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Move fbo:grab() to love.graphics.setRenderTarget( fbo ) Move fbo:stop() to love.graphics.setRenderTarget( nil ) Rename fbo:render( func ) to fbo:renderTo( func )
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@@ -84,6 +84,7 @@ namespace opengl
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int w_getPointStyle(lua_State * L);
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int w_getMaxPointSize(lua_State * L);
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int w_newScreenshot(lua_State * L);
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int w_setRenderTarget(lua_State * L);
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int w_draw(lua_State * L);
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int w_drawq(lua_State * L);
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int w_drawTest(lua_State * L);
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