Add support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.

This commit is contained in:
Alex Szpakowski
2016-09-19 22:43:47 -03:00
parent a9c83897bb
commit 327682d07f
3 changed files with 111 additions and 24 deletions
+17 -3
View File
@@ -142,12 +142,26 @@ int w_setPosition(lua_State *L)
int w_isDown(lua_State *L)
{
int num = lua_gettop(L);
bool istable = lua_istable(L, 1);
int num = istable ? (int) luax_objlen(L, 1) : lua_gettop(L);
std::vector<int> buttons;
buttons.reserve(num);
for (int i = 0; i < num; i++)
buttons.push_back((int) luaL_checknumber(L, i + 1));
if (istable)
{
for (int i = 0; i < num; i++)
{
lua_rawgeti(L, 1, i + 1);
buttons.push_back((int) luaL_checknumber(L, -1));
lua_pop(L, 1);
}
}
else
{
for (int i = 0; i < num; i++)
buttons.push_back((int) luaL_checknumber(L, i + 1));
}
luax_pushboolean(L, instance()->isDown(buttons));
return 1;