Merge default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-05-12 18:20:01 -03:00
16 changed files with 131 additions and 58 deletions
+3 -1
View File
@@ -496,7 +496,9 @@ std::string Filesystem::getAppdataDirectory()
{
if (appdata.empty())
{
#ifdef LOVE_WINDOWS
#ifdef LOVE_WINDOWS_UWP
appdata = getUserDirectory();
#elif defined(LOVE_WINDOWS)
wchar_t *w_appdata = _wgetenv(L"APPDATA");
appdata = to_utf8(w_appdata);
replace_char(appdata, '\\', '/');
+1 -1
View File
@@ -62,7 +62,7 @@ public:
bool mount(const char *archive, const char *mountpoint, bool appendToPath = false);
bool unmount(const char *archive);
File *newFile(const char *filename) const;
love::filesystem::File *newFile(const char *filename) const;
const char *getWorkingDirectory();
std::string getUserDirectory();
+10
View File
@@ -79,6 +79,16 @@ Quad::Viewport Quad::getViewport() const
return viewport;
}
double Quad::getTextureWidth() const
{
return sw;
}
double Quad::getTextureHeight() const
{
return sh;
}
const Vertex *Quad::getVertices() const
{
return vertices;
+3
View File
@@ -47,6 +47,9 @@ public:
void setViewport(const Viewport &v);
Viewport getViewport() const;
double getTextureWidth() const;
double getTextureHeight() const;
const Vertex *getVertices() const;
private:
+10 -19
View File
@@ -252,7 +252,7 @@ love::font::GlyphData *Font::getRasterizerGlyphData(uint32 glyph)
const Font::Glyph &Font::addGlyph(uint32 glyph)
{
love::font::GlyphData *gd = getRasterizerGlyphData(glyph);
StrongRef<love::font::GlyphData> gd(getRasterizerGlyphData(glyph), Acquire::NORETAIN);
int w = gd->getWidth();
int h = gd->getHeight();
@@ -264,18 +264,15 @@ const Font::Glyph &Font::addGlyph(uint32 glyph)
textureY += rowHeight;
rowHeight = TEXTURE_PADDING;
}
if (textureY + h + TEXTURE_PADDING > textureHeight)
{
// totally out of space - new texture!
try
{
createTexture();
}
catch (love::Exception &)
{
gd->release();
throw;
}
createTexture();
// Makes sure the above code for checking if the glyph can fit at
// the current position in the texture is run again for this glyph.
return addGlyph(glyph);
}
Glyph g;
@@ -318,18 +315,12 @@ const Font::Glyph &Font::addGlyph(uint32 glyph)
g.vertices[i].x += gd->getBearingX();
g.vertices[i].y -= gd->getBearingY();
}
textureX += w + TEXTURE_PADDING;
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
}
if (w > 0)
textureX += (w + TEXTURE_PADDING);
if (h > 0)
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
gd->release();
const auto p = glyphs.insert(std::make_pair(glyph, g));
return p.first->second;
}
+11
View File
@@ -64,10 +64,21 @@ int w_Quad_getViewport(lua_State *L)
return 4;
}
int w_Quad_getTextureDimensions(lua_State *L)
{
Quad *quad = luax_checkquad(L, 1);
double sw = quad->getTextureWidth();
double sh = quad->getTextureHeight();
lua_pushnumber(L, sw);
lua_pushnumber(L, sh);
return 2;
}
static const luaL_Reg w_Quad_functions[] =
{
{ "setViewport", w_Quad_setViewport },
{ "getViewport", w_Quad_getViewport },
{ "getTextureDimensions", w_Quad_getTextureDimensions },
{ 0, 0 }
};
+3 -1
View File
@@ -307,7 +307,9 @@ int luaopen_love(lua_State *L)
lua_pushcfunction(L, w_love_isVersionCompatible);
lua_setfield(L, -2, "isVersionCompatible");
#ifdef LOVE_WINDOWS
#ifdef LOVE_WINDOWS_UWP
lua_pushstring(L, "UWP");
#elif LOVE_WINDOWS
lua_pushstring(L, "Windows");
#elif defined(LOVE_MACOSX)
lua_pushstring(L, "OS X");
@@ -24,6 +24,8 @@
#include <iostream>
#ifndef LOVE_NOMPG123
namespace love
{
namespace sound
@@ -286,3 +288,5 @@ double Mpg123Decoder::getDuration()
} // lullaby
} // sound
} // love
#endif // LOVE_NOMPG123
@@ -25,6 +25,8 @@
#include "common/Data.h"
#include "Decoder.h"
#ifndef LOVE_NOMPG123
// libmpg123
#ifdef LOVE_APPLE_USE_FRAMEWORKS
#include <mpg123/mpg123.h>
@@ -88,4 +90,6 @@ private:
} // sound
} // love
#endif // LOVE_NOMPG123
#endif // LOVE_SOUND_LULLABY_LIBMPG123_DECODER_H
+20 -6
View File
@@ -83,6 +83,8 @@ std::string System::getOS() const
return "OS X";
#elif defined(LOVE_IOS)
return "iOS";
#elif defined(LOVE_WINDOWS_UWP)
return "UWP";
#elif defined(LOVE_WINDOWS)
return "Windows";
#elif defined(LOVE_ANDROID)
@@ -147,12 +149,24 @@ bool System::openURL(const std::string &url) const
// Unicode-aware WinAPI functions don't accept UTF-8, so we need to convert.
std::wstring wurl = to_widestr(url);
HINSTANCE result = ShellExecuteW(nullptr,
L"open",
wurl.c_str(),
nullptr,
nullptr,
SW_SHOW);
HINSTANCE result = 0;
#if defined(LOVE_WINDOWS_UWP)
Platform::String^ urlString = ref new Platform::String(wurl.c_str());
auto uwpUri = ref new Windows::Foundation::Uri(urlString);
Windows::System::Launcher::LaunchUriAsync(uwpUri);
#else
result = ShellExecuteW(nullptr,
L"open",
wurl.c_str(),
nullptr,
nullptr,
SW_SHOW);
#endif
return (int) result > 32;
+9 -2
View File
@@ -229,7 +229,14 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
};
// OpenGL ES 3+ contexts are only properly supported in SDL 2.0.4+.
if (hasSDL203orEarlier)
bool removeES3 = hasSDL203orEarlier;
// While UWP SDL is above 2.0.4, it still doesn't support OpenGL ES 3+
#ifdef LOVE_WINDOWS_UWP
removeES3 = true;
#endif
if (removeES3)
{
auto it = attribslist.begin();
while (it != attribslist.end())
@@ -1019,7 +1026,7 @@ int Window::showMessageBox(const MessageBoxData &data)
void Window::requestAttention(bool continuous)
{
#if defined(LOVE_WINDOWS)
#if defined(LOVE_WINDOWS) && !defined(LOVE_WINDOWS_UWP)
if (hasFocus())
return;