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https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Add support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.
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@@ -105,8 +105,8 @@ int w_Joystick_getAxes(lua_State *L)
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Joystick *j = luax_checkjoystick(L, 1);
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std::vector<float> axes = j->getAxes();
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for (size_t i = 0; i < axes.size(); i++)
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lua_pushnumber(L, axes[i]);
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for (float value : axes)
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lua_pushnumber(L, value);
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return (int) axes.size();
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}
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@@ -129,11 +129,29 @@ int w_Joystick_isDown(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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luaL_checkinteger(L, 2);
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bool istable = lua_istable(L, 2);
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int num = istable ? (int) luax_objlen(L, 2) : (lua_gettop(L) - 1);
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if (num == 0)
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luaL_checkinteger(L, 2);
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std::vector<int> buttons;
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for (int i = 2; i <= lua_gettop(L); i++)
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buttons.push_back((int) luaL_checknumber(L, i) - 1);
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buttons.reserve(num);
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if (istable)
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{
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for (int i = 0; i < num; i++)
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{
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lua_rawgeti(L, 2, i + 1);
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buttons.push_back((int) luaL_checknumber(L, -1) - 1);
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lua_pop(L, 1);
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}
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}
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else
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{
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for (int i = 0; i < num; i++)
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buttons.push_back((int) luaL_checknumber(L, i + 2) - 1);
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}
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luax_pushboolean(L, j->isDown(buttons));
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return 1;
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@@ -164,20 +182,43 @@ int w_Joystick_isGamepadDown(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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bool istable = lua_istable(L, 2);
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int num = istable ? (int) luax_objlen(L, 2) : (lua_gettop(L) - 1);
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if (num == 0)
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luaL_checkstring(L, 2);
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std::vector<Joystick::GamepadButton> buttons;
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buttons.reserve(lua_gettop(L) - 1);
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buttons.reserve(num);
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luaL_checkstring(L, 2);
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Joystick::GamepadButton button;
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for (int i = 2; i <= lua_gettop(L); i++)
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if (istable)
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{
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const char *str = luaL_checkstring(L, i);
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Joystick::GamepadButton button;
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for (int i = 0; i < num; i++)
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{
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lua_rawgeti(L, 2, i + 1);
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const char *str = luaL_checkstring(L, -1);
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if (!joystick::Joystick::getConstant(str, button))
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return luaL_error(L, "Invalid gamepad button: %s", str);
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if (!joystick::Joystick::getConstant(str, button))
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return luaL_error(L, "Invalid gamepad button: %s", str);
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buttons.push_back(button);
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buttons.push_back(button);
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lua_pop(L, 1);
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}
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}
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else
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{
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for (int i = 0; i < num; i++)
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{
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const char *str = luaL_checkstring(L, i + 2);
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if (!joystick::Joystick::getConstant(str, button))
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return luaL_error(L, "Invalid gamepad button: %s", str);
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buttons.push_back(button);
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}
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}
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luax_pushboolean(L, j->isGamepadDown(buttons));
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