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Update glslang
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@@ -293,6 +293,7 @@ public:
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}
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// For making new constants (will return old constant if the requested one was already made).
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Id makeNullConstant(Id typeId);
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Id makeBoolConstant(bool b, bool specConstant = false);
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Id makeInt8Constant(int i, bool specConstant = false)
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{ return makeIntConstant(makeIntType(8), (unsigned)i, specConstant); }
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@@ -357,8 +358,9 @@ public:
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// Generate all the code needed to finish up a function.
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void leaveFunction();
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// Create a discard.
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void makeDiscard();
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// Create block terminator instruction for certain statements like
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// discard, terminate-invocation, terminateRayEXT, or ignoreIntersectionEXT
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void makeStatementTerminator(spv::Op opcode, const char *name);
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// Create a global or function local or IO variable.
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Id createVariable(Decoration precision, StorageClass, Id type, const char* name = nullptr,
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@@ -624,6 +626,7 @@ public:
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CoherentFlags operator |=(const CoherentFlags &other) { return *this; }
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#else
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bool isVolatile() const { return volatil; }
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bool isNonUniform() const { return nonUniform; }
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bool anyCoherent() const {
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return coherent || devicecoherent || queuefamilycoherent || workgroupcoherent ||
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subgroupcoherent || shadercallcoherent;
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@@ -638,6 +641,7 @@ public:
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unsigned nonprivate : 1;
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unsigned volatil : 1;
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unsigned isImage : 1;
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unsigned nonUniform : 1;
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void clear() {
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coherent = 0;
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@@ -649,6 +653,7 @@ public:
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nonprivate = 0;
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volatil = 0;
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isImage = 0;
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nonUniform = 0;
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}
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CoherentFlags operator |=(const CoherentFlags &other) {
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@@ -661,6 +666,7 @@ public:
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nonprivate |= other.nonprivate;
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volatil |= other.volatil;
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isImage |= other.isImage;
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nonUniform |= other.nonUniform;
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return *this;
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}
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#endif
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@@ -721,11 +727,12 @@ public:
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}
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// use accessChain and swizzle to store value
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void accessChainStore(Id rvalue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
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void accessChainStore(Id rvalue, Decoration nonUniform,
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spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
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spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
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// use accessChain and swizzle to load an r-value
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Id accessChainLoad(Decoration precision, Decoration nonUniform, Id ResultType,
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Id accessChainLoad(Decoration precision, Decoration l_nonUniform, Decoration r_nonUniform, Id ResultType,
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spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax,
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unsigned int alignment = 0);
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@@ -832,6 +839,8 @@ public:
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std::unordered_map<unsigned int, std::vector<Instruction*>> groupedStructConstants;
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// map type opcodes to type instructions
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std::unordered_map<unsigned int, std::vector<Instruction*>> groupedTypes;
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// list of OpConstantNull instructions
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std::vector<Instruction*> nullConstants;
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// stack of switches
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std::stack<Block*> switchMerges;
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