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metal: implement storage buffer bindings
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@@ -47,7 +47,6 @@ namespace metal
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{
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static const int DEFAULT_VERTEX_BUFFER_BINDING = 1;
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static const int VERTEX_BUFFER_BINDING_START = 2;
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class Shader final : public love::graphics::Shader
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{
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@@ -110,6 +109,8 @@ public:
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id<MTLComputePipelineState> getComputePipeline() const { return computePipeline; }
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static int getUniformBufferBinding();
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int getFirstVertexBufferBinding() const { return firstVertexBufferBinding; }
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const std::vector<TextureBinding> &getTextureBindings() const { return textureBindings; }
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const std::vector<BufferBinding> &getBufferBindings() const { return bufferBindings; }
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@@ -139,6 +140,8 @@ private:
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size_t localUniformBufferSize;
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size_t builtinUniformDataOffset;
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int firstVertexBufferBinding;
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std::map<std::string, int> attributes;
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std::vector<TextureBinding> textureBindings;
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