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https://github.com/love2d/love.git
synced 2026-08-15 07:41:11 +02:00
Added opt-in support for high-dpi mode in OS X when on a retina display (resolves issue #761).
Added a ‘highdpi’ boolean flag to t.window/love.window.setMode (defaults to false.) When the window is actually in high-dpi mode on a supported display, the graphics width and height and the mouse position are in pixels, rather than ‘window coordinates’. Added love.window.getPixelScale. Returns the scale factor of the window from user-space points to pixels (e.g. it will be 1 normally, and 2 on a retina display in OS X with high-dpi mode enabled.)
This commit is contained in:
@@ -26,7 +26,7 @@ namespace love
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namespace window
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{
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static Window *instance = 0;
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static Window *instance = nullptr;
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int w_getDisplayCount(lua_State *L)
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{
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@@ -34,10 +34,10 @@ int w_getDisplayCount(lua_State *L)
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return 1;
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}
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static const char *attribName(Window::Attribute attrib)
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static const char *settingName(Window::Setting setting)
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{
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const char *name = nullptr;
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Window::getConstant(attrib, name);
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Window::getConstant(setting, name);
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return name;
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}
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@@ -62,91 +62,94 @@ int w_setMode(lua_State *L)
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return luax_typerror(L, -2, "string");
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const char *key = luaL_checkstring(L, -2);
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Window::Attribute attrib;
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Window::Setting setting;
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if (!Window::getConstant(key, attrib))
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return luaL_error(L, "Invalid window attribute: %s", key);
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if (!Window::getConstant(key, setting))
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return luaL_error(L, "Invalid window setting: %s", key);
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lua_pop(L, 1);
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}
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WindowAttributes attribs;
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WindowSettings settings;
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lua_getfield(L, 3, attribName(Window::ATTRIB_FULLSCREEN_TYPE));
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lua_getfield(L, 3, settingName(Window::SETTING_FULLSCREEN_TYPE));
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if (!lua_isnoneornil(L, -1))
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{
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const char *typestr = luaL_checkstring(L, -1);
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if (!Window::getConstant(typestr, attribs.fstype))
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if (!Window::getConstant(typestr, settings.fstype))
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return luaL_error(L, "Invalid fullscreen type: %s", typestr);
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}
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else
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{
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// Default to "normal" fullscreen.
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attribs.fstype = Window::FULLSCREEN_TYPE_NORMAL;
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settings.fstype = Window::FULLSCREEN_TYPE_NORMAL;
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}
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lua_pop(L, 1);
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attribs.fullscreen = luax_boolflag(L, 3, attribName(Window::ATTRIB_FULLSCREEN), false);
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attribs.vsync = luax_boolflag(L, 3, attribName(Window::ATTRIB_VSYNC), true);
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attribs.fsaa = luax_intflag(L, 3, attribName(Window::ATTRIB_FSAA), 0);
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attribs.resizable = luax_boolflag(L, 3, attribName(Window::ATTRIB_RESIZABLE), false);
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attribs.minwidth = luax_intflag(L, 3, attribName(Window::ATTRIB_MIN_WIDTH), 1);
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attribs.minheight = luax_intflag(L, 3, attribName(Window::ATTRIB_MIN_HEIGHT), 1);
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attribs.borderless = luax_boolflag(L, 3, attribName(Window::ATTRIB_BORDERLESS), false);
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attribs.centered = luax_boolflag(L, 3, attribName(Window::ATTRIB_CENTERED), true);
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attribs.display = luax_intflag(L, 3, attribName(Window::ATTRIB_DISPLAY), 1);
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settings.fullscreen = luax_boolflag(L, 3, settingName(Window::SETTING_FULLSCREEN), false);
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settings.vsync = luax_boolflag(L, 3, settingName(Window::SETTING_VSYNC), true);
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settings.fsaa = luax_intflag(L, 3, settingName(Window::SETTING_FSAA), 0);
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settings.resizable = luax_boolflag(L, 3, settingName(Window::SETTING_RESIZABLE), false);
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settings.minwidth = luax_intflag(L, 3, settingName(Window::SETTING_MIN_WIDTH), 1);
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settings.minheight = luax_intflag(L, 3, settingName(Window::SETTING_MIN_HEIGHT), 1);
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settings.borderless = luax_boolflag(L, 3, settingName(Window::SETTING_BORDERLESS), false);
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settings.centered = luax_boolflag(L, 3, settingName(Window::SETTING_CENTERED), true);
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settings.display = luax_intflag(L, 3, settingName(Window::SETTING_DISPLAY), 1);
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settings.highdpi = luax_boolflag(L, 3, settingName(Window::SETTING_HIGHDPI), false);
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// Display index is 1-based in Lua and 0-based internally.
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attribs.display--;
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settings.display--;
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EXCEPT_GUARD(luax_pushboolean(L, instance->setWindow(w, h, &attribs));)
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EXCEPT_GUARD(luax_pushboolean(L, instance->setWindow(w, h, &settings));)
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return 1;
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}
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int w_getMode(lua_State *L)
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{
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int w, h;
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WindowAttributes attribs;
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instance->getWindow(w, h, attribs);
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WindowSettings settings;
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instance->getWindow(w, h, settings);
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lua_pushnumber(L, w);
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lua_pushnumber(L, h);
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lua_newtable(L);
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const char *fstypestr = "normal";
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Window::getConstant(attribs.fstype, fstypestr);
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Window::getConstant(settings.fstype, fstypestr);
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lua_pushstring(L, fstypestr);
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lua_setfield(L, -2, attribName(Window::ATTRIB_FULLSCREEN_TYPE));
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lua_setfield(L, -2, settingName(Window::SETTING_FULLSCREEN_TYPE));
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luax_pushboolean(L, attribs.fullscreen);
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lua_setfield(L, -2, attribName(Window::ATTRIB_FULLSCREEN));
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luax_pushboolean(L, settings.fullscreen);
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lua_setfield(L, -2, settingName(Window::SETTING_FULLSCREEN));
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luax_pushboolean(L, attribs.vsync);
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lua_setfield(L, -2, attribName(Window::ATTRIB_VSYNC));
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luax_pushboolean(L, settings.vsync);
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lua_setfield(L, -2, settingName(Window::SETTING_VSYNC));
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lua_pushinteger(L, attribs.fsaa);
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lua_setfield(L, -2, attribName(Window::ATTRIB_FSAA));
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lua_pushinteger(L, settings.fsaa);
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lua_setfield(L, -2, settingName(Window::SETTING_FSAA));
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luax_pushboolean(L, attribs.resizable);
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lua_setfield(L, -2, attribName(Window::ATTRIB_RESIZABLE));
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luax_pushboolean(L, settings.resizable);
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lua_setfield(L, -2, settingName(Window::SETTING_RESIZABLE));
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lua_pushinteger(L, attribs.minwidth);
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lua_setfield(L, -2, attribName(Window::ATTRIB_MIN_WIDTH));
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lua_pushinteger(L, settings.minwidth);
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lua_setfield(L, -2, settingName(Window::SETTING_MIN_WIDTH));
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lua_pushinteger(L, attribs.minheight);
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lua_setfield(L, -2, attribName(Window::ATTRIB_MIN_HEIGHT));
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lua_pushinteger(L, settings.minheight);
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lua_setfield(L, -2, settingName(Window::SETTING_MIN_HEIGHT));
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luax_pushboolean(L, attribs.borderless);
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lua_setfield(L, -2, attribName(Window::ATTRIB_BORDERLESS));
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luax_pushboolean(L, settings.borderless);
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lua_setfield(L, -2, settingName(Window::SETTING_BORDERLESS));
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luax_pushboolean(L, attribs.centered);
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lua_setfield(L, -2, attribName(Window::ATTRIB_CENTERED));
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luax_pushboolean(L, settings.centered);
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lua_setfield(L, -2, settingName(Window::SETTING_CENTERED));
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// Display index is 0-based internally and 1-based in Lua.
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lua_pushinteger(L, attribs.display + 1);
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lua_setfield(L, -2, attribName(Window::ATTRIB_DISPLAY));
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lua_pushinteger(L, settings.display + 1);
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lua_setfield(L, -2, settingName(Window::SETTING_DISPLAY));
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luax_pushboolean(L, settings.highdpi);
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lua_setfield(L, -2, settingName(Window::SETTING_HIGHDPI));
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return 3;
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}
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@@ -202,14 +205,14 @@ int w_setFullscreen(lua_State *L)
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int w_getFullscreen(lua_State *L)
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{
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int w, h;
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WindowAttributes attribs;
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instance->getWindow(w, h, attribs);
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WindowSettings settings;
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instance->getWindow(w, h, settings);
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const char *typestr;
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if (!Window::getConstant(attribs.fstype, typestr))
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if (!Window::getConstant(settings.fstype, typestr))
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luaL_error(L, "Unknown fullscreen type.");
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luax_pushboolean(L, attribs.fullscreen);
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luax_pushboolean(L, settings.fullscreen);
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lua_pushstring(L, typestr);
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return 2;
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}
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@@ -300,6 +303,12 @@ int w_isVisible(lua_State *L)
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return 1;
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}
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int w_getPixelScale(lua_State *L)
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{
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lua_pushnumber(L, instance->getPixelScale());
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "getDisplayCount", w_getDisplayCount },
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@@ -320,6 +329,7 @@ static const luaL_Reg functions[] =
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{ "hasFocus", w_hasFocus },
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{ "hasMouseFocus", w_hasMouseFocus },
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{ "isVisible", w_isVisible },
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{ "getPixelScale", w_getPixelScale },
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{ 0, 0 }
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};
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