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https://github.com/love2d/love.git
synced 2026-08-15 07:41:11 +02:00
Added love.math.newRandomGenerator. Returns a RNG object with its own seed and random methods.
--HG-- branch : math-randobject
This commit is contained in:
@@ -21,6 +21,8 @@
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#ifndef LOVE_MATH_MODMATH_H
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#define LOVE_MATH_MODMATH_H
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#include "RandomGenerator.h"
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// LOVE
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#include "common/Module.h"
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#include "common/math.h"
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@@ -28,7 +30,6 @@
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// STL
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#include <limits>
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#include <stdint.h>
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#include <vector>
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namespace love
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@@ -38,80 +39,79 @@ namespace math
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class Math : public Module
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{
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public:
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virtual ~Math()
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{}
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private:
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/** Set pseudo random seed.
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*
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* It's up to the implementation how to use this.
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*
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* @param seed The random seed.
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*/
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inline void randomseed(uint64_t seed)
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RandomGenerator *rng;
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public:
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virtual ~Math();
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/**
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* @copydoc RandomGenerator::randomseed()
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**/
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inline void randomseed(uint64 seed)
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{
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rng_state = seed;
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rng->randomseed(seed);
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}
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/** Return uniformly distributed pseudo random integer.
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*
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* @returns Pseudo random integer in [0,2^64).
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*/
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uint64 rand();
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/** Get uniformly distributed pseudo random number in [0,1).
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*
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* @returns Pseudo random number in [0,1).
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*/
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/**
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* @copydoc RandomGenerator::random()
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**/
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inline double random()
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{
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return double(rand()) / (double(std::numeric_limits<uint64>::max()) + 1.0);
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return rng->random();
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}
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/** Get uniformly distributed pseudo random number in [0,max).
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*
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* @returns Pseudo random number in [0,max).
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*/
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/**
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* @copydoc RandomGenerator::random(double)
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**/
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inline double random(double max)
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{
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return random() * max;
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return rng->random(max);
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}
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/** Get uniformly distributed pseudo random number in [min, max).
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*
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* @returns Pseudo random number in [min, max).
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*/
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/**
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* @copydoc RandomGenerator::random(double,double)
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**/
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inline double random(double min, double max)
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{
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return random() * (max - min) + min;
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return rng->random(min, max);
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}
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/** Get normally distributed pseudo random number.
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*
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* @param stddev Standard deviation of the distribution.
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* @returns Normally distributed random number with mean 0 and variance (stddev)².
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*/
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double randnormal(double stddev);
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/**
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* @copydoc RandomGenerator::randnormal()
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**/
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inline double randnormal(double stddev)
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{
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return rng->randnormal(stddev);
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}
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/**
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* Create a new random number generator.
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**/
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RandomGenerator *newRandomGenerator();
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virtual const char *getName() const
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{
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return "love.math";
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}
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/** Triangulate a simple polygon.
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/**
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* Triangulate a simple polygon.
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*
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* @param polygon Polygon to triangulate. Must not intersect itself.
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* @returns List of triangles the polygon is composed of.
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*/
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* @return List of triangles the polygon is composed of.
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**/
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std::vector<Triangle> triangulate(const std::vector<vertex> &polygon);
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static Math instance;
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private:
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Math();
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uint64 rng_state;
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double last_randnormal;
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};
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}; // Math
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} // math
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} // love
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