfo) / sizeof(StageInfo)) == ShaderStage::STAGE_MAX_ENUM, "Stages array size must match ShaderStage enum.");
|
||||
@@ -396,30 +432,38 @@ static Shader::Language getTargetLanguage(const std::string &src)
|
||||
return lang;
|
||||
}
|
||||
|
||||
static bool isVertexCode(const std::string &src)
|
||||
static Shader::EntryPoint getVertexEntryPoint(const std::string &src)
|
||||
{
|
||||
std::regex r("vec4\\s+position\\s*\\(");
|
||||
std::smatch m;
|
||||
return std::regex_search(src, m, r);
|
||||
|
||||
if (std::regex_search(src, m, std::regex("void\\s+vertexmain\\s*\\(")))
|
||||
return Shader::ENTRYPOINT_RAW;
|
||||
|
||||
if (std::regex_search(src, m, std::regex("vec4\\s+position\\s*\\(")))
|
||||
return Shader::ENTRYPOINT_HIGHLEVEL;
|
||||
|
||||
return Shader::ENTRYPOINT_NONE;
|
||||
}
|
||||
|
||||
static bool isPixelCode(const std::string &src, bool &custompixel, bool &mrt)
|
||||
static Shader::EntryPoint getPixelEntryPoint(const std::string &src, bool &mrt)
|
||||
{
|
||||
custompixel = false;
|
||||
mrt = false;
|
||||
std::smatch m;
|
||||
|
||||
if (std::regex_search(src, m, std::regex("void\\s+pixelmain\\s*\\(")))
|
||||
return Shader::ENTRYPOINT_RAW;
|
||||
|
||||
if (std::regex_search(src, m, std::regex("vec4\\s+effect\\s*\\(")))
|
||||
return true;
|
||||
return Shader::ENTRYPOINT_HIGHLEVEL;
|
||||
|
||||
if (std::regex_search(src, m, std::regex("void\\s+effect\\s*\\(")))
|
||||
{
|
||||
custompixel = true;
|
||||
if (src.find("love_RenderTargets") != std::string::npos || src.find("love_Canvases") != std::string::npos)
|
||||
mrt = true;
|
||||
return true;
|
||||
return Shader::ENTRYPOINT_CUSTOM;
|
||||
}
|
||||
|
||||
return false;
|
||||
return Shader::ENTRYPOINT_NONE;
|
||||
}
|
||||
|
||||
} // glsl
|
||||
@@ -435,8 +479,8 @@ Shader::SourceInfo Shader::getSourceInfo(const std::string &src)
|
||||
{
|
||||
SourceInfo info = {};
|
||||
info.language = glsl::getTargetLanguage(src);
|
||||
info.isStage[ShaderStage::STAGE_VERTEX] = glsl::isVertexCode(src);
|
||||
info.isStage[ShaderStage::STAGE_PIXEL] = glsl::isPixelCode(src, info.customPixelFunction, info.usesMRT);
|
||||
info.stages[ShaderStage::STAGE_VERTEX] = glsl::getVertexEntryPoint(src);
|
||||
info.stages[ShaderStage::STAGE_PIXEL] = glsl::getPixelEntryPoint(src, info.usesMRT);
|
||||
return info;
|
||||
}
|
||||
|
||||
@@ -445,6 +489,12 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStage::StageType
|
||||
if (info.language == Shader::LANGUAGE_MAX_ENUM)
|
||||
throw love::Exception("Invalid shader language");
|
||||
|
||||
if (info.stages[stage] == ENTRYPOINT_NONE)
|
||||
throw love::Exception("Cannot find entry point for shader stage.");
|
||||
|
||||
if (info.stages[stage] == ENTRYPOINT_RAW && info.language == LANGUAGE_GLSL1)
|
||||
throw love::Exception("Shaders using a raw entry point (vertexmain or pixelmain) must use GLSL 3 or greater.");
|
||||
|
||||
const auto &features = gfx->getCapabilities().features;
|
||||
|
||||
if (info.language == LANGUAGE_GLSL3 && !features[Graphics::FEATURE_GLSL3])
|
||||
@@ -477,7 +527,15 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStage::StageType
|
||||
ss << glsl::global_uniforms;
|
||||
ss << glsl::global_functions;
|
||||
ss << stageinfo.functions;
|
||||
ss << (info.customPixelFunction ? stageinfo.main_custom : stageinfo.main);
|
||||
|
||||
if (info.stages[stage] == ENTRYPOINT_HIGHLEVEL)
|
||||
ss << stageinfo.main;
|
||||
else if (info.stages[stage] == ENTRYPOINT_CUSTOM)
|
||||
ss << stageinfo.main_custom;
|
||||
else if (info.stages[stage] == ENTRYPOINT_RAW)
|
||||
ss << stageinfo.main_raw;
|
||||
else
|
||||
throw love::Exception("Unknown shader entry point %d", info.stages[stage]);
|
||||
ss << ((!gles && (lang == Shader::LANGUAGE_GLSL1 || glsl1on3)) ? "#line 0\n" : "#line 1\n");
|
||||
ss << code;
|
||||
|
||||
|
||||
@@ -90,11 +90,18 @@ public:
|
||||
STANDARD_MAX_ENUM
|
||||
};
|
||||
|
||||
enum EntryPoint
|
||||
{
|
||||
ENTRYPOINT_NONE,
|
||||
ENTRYPOINT_HIGHLEVEL,
|
||||
ENTRYPOINT_CUSTOM,
|
||||
ENTRYPOINT_RAW,
|
||||
};
|
||||
|
||||
struct SourceInfo
|
||||
{
|
||||
Language language;
|
||||
bool isStage[ShaderStage::STAGE_MAX_ENUM];
|
||||
bool customPixelFunction;
|
||||
EntryPoint stages[ShaderStage::STAGE_MAX_ENUM];
|
||||
bool usesMRT;
|
||||
};
|
||||
|
||||
|
||||
@@ -316,8 +316,8 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
|
||||
// Set whether drawing converts input from linear -> sRGB colorspace.
|
||||
if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
|
||||
|| GLAD_ES_VERSION_3_0)
|
||||
if (!gl.bugs.brokenSRGB && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB
|
||||
|| GLAD_EXT_framebuffer_sRGB || GLAD_ES_VERSION_3_0))
|
||||
{
|
||||
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
|
||||
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, isGammaCorrect());
|
||||
|
||||
@@ -150,6 +150,16 @@ bool OpenGL::initContext()
|
||||
if (strstr(device, "HD Graphics 4000") || strstr(device, "HD Graphics 2500"))
|
||||
bugs.clientWaitSyncStalls = true;
|
||||
}
|
||||
|
||||
if (getVendor() == VENDOR_INTEL)
|
||||
{
|
||||
const char *device = (const char *) glGetString(GL_RENDERER);
|
||||
if (strstr(device, "HD Graphics 3000") || strstr(device, "HD Graphics 2000")
|
||||
|| !strcmp(device, "Intel(R) HD Graphics") || !strcmp(device, "Intel(R) HD Graphics Family"))
|
||||
{
|
||||
bugs.brokenSRGB = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef LOVE_WINDOWS
|
||||
@@ -210,8 +220,8 @@ void OpenGL::setupContext()
|
||||
setEnableState(ENABLE_SCISSOR_TEST, state.enableState[ENABLE_SCISSOR_TEST]);
|
||||
setEnableState(ENABLE_FACE_CULL, state.enableState[ENABLE_FACE_CULL]);
|
||||
|
||||
if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
|
||||
|| GLAD_EXT_sRGB_write_control)
|
||||
if (!bugs.brokenSRGB && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB
|
||||
|| GLAD_EXT_framebuffer_sRGB || GLAD_EXT_sRGB_write_control))
|
||||
{
|
||||
setEnableState(ENABLE_FRAMEBUFFER_SRGB, state.enableState[ENABLE_FRAMEBUFFER_SRGB]);
|
||||
}
|
||||
@@ -391,15 +401,23 @@ void OpenGL::initOpenGLFunctions()
|
||||
}
|
||||
}
|
||||
|
||||
if (GLAD_ES_VERSION_2_0 && GLAD_OES_texture_3D && !GLAD_ES_VERSION_3_0)
|
||||
if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
|
||||
{
|
||||
// Function signatures don't match, we'll have to conditionally call it
|
||||
//fp_glTexImage3D = fp_glTexImage3DOES;
|
||||
fp_glTexSubImage3D = fp_glTexSubImage3DOES;
|
||||
fp_glCopyTexSubImage3D = fp_glCopyTexSubImage3DOES;
|
||||
fp_glCompressedTexImage3D = fp_glCompressedTexImage3DOES;
|
||||
fp_glCompressedTexSubImage3D = fp_glCompressedTexSubImage3DOES;
|
||||
fp_glFramebufferTexture3D = fp_glFramebufferTexture3DOES;
|
||||
// The Nvidia Tegra 3 driver (used by Ouya) claims to support GL_EXT_texture_array but
|
||||
// segfaults if you actually try to use it. OpenGL ES 2.0 devices should use OES_texture_3D.
|
||||
// GL_EXT_texture_array is for desktops.
|
||||
GLAD_EXT_texture_array = false;
|
||||
|
||||
if (GLAD_OES_texture_3D)
|
||||
{
|
||||
// Function signatures don't match, we'll have to conditionally call it
|
||||
//fp_glTexImage3D = fp_glTexImage3DOES;
|
||||
fp_glTexSubImage3D = fp_glTexSubImage3DOES;
|
||||
fp_glCopyTexSubImage3D = fp_glCopyTexSubImage3DOES;
|
||||
fp_glCompressedTexImage3D = fp_glCompressedTexImage3DOES;
|
||||
fp_glCompressedTexSubImage3D = fp_glCompressedTexSubImage3DOES;
|
||||
fp_glFramebufferTexture3D = fp_glFramebufferTexture3DOES;
|
||||
}
|
||||
}
|
||||
|
||||
if (!GLAD_VERSION_3_2 && !GLAD_ES_VERSION_3_2 && !GLAD_ARB_draw_elements_base_vertex)
|
||||
@@ -1881,6 +1899,8 @@ bool OpenGL::isPixelFormatSupported(PixelFormat pixelformat, bool rendertarget,
|
||||
else
|
||||
return true;
|
||||
case PIXELFORMAT_sRGBA8_UNORM:
|
||||
if (gl.bugs.brokenSRGB)
|
||||
return false;
|
||||
if (rendertarget)
|
||||
{
|
||||
if (GLAD_VERSION_1_0)
|
||||
|
||||
@@ -178,6 +178,13 @@ public:
|
||||
**/
|
||||
bool brokenR8PixelFormat;
|
||||
|
||||
/**
|
||||
* Intel HD Graphics drivers on Windows prior to the HD 2500/4000 have
|
||||
* completely broken sRGB support.
|
||||
* https://github.com/love2d/love/issues/1592
|
||||
**/
|
||||
bool brokenSRGB;
|
||||
|
||||
/**
|
||||
* Other bugs which have workarounds that don't use conditional code at
|
||||
* the moment:
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace graphics
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat format, GLuint texture, int layers, bool clear)
|
||||
static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat format, GLuint texture, int mips, int layers, bool clear)
|
||||
{
|
||||
// get currently bound fbo to reset to it later
|
||||
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
||||
@@ -42,11 +42,6 @@ static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat fo
|
||||
glGenFramebuffers(1, &framebuffer);
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, framebuffer);
|
||||
|
||||
// Intel driver bug: https://github.com/love2d/love/issues/1592
|
||||
bool current_srgb = gl.isStateEnabled(OpenGL::ENABLE_FRAMEBUFFER_SRGB);
|
||||
if (current_srgb && isPixelFormatDepthStencil(format))
|
||||
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, false);
|
||||
|
||||
if (texture != 0)
|
||||
{
|
||||
if (isPixelFormatDepthStencil(format) && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0))
|
||||
@@ -68,37 +63,40 @@ static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat fo
|
||||
// Make sure all faces and layers of the texture are initialized to
|
||||
// transparent black. This is unfortunately probably pretty slow for
|
||||
// 2D-array and 3D textures with a lot of layers...
|
||||
for (int layer = layers - 1; layer >= 0; layer--)
|
||||
for (int mip = mips - 1; mip >= 0; mip--)
|
||||
{
|
||||
for (int face = faces - 1; face >= 0; face--)
|
||||
for (int layer = layers - 1; layer >= 0; layer--)
|
||||
{
|
||||
for (GLenum attachment : fmt.framebufferAttachments)
|
||||
for (int face = faces - 1; face >= 0; face--)
|
||||
{
|
||||
if (attachment == GL_NONE)
|
||||
continue;
|
||||
|
||||
gl.framebufferTexture(attachment, texType, texture, 0, layer, face);
|
||||
}
|
||||
|
||||
if (clear)
|
||||
{
|
||||
if (isPixelFormatDepthStencil(format))
|
||||
for (GLenum attachment : fmt.framebufferAttachments)
|
||||
{
|
||||
bool hadDepthWrites = gl.hasDepthWrites();
|
||||
if (!hadDepthWrites) // glDepthMask also affects glClear.
|
||||
gl.setDepthWrites(true);
|
||||
if (attachment == GL_NONE)
|
||||
continue;
|
||||
|
||||
gl.clearDepth(1.0);
|
||||
glClearStencil(0);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
if (!hadDepthWrites)
|
||||
gl.setDepthWrites(hadDepthWrites);
|
||||
gl.framebufferTexture(attachment, texType, texture, mip, layer, face);
|
||||
}
|
||||
else
|
||||
|
||||
if (clear)
|
||||
{
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
if (isPixelFormatDepthStencil(format))
|
||||
{
|
||||
bool hadDepthWrites = gl.hasDepthWrites();
|
||||
if (!hadDepthWrites) // glDepthMask also affects glClear.
|
||||
gl.setDepthWrites(true);
|
||||
|
||||
gl.clearDepth(1.0);
|
||||
glClearStencil(0);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
if (!hadDepthWrites)
|
||||
gl.setDepthWrites(hadDepthWrites);
|
||||
}
|
||||
else
|
||||
{
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -109,10 +107,6 @@ static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat fo
|
||||
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
|
||||
|
||||
// Restore sRGB state if we turned it off above.
|
||||
if (current_srgb && isPixelFormatDepthStencil(format))
|
||||
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, current_srgb);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
@@ -328,28 +322,43 @@ void Texture::createTexture()
|
||||
|
||||
bool hasdata = slices.get(0, 0) != nullptr;
|
||||
|
||||
// All mipmap levels need to be initialized - for color formats we can clear
|
||||
// the base mip and use glGenerateMipmap after that's done. Depth and
|
||||
// stencil formats don't always support glGenerateMipmap so we need to
|
||||
// individually clear each mip level in that case. We avoid doing that for
|
||||
// color formats because of an Intel driver bug:
|
||||
// https://github.com/love2d/love/issues/1585
|
||||
int clearmips = 1;
|
||||
if (isPixelFormatDepthStencil(format))
|
||||
clearmips = mipmapCount;
|
||||
|
||||
// Create a local FBO used for glReadPixels as well as MSAA blitting.
|
||||
if (isRenderTarget())
|
||||
{
|
||||
bool clear = !hasdata;
|
||||
int slices = texType == TEXTURE_VOLUME ? depth : layers;
|
||||
framebufferStatus = createFBO(fbo, texType, format, texture, slices, clear);
|
||||
framebufferStatus = createFBO(fbo, texType, format, texture, clearmips, slices, clear);
|
||||
}
|
||||
else if (!hasdata)
|
||||
{
|
||||
// Initialize all slices to transparent black.
|
||||
std::vector<uint8> emptydata(getPixelFormatSliceSize(format, w, h));
|
||||
for (int mip = 0; mip < clearmips; mip++)
|
||||
{
|
||||
int mipw = getPixelWidth(mip);
|
||||
int miph = getPixelHeight(mip);
|
||||
std::vector<uint8> emptydata(getPixelFormatSliceSize(format, mipw, miph));
|
||||
|
||||
Rect r = {0, 0, w, h};
|
||||
int slices = texType == TEXTURE_VOLUME ? depth : layers;
|
||||
slices = texType == TEXTURE_CUBE ? 6 : slices;
|
||||
for (int i = 0; i < slices; i++)
|
||||
uploadByteData(format, emptydata.data(), emptydata.size(), 0, i, r);
|
||||
Rect r = {0, 0, mipw, miph};
|
||||
int slices = texType == TEXTURE_VOLUME ? getDepth(mip) : layers;
|
||||
slices = texType == TEXTURE_CUBE ? 6 : slices;
|
||||
for (int i = 0; i < slices; i++)
|
||||
uploadByteData(format, emptydata.data(), emptydata.size(), mip, i, r);
|
||||
}
|
||||
}
|
||||
|
||||
// Non-readable textures can't have mipmaps (enforced in the base class),
|
||||
// so generateMipmaps here is fine - when they aren't already initialized.
|
||||
if (getMipmapCount() > 1 && slices.getMipmapCount() <= 1)
|
||||
if (clearmips < mipmapCount && slices.getMipmapCount() <= 1 && getMipmapsMode() != MIPMAPS_NONE)
|
||||
generateMipmaps();
|
||||
}
|
||||
|
||||
|
||||
@@ -371,6 +371,23 @@ static int w_deprecation__gc(lua_State *)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void luax_addcompatibilityalias(lua_State *L, const char *module, const char *name, const char *alias)
|
||||
{
|
||||
lua_getglobal(L, module);
|
||||
if (lua_istable(L, -1))
|
||||
{
|
||||
lua_getfield(L, -1, alias);
|
||||
bool hasalias = !lua_isnoneornil(L, -1);
|
||||
lua_pop(L, 1);
|
||||
if (!hasalias)
|
||||
{
|
||||
lua_getfield(L, -1, name);
|
||||
lua_setfield(L, -2, alias);
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
int luaopen_love(lua_State *L)
|
||||
{
|
||||
love::luax_insistpinnedthread(L);
|
||||
@@ -480,6 +497,13 @@ int luaopen_love(lua_State *L)
|
||||
love::luax_require(L, "love.data");
|
||||
lua_pop(L, 1);
|
||||
|
||||
#if LUA_VERSION_NUM <= 501
|
||||
// These are deprecated in Lua 5.1. LuaJIT 2.1 removes them, but code
|
||||
// written assuming LuaJIT 2.0 or Lua 5.1 is used might still rely on them.
|
||||
luax_addcompatibilityalias(L, "math", "fmod", "mod");
|
||||
luax_addcompatibilityalias(L, "string", "gmatch", "gfind");
|
||||
#endif
|
||||
|
||||
#ifdef LOVE_ENABLE_LUASOCKET
|
||||
love::luasocket::__open(L);
|
||||
#endif
|
||||
|
||||
@@ -443,15 +443,23 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
height = mode.h;
|
||||
}
|
||||
|
||||
// On Android we always must have fullscreen type FULLSCREEN_TYPE_DESKTOP
|
||||
// On Android, disable fullscreen first on window creation so it's
|
||||
// possible to change the orientation by specifying portait width and
|
||||
// height, otherwise SDL will pick the current orientation dimensions when
|
||||
// fullscreen flag is set. Don't worry, we'll set it back later when user
|
||||
// also requested fullscreen after the window is created.
|
||||
// See https://github.com/love2d/love-android/issues/196
|
||||
#ifdef LOVE_ANDROID
|
||||
bool fullscreen = f.fullscreen;
|
||||
|
||||
f.fullscreen = false;
|
||||
f.fstype = FULLSCREEN_DESKTOP;
|
||||
#endif
|
||||
|
||||
int x = f.x;
|
||||
int y = f.y;
|
||||
|
||||
if (f.useposition && !f.fullscreen)
|
||||
if (f.useposition)
|
||||
{
|
||||
// The position needs to be in the global coordinate space.
|
||||
SDL_Rect displaybounds = {};
|
||||
@@ -544,7 +552,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
// Enforce minimum window dimensions.
|
||||
SDL_SetWindowMinimumSize(window, f.minwidth, f.minheight);
|
||||
|
||||
if (this->settings.display != f.display || ((f.useposition || f.centered) && !f.fullscreen))
|
||||
if (this->settings.display != f.display || f.useposition || f.centered)
|
||||
SDL_SetWindowPosition(window, x, y);
|
||||
|
||||
SDL_RaiseWindow(window);
|
||||
@@ -569,8 +577,11 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
}
|
||||
}
|
||||
|
||||
// Set fullscreen when user requested it before.
|
||||
// See above for explanation.
|
||||
#ifdef LOVE_ANDROID
|
||||
love::android::setImmersive(f.fullscreen);
|
||||
setFullscreen(fullscreen);
|
||||
love::android::setImmersive(fullscreen);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user