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Fixed the new love.graphics.newMesh variant that accepts a Data object.
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@@ -784,13 +784,14 @@ static Mesh *newCustomMesh(lua_State *L)
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int w_newMesh(lua_State *L)
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{
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// Check first argument: table or number of vertices.
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int ttype = lua_type(L, 1);
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if (ttype != LUA_TTABLE && ttype != LUA_TNUMBER)
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int arg1type = lua_type(L, 1);
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if (arg1type != LUA_TTABLE && arg1type != LUA_TNUMBER)
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luaL_argerror(L, 1, "table or number expected");
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Mesh *t = nullptr;
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if (ttype == LUA_TTABLE && (lua_istable(L, 2) || lua_type(L, 2) == LUA_TNUMBER))
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int arg2type = lua_type(L, 2);
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if (arg1type == LUA_TTABLE && (arg2type == LUA_TTABLE || arg2type == LUA_TNUMBER || arg2type == LUA_TUSERDATA))
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t = newCustomMesh(L);
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else
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t = newStandardMesh(L);
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