mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
vulkan: code styling
This commit is contained in:
@@ -70,23 +70,23 @@ struct RenderPassConfiguration
|
||||
bool resolve = false;
|
||||
} staticData;
|
||||
|
||||
bool operator==(const RenderPassConfiguration &conf) const
|
||||
bool operator==(const RenderPassConfiguration &conf) const
|
||||
{
|
||||
return colorAttachments == conf.colorAttachments &&
|
||||
(memcmp(&staticData, &conf.staticData, sizeof(StaticRenderPassConfiguration)) == 0);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct RenderPassConfigurationHasher
|
||||
{
|
||||
size_t operator()(const RenderPassConfiguration &configuration) const
|
||||
size_t operator()(const RenderPassConfiguration &configuration) const
|
||||
{
|
||||
size_t hashes[] = {
|
||||
XXH32(configuration.colorAttachments.data(), configuration.colorAttachments.size() * sizeof(VkFormat), 0),
|
||||
XXH32(&configuration.staticData, sizeof(configuration.staticData), 0),
|
||||
};
|
||||
return XXH32(hashes, sizeof(hashes), 0);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct FramebufferConfiguration
|
||||
@@ -126,7 +126,8 @@ struct FramebufferConfigurationHasher
|
||||
|
||||
struct OptionalInstanceExtensions
|
||||
{
|
||||
bool physicalDeviceProperties2 = false;
|
||||
// VK_KHR_get_physical_device_properties2
|
||||
bool physicalDeviceProperties2 = false;
|
||||
};
|
||||
|
||||
struct OptionalDeviceFeatures
|
||||
@@ -155,7 +156,7 @@ struct OptionalDeviceFeatures
|
||||
|
||||
struct GraphicsPipelineConfiguration
|
||||
{
|
||||
VkRenderPass renderPass;
|
||||
VkRenderPass renderPass;
|
||||
VertexAttributes vertexAttributes;
|
||||
Shader *shader = nullptr;
|
||||
bool wireFrame;
|
||||
@@ -328,10 +329,10 @@ private:
|
||||
void createScreenshotCallbackBuffers();
|
||||
void createDefaultRenderPass();
|
||||
void createDefaultFramebuffers();
|
||||
VkFramebuffer createFramebuffer(FramebufferConfiguration &configuration);
|
||||
VkFramebuffer getFramebuffer(FramebufferConfiguration &configuration);
|
||||
VkFramebuffer createFramebuffer(FramebufferConfiguration &configuration);
|
||||
VkFramebuffer getFramebuffer(FramebufferConfiguration &configuration);
|
||||
void createDefaultShaders();
|
||||
VkRenderPass createRenderPass(RenderPassConfiguration &configuration);
|
||||
VkRenderPass createRenderPass(RenderPassConfiguration &configuration);
|
||||
VkPipeline createGraphicsPipeline(GraphicsPipelineConfiguration &configuration);
|
||||
void createColorResources();
|
||||
VkFormat findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
|
||||
@@ -376,7 +377,7 @@ private:
|
||||
VkQueue graphicsQueue = VK_NULL_HANDLE;
|
||||
VkQueue presentQueue = VK_NULL_HANDLE;
|
||||
VkSurfaceKHR surface = VK_NULL_HANDLE;
|
||||
VkSwapchainKHR swapChain = VK_NULL_HANDLE;
|
||||
VkSwapchainKHR swapChain = VK_NULL_HANDLE;
|
||||
VkSurfaceTransformFlagBitsKHR preTransform = {};
|
||||
Matrix4 displayRotation;
|
||||
std::vector<VkImage> swapChainImages;
|
||||
@@ -392,7 +393,7 @@ private:
|
||||
VmaAllocation depthImageAllocation = VK_NULL_HANDLE;
|
||||
VkRenderPass defaultRenderPass = VK_NULL_HANDLE;
|
||||
std::vector<VkFramebuffer> defaultFramebuffers;
|
||||
std::unordered_map<RenderPassConfiguration, VkRenderPass, RenderPassConfigurationHasher> renderPasses;
|
||||
std::unordered_map<RenderPassConfiguration, VkRenderPass, RenderPassConfigurationHasher> renderPasses;
|
||||
std::unordered_map<FramebufferConfiguration, VkFramebuffer, FramebufferConfigurationHasher> framebuffers;
|
||||
std::unordered_map<GraphicsPipelineConfiguration, VkPipeline, GraphicsPipelineConfigurationHasher> graphicsPipelines;
|
||||
std::unordered_map<VkRenderPass, bool> renderPassUsages;
|
||||
@@ -401,7 +402,7 @@ private:
|
||||
std::unordered_map<uint64, VkSampler> samplers;
|
||||
VkCommandPool commandPool = VK_NULL_HANDLE;
|
||||
std::vector<VkCommandBuffer> commandBuffers;
|
||||
Shader* computeShader = nullptr;
|
||||
Shader *computeShader = nullptr;
|
||||
std::vector<VkSemaphore> imageAvailableSemaphores;
|
||||
std::vector<VkSemaphore> renderFinishedSemaphores;
|
||||
std::vector<VkFence> inFlightFences;
|
||||
|
||||
Reference in New Issue
Block a user