metal: clean up some shader resource binding code

This commit is contained in:
Sasha Szpakowski
2024-03-07 21:53:40 -04:00
parent ad42570cef
commit 321143755f
2 changed files with 27 additions and 77 deletions
-1
View File
@@ -138,7 +138,6 @@ private:
};
void buildLocalUniforms(const spirv_cross::CompilerMSL &msl, const spirv_cross::SPIRType &type, size_t baseoffset, const std::string &basename);
void addImage(const spirv_cross::Resource &resource);
void compileFromGLSLang(id<MTLDevice> device, const glslang::TProgram &program);
id<MTLFunction> functions[SHADERSTAGE_MAX_ENUM];