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Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.
--HG-- branch : minor
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@@ -33,9 +33,7 @@ namespace opengl
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SpriteBatch *luax_checkspritebatch(lua_State *L, int idx);
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int w_SpriteBatch_add(lua_State *L);
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int w_SpriteBatch_addg(lua_State *L);
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int w_SpriteBatch_set(lua_State *L);
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int w_SpriteBatch_setg(lua_State *L);
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int w_SpriteBatch_clear(lua_State *L);
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int w_SpriteBatch_flush(lua_State *L);
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int w_SpriteBatch_setTexture(lua_State *L);
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