Merge default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-05-12 18:20:01 -03:00
16 changed files with 131 additions and 58 deletions
+8
View File
@@ -22,15 +22,23 @@ LOVE 0.10.2 [Super Toast]
Released: N/A
* Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
* Added 'shaderswitches' field to the table returned by love.graphics.getStats.
* Added Quad:getTextureDimensions.
* Fixed love on iOS 6.
* Fixed os.execute always returning -1 on Linux.
* Fixed a hang at the end of video playback with some video files.
* Fixed the video decoding thread to not do any work when there are no videos to decode.
* Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source.
* Fixed corrupted Font glyphs in rare cases.
* Fixed stencils inside Canvases on some OpenGL ES 2 devices.
* Fixed love.window.setMode crashing when called with a Canvas active.
* Fixed gamma correction of ImageFonts and BMFonts with colored images.
* Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
* Improved performance of Channel methods by roughly 2x in many cases.
* Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
LOVE 0.10.1 [Super Toast]
+1 -1
View File
@@ -11,7 +11,7 @@ init:
install:
# We need to install NSIS to create the packaged installer executable.
- choco install nsis -pre -y
- choco install nsis -y
# Move all woking directory items except `appveyor.yml` to `love` subdirectory.
- md love
@@ -17,7 +17,7 @@
A9D307F2106635D3004FEDF8 /* physfs.framework in Copy Frameworks */ = {isa = PBXBuildFile; fileRef = A9D307E9106635C3004FEDF8 /* physfs.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
A9F169AC109E825000FC83D1 /* mpg123.framework in Copy Frameworks */ = {isa = PBXBuildFile; fileRef = A9F169A6109E824900FC83D1 /* mpg123.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
A9F169AD109E825000FC83D1 /* libmodplug.framework in Copy Frameworks */ = {isa = PBXBuildFile; fileRef = A9F16926109E7BAD00FC83D1 /* libmodplug.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
FA0797991BF480A200034B7C /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA0797981BF480A200034B7C /* GameController.framework */; };
FA0797991BF480A200034B7C /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA0797981BF480A200034B7C /* GameController.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
FA08F69616C766E000F007B5 /* love.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA08F69116C765A200F007B5 /* love.framework */; };
FA08F69716C766E700F007B5 /* love.framework in Copy Frameworks */ = {isa = PBXBuildFile; fileRef = FA08F69116C765A200F007B5 /* love.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
FA0B7F301A95AC7D000E1D17 /* love.cpp in Sources */ = {isa = PBXBuildFile; fileRef = A93E6A3410420AC0007D418B /* love.cpp */; };
@@ -604,6 +604,7 @@
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
CODE_SIGN_IDENTITY = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
ENABLE_BITCODE = NO;
@@ -631,6 +632,7 @@
MTL_ENABLE_DEBUG_INFO = YES;
PRODUCT_BUNDLE_IDENTIFIER = org.love2d.love;
PRODUCT_NAME = love;
PROVISIONING_PROFILE = "";
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
};
@@ -650,6 +652,7 @@
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
CODE_SIGN_IDENTITY = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = YES;
ENABLE_BITCODE = NO;
@@ -672,6 +675,7 @@
MTL_ENABLE_DEBUG_INFO = NO;
PRODUCT_BUNDLE_IDENTIFIER = org.love2d.love;
PRODUCT_NAME = love;
PROVISIONING_PROFILE = "";
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = YES;
@@ -692,6 +696,7 @@
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
CODE_SIGN_IDENTITY = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = YES;
ENABLE_BITCODE = NO;
@@ -714,6 +719,7 @@
MTL_ENABLE_DEBUG_INFO = NO;
PRODUCT_BUNDLE_IDENTIFIER = org.love2d.love;
PRODUCT_NAME = love;
PROVISIONING_PROFILE = "";
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = YES;
+13 -2
View File
@@ -24,12 +24,21 @@
// Platform stuff.
#if defined(WIN32) || defined(_WIN32)
# define LOVE_WINDOWS 1
// If _USING_V110_SDK71_ is defined it means we are using the xp toolset.
# if defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_
# include <winapifamily.h>
# if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
# define LOVE_WINDOWS_UWP 1
# define LOVE_NO_MODPLUG 1
# define LOVE_NOMPG123 1
# endif
# endif
#endif
#if defined(linux) || defined(__linux) || defined(__linux__)
# define LOVE_LINUX 1
# define LOVE_LINUX 1
#endif
#if defined(__ANDROID__)
# define LOVE_ANDROID 1
# define LOVE_ANDROID 1
#endif
#if defined(__APPLE__)
# include <TargetConditionals.h>
@@ -76,7 +85,9 @@
#endif
#if defined(LOVE_WINDOWS)
#ifndef LOVE_WINDOWS_UWP
# define LOVE_LEGENDARY_CONSOLE_IO_HACK
#endif // LOVE_WINDOWS_UWP
# define NOMINMAX
#endif
+24 -24
View File
@@ -174,6 +174,21 @@ static int l_print_sdl_log(lua_State *L)
static int runlove(int argc, char **argv)
{
#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
int hack_argc = 0;
char **hack_argv = 0;
get_app_arguments(argc, argv, hack_argc, hack_argv);
argc = hack_argc;
argv = hack_argv;
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
// Oh, you just want the version? Okay!
if (argc > 1 && strcmp(argv[1], "--version") == 0)
{
printf("LOVE %s (%s)\n", love_version(), love_codename());
return 0;
}
// Create the virtual machine.
lua_State *L = luaL_newstate();
luaL_openlibs(L);
@@ -238,6 +253,15 @@ static int runlove(int argc, char **argv)
lua_close(L);
#if defined(LOVE_LEGENDARY_APP_ARGV_HACK) && !defined(LOVE_IOS)
if (hack_argv)
{
for (int i = 0; i<hack_argc; ++i)
delete [] hack_argv[i];
delete [] hack_argv;
}
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
return retval;
}
@@ -245,14 +269,6 @@ int main(int argc, char **argv)
{
int retval = 0;
#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
int hack_argc = 0;
char **hack_argv = 0;
get_app_arguments(argc, argv, hack_argc, hack_argv);
argc = hack_argc;
argv = hack_argv;
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
if (strcmp(LOVE_VERSION_STRING, love_version()) != 0)
{
printf("Version mismatch detected!\nLOVE binary is version %s\n"
@@ -260,13 +276,6 @@ int main(int argc, char **argv)
return 1;
}
// Oh, you just want the version? Okay!
if (argc > 1 && strcmp(argv[1], "--version") == 0)
{
printf("LOVE %s (%s)\n", love_version(), love_codename());
return 0;
}
#ifdef LOVE_IOS
// on iOS we should never programmatically exit the app, so we'll just
// "restart" when that is attempted. Games which use threads might cause
@@ -277,15 +286,6 @@ int main(int argc, char **argv)
retval = runlove(argc, argv);
}
#if defined(LOVE_LEGENDARY_APP_ARGV_HACK) && !defined(LOVE_IOS)
if (hack_argv)
{
for (int i = 0; i<hack_argc; ++i)
delete [] hack_argv[i];
delete [] hack_argv;
}
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
#ifdef LOVE_ANDROID
SDL_Quit();
#endif
+3 -1
View File
@@ -496,7 +496,9 @@ std::string Filesystem::getAppdataDirectory()
{
if (appdata.empty())
{
#ifdef LOVE_WINDOWS
#ifdef LOVE_WINDOWS_UWP
appdata = getUserDirectory();
#elif defined(LOVE_WINDOWS)
wchar_t *w_appdata = _wgetenv(L"APPDATA");
appdata = to_utf8(w_appdata);
replace_char(appdata, '\\', '/');
+1 -1
View File
@@ -62,7 +62,7 @@ public:
bool mount(const char *archive, const char *mountpoint, bool appendToPath = false);
bool unmount(const char *archive);
File *newFile(const char *filename) const;
love::filesystem::File *newFile(const char *filename) const;
const char *getWorkingDirectory();
std::string getUserDirectory();
+10
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@@ -79,6 +79,16 @@ Quad::Viewport Quad::getViewport() const
return viewport;
}
double Quad::getTextureWidth() const
{
return sw;
}
double Quad::getTextureHeight() const
{
return sh;
}
const Vertex *Quad::getVertices() const
{
return vertices;
+3
View File
@@ -47,6 +47,9 @@ public:
void setViewport(const Viewport &v);
Viewport getViewport() const;
double getTextureWidth() const;
double getTextureHeight() const;
const Vertex *getVertices() const;
private:
+10 -19
View File
@@ -252,7 +252,7 @@ love::font::GlyphData *Font::getRasterizerGlyphData(uint32 glyph)
const Font::Glyph &Font::addGlyph(uint32 glyph)
{
love::font::GlyphData *gd = getRasterizerGlyphData(glyph);
StrongRef<love::font::GlyphData> gd(getRasterizerGlyphData(glyph), Acquire::NORETAIN);
int w = gd->getWidth();
int h = gd->getHeight();
@@ -264,18 +264,15 @@ const Font::Glyph &Font::addGlyph(uint32 glyph)
textureY += rowHeight;
rowHeight = TEXTURE_PADDING;
}
if (textureY + h + TEXTURE_PADDING > textureHeight)
{
// totally out of space - new texture!
try
{
createTexture();
}
catch (love::Exception &)
{
gd->release();
throw;
}
createTexture();
// Makes sure the above code for checking if the glyph can fit at
// the current position in the texture is run again for this glyph.
return addGlyph(glyph);
}
Glyph g;
@@ -318,18 +315,12 @@ const Font::Glyph &Font::addGlyph(uint32 glyph)
g.vertices[i].x += gd->getBearingX();
g.vertices[i].y -= gd->getBearingY();
}
textureX += w + TEXTURE_PADDING;
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
}
if (w > 0)
textureX += (w + TEXTURE_PADDING);
if (h > 0)
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
gd->release();
const auto p = glyphs.insert(std::make_pair(glyph, g));
return p.first->second;
}
+11
View File
@@ -64,10 +64,21 @@ int w_Quad_getViewport(lua_State *L)
return 4;
}
int w_Quad_getTextureDimensions(lua_State *L)
{
Quad *quad = luax_checkquad(L, 1);
double sw = quad->getTextureWidth();
double sh = quad->getTextureHeight();
lua_pushnumber(L, sw);
lua_pushnumber(L, sh);
return 2;
}
static const luaL_Reg w_Quad_functions[] =
{
{ "setViewport", w_Quad_setViewport },
{ "getViewport", w_Quad_getViewport },
{ "getTextureDimensions", w_Quad_getTextureDimensions },
{ 0, 0 }
};
+3 -1
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@@ -307,7 +307,9 @@ int luaopen_love(lua_State *L)
lua_pushcfunction(L, w_love_isVersionCompatible);
lua_setfield(L, -2, "isVersionCompatible");
#ifdef LOVE_WINDOWS
#ifdef LOVE_WINDOWS_UWP
lua_pushstring(L, "UWP");
#elif LOVE_WINDOWS
lua_pushstring(L, "Windows");
#elif defined(LOVE_MACOSX)
lua_pushstring(L, "OS X");
@@ -24,6 +24,8 @@
#include <iostream>
#ifndef LOVE_NOMPG123
namespace love
{
namespace sound
@@ -286,3 +288,5 @@ double Mpg123Decoder::getDuration()
} // lullaby
} // sound
} // love
#endif // LOVE_NOMPG123
@@ -25,6 +25,8 @@
#include "common/Data.h"
#include "Decoder.h"
#ifndef LOVE_NOMPG123
// libmpg123
#ifdef LOVE_APPLE_USE_FRAMEWORKS
#include <mpg123/mpg123.h>
@@ -88,4 +90,6 @@ private:
} // sound
} // love
#endif // LOVE_NOMPG123
#endif // LOVE_SOUND_LULLABY_LIBMPG123_DECODER_H
+20 -6
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@@ -83,6 +83,8 @@ std::string System::getOS() const
return "OS X";
#elif defined(LOVE_IOS)
return "iOS";
#elif defined(LOVE_WINDOWS_UWP)
return "UWP";
#elif defined(LOVE_WINDOWS)
return "Windows";
#elif defined(LOVE_ANDROID)
@@ -147,12 +149,24 @@ bool System::openURL(const std::string &url) const
// Unicode-aware WinAPI functions don't accept UTF-8, so we need to convert.
std::wstring wurl = to_widestr(url);
HINSTANCE result = ShellExecuteW(nullptr,
L"open",
wurl.c_str(),
nullptr,
nullptr,
SW_SHOW);
HINSTANCE result = 0;
#if defined(LOVE_WINDOWS_UWP)
Platform::String^ urlString = ref new Platform::String(wurl.c_str());
auto uwpUri = ref new Windows::Foundation::Uri(urlString);
Windows::System::Launcher::LaunchUriAsync(uwpUri);
#else
result = ShellExecuteW(nullptr,
L"open",
wurl.c_str(),
nullptr,
nullptr,
SW_SHOW);
#endif
return (int) result > 32;
+9 -2
View File
@@ -229,7 +229,14 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
};
// OpenGL ES 3+ contexts are only properly supported in SDL 2.0.4+.
if (hasSDL203orEarlier)
bool removeES3 = hasSDL203orEarlier;
// While UWP SDL is above 2.0.4, it still doesn't support OpenGL ES 3+
#ifdef LOVE_WINDOWS_UWP
removeES3 = true;
#endif
if (removeES3)
{
auto it = attribslist.begin();
while (it != attribslist.end())
@@ -1019,7 +1026,7 @@ int Window::showMessageBox(const MessageBoxData &data)
void Window::requestAttention(bool continuous)
{
#if defined(LOVE_WINDOWS)
#if defined(LOVE_WINDOWS) && !defined(LOVE_WINDOWS_UWP)
if (hasFocus())
return;