mirror of
https://github.com/love2d/love.git
synced 2026-08-21 05:00:08 +02:00
Merge default into minor
--HG-- branch : minor
This commit is contained in:
@@ -22,9 +22,15 @@ LOVE 0.10.2 [Super Toast]
|
||||
Released: N/A
|
||||
|
||||
* Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
|
||||
* Added 'shaderswitches' field to the table returned by love.graphics.getStats.
|
||||
* Added Quad:getTextureDimensions.
|
||||
|
||||
* Fixed love on iOS 6.
|
||||
* Fixed os.execute always returning -1 on Linux.
|
||||
* Fixed a hang at the end of video playback with some video files.
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||||
* Fixed the video decoding thread to not do any work when there are no videos to decode.
|
||||
* Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source.
|
||||
* Fixed corrupted Font glyphs in rare cases.
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||||
* Fixed stencils inside Canvases on some OpenGL ES 2 devices.
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||||
* Fixed love.window.setMode crashing when called with a Canvas active.
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||||
* Fixed gamma correction of ImageFonts and BMFonts with colored images.
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||||
@@ -32,6 +38,8 @@ Released: N/A
|
||||
|
||||
* Improved performance of Channel methods by roughly 2x in many cases.
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||||
|
||||
* Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
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||||
|
||||
|
||||
LOVE 0.10.1 [Super Toast]
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||||
-------------------------
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||||
|
||||
@@ -11,7 +11,7 @@ init:
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||||
|
||||
install:
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||||
# We need to install NSIS to create the packaged installer executable.
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||||
- choco install nsis -pre -y
|
||||
- choco install nsis -y
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||||
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||||
# Move all woking directory items except `appveyor.yml` to `love` subdirectory.
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||||
- md love
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
A9D307F2106635D3004FEDF8 /* physfs.framework in Copy Frameworks */ = {isa = PBXBuildFile; fileRef = A9D307E9106635C3004FEDF8 /* physfs.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
|
||||
A9F169AC109E825000FC83D1 /* mpg123.framework in Copy Frameworks */ = {isa = PBXBuildFile; fileRef = A9F169A6109E824900FC83D1 /* mpg123.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
|
||||
A9F169AD109E825000FC83D1 /* libmodplug.framework in Copy Frameworks */ = {isa = PBXBuildFile; fileRef = A9F16926109E7BAD00FC83D1 /* libmodplug.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
|
||||
FA0797991BF480A200034B7C /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA0797981BF480A200034B7C /* GameController.framework */; };
|
||||
FA0797991BF480A200034B7C /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA0797981BF480A200034B7C /* GameController.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
|
||||
FA08F69616C766E000F007B5 /* love.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA08F69116C765A200F007B5 /* love.framework */; };
|
||||
FA08F69716C766E700F007B5 /* love.framework in Copy Frameworks */ = {isa = PBXBuildFile; fileRef = FA08F69116C765A200F007B5 /* love.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
|
||||
FA0B7F301A95AC7D000E1D17 /* love.cpp in Sources */ = {isa = PBXBuildFile; fileRef = A93E6A3410420AC0007D418B /* love.cpp */; };
|
||||
@@ -604,6 +604,7 @@
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
CODE_SIGN_IDENTITY = "iPhone Developer";
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
COPY_PHASE_STRIP = NO;
|
||||
ENABLE_BITCODE = NO;
|
||||
@@ -631,6 +632,7 @@
|
||||
MTL_ENABLE_DEBUG_INFO = YES;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = org.love2d.love;
|
||||
PRODUCT_NAME = love;
|
||||
PROVISIONING_PROFILE = "";
|
||||
SDKROOT = iphoneos;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
};
|
||||
@@ -650,6 +652,7 @@
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
CODE_SIGN_IDENTITY = "iPhone Developer";
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
COPY_PHASE_STRIP = YES;
|
||||
ENABLE_BITCODE = NO;
|
||||
@@ -672,6 +675,7 @@
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = org.love2d.love;
|
||||
PRODUCT_NAME = love;
|
||||
PROVISIONING_PROFILE = "";
|
||||
SDKROOT = iphoneos;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
VALIDATE_PRODUCT = YES;
|
||||
@@ -692,6 +696,7 @@
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
CODE_SIGN_IDENTITY = "iPhone Developer";
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
COPY_PHASE_STRIP = YES;
|
||||
ENABLE_BITCODE = NO;
|
||||
@@ -714,6 +719,7 @@
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = org.love2d.love;
|
||||
PRODUCT_NAME = love;
|
||||
PROVISIONING_PROFILE = "";
|
||||
SDKROOT = iphoneos;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
VALIDATE_PRODUCT = YES;
|
||||
|
||||
+13
-2
@@ -24,12 +24,21 @@
|
||||
// Platform stuff.
|
||||
#if defined(WIN32) || defined(_WIN32)
|
||||
# define LOVE_WINDOWS 1
|
||||
// If _USING_V110_SDK71_ is defined it means we are using the xp toolset.
|
||||
# if defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_
|
||||
# include <winapifamily.h>
|
||||
# if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||||
# define LOVE_WINDOWS_UWP 1
|
||||
# define LOVE_NO_MODPLUG 1
|
||||
# define LOVE_NOMPG123 1
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
#if defined(linux) || defined(__linux) || defined(__linux__)
|
||||
# define LOVE_LINUX 1
|
||||
# define LOVE_LINUX 1
|
||||
#endif
|
||||
#if defined(__ANDROID__)
|
||||
# define LOVE_ANDROID 1
|
||||
# define LOVE_ANDROID 1
|
||||
#endif
|
||||
#if defined(__APPLE__)
|
||||
# include <TargetConditionals.h>
|
||||
@@ -76,7 +85,9 @@
|
||||
#endif
|
||||
|
||||
#if defined(LOVE_WINDOWS)
|
||||
#ifndef LOVE_WINDOWS_UWP
|
||||
# define LOVE_LEGENDARY_CONSOLE_IO_HACK
|
||||
#endif // LOVE_WINDOWS_UWP
|
||||
# define NOMINMAX
|
||||
#endif
|
||||
|
||||
|
||||
+24
-24
@@ -174,6 +174,21 @@ static int l_print_sdl_log(lua_State *L)
|
||||
|
||||
static int runlove(int argc, char **argv)
|
||||
{
|
||||
#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
|
||||
int hack_argc = 0;
|
||||
char **hack_argv = 0;
|
||||
get_app_arguments(argc, argv, hack_argc, hack_argv);
|
||||
argc = hack_argc;
|
||||
argv = hack_argv;
|
||||
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
|
||||
|
||||
// Oh, you just want the version? Okay!
|
||||
if (argc > 1 && strcmp(argv[1], "--version") == 0)
|
||||
{
|
||||
printf("LOVE %s (%s)\n", love_version(), love_codename());
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Create the virtual machine.
|
||||
lua_State *L = luaL_newstate();
|
||||
luaL_openlibs(L);
|
||||
@@ -238,6 +253,15 @@ static int runlove(int argc, char **argv)
|
||||
|
||||
lua_close(L);
|
||||
|
||||
#if defined(LOVE_LEGENDARY_APP_ARGV_HACK) && !defined(LOVE_IOS)
|
||||
if (hack_argv)
|
||||
{
|
||||
for (int i = 0; i<hack_argc; ++i)
|
||||
delete [] hack_argv[i];
|
||||
delete [] hack_argv;
|
||||
}
|
||||
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
@@ -245,14 +269,6 @@ int main(int argc, char **argv)
|
||||
{
|
||||
int retval = 0;
|
||||
|
||||
#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
|
||||
int hack_argc = 0;
|
||||
char **hack_argv = 0;
|
||||
get_app_arguments(argc, argv, hack_argc, hack_argv);
|
||||
argc = hack_argc;
|
||||
argv = hack_argv;
|
||||
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
|
||||
|
||||
if (strcmp(LOVE_VERSION_STRING, love_version()) != 0)
|
||||
{
|
||||
printf("Version mismatch detected!\nLOVE binary is version %s\n"
|
||||
@@ -260,13 +276,6 @@ int main(int argc, char **argv)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Oh, you just want the version? Okay!
|
||||
if (argc > 1 && strcmp(argv[1], "--version") == 0)
|
||||
{
|
||||
printf("LOVE %s (%s)\n", love_version(), love_codename());
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef LOVE_IOS
|
||||
// on iOS we should never programmatically exit the app, so we'll just
|
||||
// "restart" when that is attempted. Games which use threads might cause
|
||||
@@ -277,15 +286,6 @@ int main(int argc, char **argv)
|
||||
retval = runlove(argc, argv);
|
||||
}
|
||||
|
||||
#if defined(LOVE_LEGENDARY_APP_ARGV_HACK) && !defined(LOVE_IOS)
|
||||
if (hack_argv)
|
||||
{
|
||||
for (int i = 0; i<hack_argc; ++i)
|
||||
delete [] hack_argv[i];
|
||||
delete [] hack_argv;
|
||||
}
|
||||
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
|
||||
|
||||
#ifdef LOVE_ANDROID
|
||||
SDL_Quit();
|
||||
#endif
|
||||
|
||||
@@ -496,7 +496,9 @@ std::string Filesystem::getAppdataDirectory()
|
||||
{
|
||||
if (appdata.empty())
|
||||
{
|
||||
#ifdef LOVE_WINDOWS
|
||||
#ifdef LOVE_WINDOWS_UWP
|
||||
appdata = getUserDirectory();
|
||||
#elif defined(LOVE_WINDOWS)
|
||||
wchar_t *w_appdata = _wgetenv(L"APPDATA");
|
||||
appdata = to_utf8(w_appdata);
|
||||
replace_char(appdata, '\\', '/');
|
||||
|
||||
@@ -62,7 +62,7 @@ public:
|
||||
bool mount(const char *archive, const char *mountpoint, bool appendToPath = false);
|
||||
bool unmount(const char *archive);
|
||||
|
||||
File *newFile(const char *filename) const;
|
||||
love::filesystem::File *newFile(const char *filename) const;
|
||||
|
||||
const char *getWorkingDirectory();
|
||||
std::string getUserDirectory();
|
||||
|
||||
@@ -79,6 +79,16 @@ Quad::Viewport Quad::getViewport() const
|
||||
return viewport;
|
||||
}
|
||||
|
||||
double Quad::getTextureWidth() const
|
||||
{
|
||||
return sw;
|
||||
}
|
||||
|
||||
double Quad::getTextureHeight() const
|
||||
{
|
||||
return sh;
|
||||
}
|
||||
|
||||
const Vertex *Quad::getVertices() const
|
||||
{
|
||||
return vertices;
|
||||
|
||||
@@ -47,6 +47,9 @@ public:
|
||||
void setViewport(const Viewport &v);
|
||||
Viewport getViewport() const;
|
||||
|
||||
double getTextureWidth() const;
|
||||
double getTextureHeight() const;
|
||||
|
||||
const Vertex *getVertices() const;
|
||||
|
||||
private:
|
||||
|
||||
@@ -252,7 +252,7 @@ love::font::GlyphData *Font::getRasterizerGlyphData(uint32 glyph)
|
||||
|
||||
const Font::Glyph &Font::addGlyph(uint32 glyph)
|
||||
{
|
||||
love::font::GlyphData *gd = getRasterizerGlyphData(glyph);
|
||||
StrongRef<love::font::GlyphData> gd(getRasterizerGlyphData(glyph), Acquire::NORETAIN);
|
||||
|
||||
int w = gd->getWidth();
|
||||
int h = gd->getHeight();
|
||||
@@ -264,18 +264,15 @@ const Font::Glyph &Font::addGlyph(uint32 glyph)
|
||||
textureY += rowHeight;
|
||||
rowHeight = TEXTURE_PADDING;
|
||||
}
|
||||
|
||||
if (textureY + h + TEXTURE_PADDING > textureHeight)
|
||||
{
|
||||
// totally out of space - new texture!
|
||||
try
|
||||
{
|
||||
createTexture();
|
||||
}
|
||||
catch (love::Exception &)
|
||||
{
|
||||
gd->release();
|
||||
throw;
|
||||
}
|
||||
createTexture();
|
||||
|
||||
// Makes sure the above code for checking if the glyph can fit at
|
||||
// the current position in the texture is run again for this glyph.
|
||||
return addGlyph(glyph);
|
||||
}
|
||||
|
||||
Glyph g;
|
||||
@@ -318,18 +315,12 @@ const Font::Glyph &Font::addGlyph(uint32 glyph)
|
||||
g.vertices[i].x += gd->getBearingX();
|
||||
g.vertices[i].y -= gd->getBearingY();
|
||||
}
|
||||
|
||||
textureX += w + TEXTURE_PADDING;
|
||||
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
|
||||
}
|
||||
|
||||
if (w > 0)
|
||||
textureX += (w + TEXTURE_PADDING);
|
||||
|
||||
if (h > 0)
|
||||
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
|
||||
|
||||
gd->release();
|
||||
|
||||
const auto p = glyphs.insert(std::make_pair(glyph, g));
|
||||
|
||||
return p.first->second;
|
||||
}
|
||||
|
||||
|
||||
@@ -64,10 +64,21 @@ int w_Quad_getViewport(lua_State *L)
|
||||
return 4;
|
||||
}
|
||||
|
||||
int w_Quad_getTextureDimensions(lua_State *L)
|
||||
{
|
||||
Quad *quad = luax_checkquad(L, 1);
|
||||
double sw = quad->getTextureWidth();
|
||||
double sh = quad->getTextureHeight();
|
||||
lua_pushnumber(L, sw);
|
||||
lua_pushnumber(L, sh);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static const luaL_Reg w_Quad_functions[] =
|
||||
{
|
||||
{ "setViewport", w_Quad_setViewport },
|
||||
{ "getViewport", w_Quad_getViewport },
|
||||
{ "getTextureDimensions", w_Quad_getTextureDimensions },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
|
||||
@@ -307,7 +307,9 @@ int luaopen_love(lua_State *L)
|
||||
lua_pushcfunction(L, w_love_isVersionCompatible);
|
||||
lua_setfield(L, -2, "isVersionCompatible");
|
||||
|
||||
#ifdef LOVE_WINDOWS
|
||||
#ifdef LOVE_WINDOWS_UWP
|
||||
lua_pushstring(L, "UWP");
|
||||
#elif LOVE_WINDOWS
|
||||
lua_pushstring(L, "Windows");
|
||||
#elif defined(LOVE_MACOSX)
|
||||
lua_pushstring(L, "OS X");
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#ifndef LOVE_NOMPG123
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace sound
|
||||
@@ -286,3 +288,5 @@ double Mpg123Decoder::getDuration()
|
||||
} // lullaby
|
||||
} // sound
|
||||
} // love
|
||||
|
||||
#endif // LOVE_NOMPG123
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
#include "common/Data.h"
|
||||
#include "Decoder.h"
|
||||
|
||||
#ifndef LOVE_NOMPG123
|
||||
|
||||
// libmpg123
|
||||
#ifdef LOVE_APPLE_USE_FRAMEWORKS
|
||||
#include <mpg123/mpg123.h>
|
||||
@@ -88,4 +90,6 @@ private:
|
||||
} // sound
|
||||
} // love
|
||||
|
||||
#endif // LOVE_NOMPG123
|
||||
|
||||
#endif // LOVE_SOUND_LULLABY_LIBMPG123_DECODER_H
|
||||
|
||||
@@ -83,6 +83,8 @@ std::string System::getOS() const
|
||||
return "OS X";
|
||||
#elif defined(LOVE_IOS)
|
||||
return "iOS";
|
||||
#elif defined(LOVE_WINDOWS_UWP)
|
||||
return "UWP";
|
||||
#elif defined(LOVE_WINDOWS)
|
||||
return "Windows";
|
||||
#elif defined(LOVE_ANDROID)
|
||||
@@ -147,12 +149,24 @@ bool System::openURL(const std::string &url) const
|
||||
// Unicode-aware WinAPI functions don't accept UTF-8, so we need to convert.
|
||||
std::wstring wurl = to_widestr(url);
|
||||
|
||||
HINSTANCE result = ShellExecuteW(nullptr,
|
||||
L"open",
|
||||
wurl.c_str(),
|
||||
nullptr,
|
||||
nullptr,
|
||||
SW_SHOW);
|
||||
HINSTANCE result = 0;
|
||||
|
||||
#if defined(LOVE_WINDOWS_UWP)
|
||||
|
||||
Platform::String^ urlString = ref new Platform::String(wurl.c_str());
|
||||
auto uwpUri = ref new Windows::Foundation::Uri(urlString);
|
||||
Windows::System::Launcher::LaunchUriAsync(uwpUri);
|
||||
|
||||
#else
|
||||
|
||||
result = ShellExecuteW(nullptr,
|
||||
L"open",
|
||||
wurl.c_str(),
|
||||
nullptr,
|
||||
nullptr,
|
||||
SW_SHOW);
|
||||
|
||||
#endif
|
||||
|
||||
return (int) result > 32;
|
||||
|
||||
|
||||
@@ -229,7 +229,14 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
|
||||
};
|
||||
|
||||
// OpenGL ES 3+ contexts are only properly supported in SDL 2.0.4+.
|
||||
if (hasSDL203orEarlier)
|
||||
bool removeES3 = hasSDL203orEarlier;
|
||||
|
||||
// While UWP SDL is above 2.0.4, it still doesn't support OpenGL ES 3+
|
||||
#ifdef LOVE_WINDOWS_UWP
|
||||
removeES3 = true;
|
||||
#endif
|
||||
|
||||
if (removeES3)
|
||||
{
|
||||
auto it = attribslist.begin();
|
||||
while (it != attribslist.end())
|
||||
@@ -1019,7 +1026,7 @@ int Window::showMessageBox(const MessageBoxData &data)
|
||||
|
||||
void Window::requestAttention(bool continuous)
|
||||
{
|
||||
#if defined(LOVE_WINDOWS)
|
||||
#if defined(LOVE_WINDOWS) && !defined(LOVE_WINDOWS_UWP)
|
||||
|
||||
if (hasFocus())
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user