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https://github.com/love2d/love.git
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Merge default into minor
--HG-- branch : minor
This commit is contained in:
@@ -79,6 +79,16 @@ Quad::Viewport Quad::getViewport() const
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return viewport;
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}
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double Quad::getTextureWidth() const
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{
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return sw;
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}
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double Quad::getTextureHeight() const
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{
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return sh;
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}
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const Vertex *Quad::getVertices() const
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{
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return vertices;
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@@ -47,6 +47,9 @@ public:
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void setViewport(const Viewport &v);
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Viewport getViewport() const;
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double getTextureWidth() const;
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double getTextureHeight() const;
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const Vertex *getVertices() const;
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private:
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@@ -252,7 +252,7 @@ love::font::GlyphData *Font::getRasterizerGlyphData(uint32 glyph)
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const Font::Glyph &Font::addGlyph(uint32 glyph)
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{
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love::font::GlyphData *gd = getRasterizerGlyphData(glyph);
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StrongRef<love::font::GlyphData> gd(getRasterizerGlyphData(glyph), Acquire::NORETAIN);
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int w = gd->getWidth();
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int h = gd->getHeight();
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@@ -264,18 +264,15 @@ const Font::Glyph &Font::addGlyph(uint32 glyph)
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textureY += rowHeight;
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rowHeight = TEXTURE_PADDING;
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}
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if (textureY + h + TEXTURE_PADDING > textureHeight)
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{
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// totally out of space - new texture!
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try
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{
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createTexture();
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}
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catch (love::Exception &)
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{
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gd->release();
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throw;
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}
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createTexture();
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// Makes sure the above code for checking if the glyph can fit at
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// the current position in the texture is run again for this glyph.
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return addGlyph(glyph);
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}
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Glyph g;
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@@ -318,18 +315,12 @@ const Font::Glyph &Font::addGlyph(uint32 glyph)
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g.vertices[i].x += gd->getBearingX();
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g.vertices[i].y -= gd->getBearingY();
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}
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textureX += w + TEXTURE_PADDING;
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rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
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}
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if (w > 0)
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textureX += (w + TEXTURE_PADDING);
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if (h > 0)
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rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
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gd->release();
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const auto p = glyphs.insert(std::make_pair(glyph, g));
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return p.first->second;
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}
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@@ -64,10 +64,21 @@ int w_Quad_getViewport(lua_State *L)
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return 4;
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}
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int w_Quad_getTextureDimensions(lua_State *L)
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{
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Quad *quad = luax_checkquad(L, 1);
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double sw = quad->getTextureWidth();
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double sh = quad->getTextureHeight();
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lua_pushnumber(L, sw);
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lua_pushnumber(L, sh);
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return 2;
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}
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static const luaL_Reg w_Quad_functions[] =
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{
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{ "setViewport", w_Quad_setViewport },
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{ "getViewport", w_Quad_getViewport },
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{ "getTextureDimensions", w_Quad_getTextureDimensions },
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{ 0, 0 }
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};
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