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Added love.math.newRandomGenerator. Returns a RNG object with its own seed and random methods.
--HG-- branch : math-randobject
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_RandomGenerator.h"
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#include <cmath>
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namespace love
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{
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namespace math
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{
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uint64 luax_checkrandomseed(lua_State *L, int idx)
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{
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union
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{
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double seed_double;
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uint64 seed_uint;
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} s;
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s.seed_double = luaL_checknumber(L, idx);
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return s.seed_uint;
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}
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int luax_getrandom(lua_State *L, int startidx, double r)
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{
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int l, u;
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// from lua 5.1.4 source code: lmathlib.c:185 ff.
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switch (lua_gettop(L) - (startidx - 1))
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{
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case 0:
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lua_pushnumber(L, r);
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break;
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case 1:
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u = luaL_checkint(L, startidx);
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luaL_argcheck(L, 1 <= u, startidx, "interval is empty");
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lua_pushnumber(L, floor(r * u) + 1);
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break;
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case 2:
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l = luaL_checkint(L, startidx);
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u = luaL_checkint(L, startidx + 1);
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luaL_argcheck(L, l <= u, startidx + 1, "interval is empty");
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lua_pushnumber(L, floor(r * (u - l + 1)) + l);
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break;
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default:
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return luaL_error(L, "wrong number of arguments");
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}
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return 1;
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}
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RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx)
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{
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return luax_checktype<RandomGenerator>(L, idx, "RandomGenerator", MATH_RANDOM_GENERATOR_T);
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}
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int w_RandomGenerator_randomseed(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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uint64 seed = luax_checkrandomseed(L, 2);
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rng->randomseed(seed);
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return 0;
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}
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int w_RandomGenerator_random(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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return luax_getrandom(L, 2, rng->random());
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}
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int w_RandomGenerator_randnormal(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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double mean = 0.0, stddev = 1.0;
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if (lua_gettop(L) > 2)
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{
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mean = luaL_checknumber(L, 2);
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stddev = luaL_checknumber(L, 3);
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}
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else
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{
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stddev = luaL_optnumber(L, 2, 1.0);
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}
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double r = rng->randnormal(stddev);
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lua_pushnumber(L, r + mean);
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "randomseed", w_RandomGenerator_randomseed },
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{ "random", w_RandomGenerator_random },
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{ "randnormal", w_RandomGenerator_randnormal },
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{ 0, 0 }
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};
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extern "C" int luaopen_randomgenerator(lua_State *L)
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{
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return luax_register_type(L, "RandomGenerator", functions);
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}
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} // math
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} // love
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