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synced 2026-08-16 00:02:12 +02:00
Moved the no-game screen code to its own file.
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@@ -56,6 +56,7 @@
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#endif
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// Scripts
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#include "scripts/nogame.lua.h"
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#include "scripts/boot.lua.h"
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// All modules define a c-accessible luaopen
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@@ -114,6 +115,7 @@ extern "C"
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#if defined(LOVE_ENABLE_WINDOW)
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extern int luaopen_love_window(lua_State*);
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#endif
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extern int luaopen_love_nogame(lua_State*);
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extern int luaopen_love_boot(lua_State*);
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}
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@@ -169,6 +171,7 @@ static const luaL_Reg modules[] = {
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#if defined(LOVE_ENABLE_WINDOW)
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{ "love.window", luaopen_love_window },
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#endif
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{ "love.nogame", luaopen_love_nogame },
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{ "love.boot", luaopen_love_boot },
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{ 0, 0 }
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};
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@@ -395,6 +398,14 @@ int w__setAccelerometerAsJoystick(lua_State *L)
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}
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#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
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int luaopen_love_nogame(lua_State *L)
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{
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if (luaL_loadbuffer(L, (const char *)love::nogame_lua, sizeof(love::nogame_lua), "nogame.lua") == 0)
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lua_call(L, 0, 1);
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return 1;
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}
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int luaopen_love_boot(lua_State *L)
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{
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if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
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@@ -35,6 +35,7 @@ extern "C"
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LOVE_EXPORT const char *love_version();
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LOVE_EXPORT const char *love_codename();
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LOVE_EXPORT int luaopen_love(lua_State *L);
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LOVE_EXPORT int luaopen_love_nogame(lua_State *L);
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LOVE_EXPORT int luaopen_love_boot(lua_State *L);
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#ifdef __cplusplus
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