Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-03-01 18:32:41 -04:00
parent 3830a0969c
commit 2f419c1c83
79 changed files with 601 additions and 566 deletions
+20 -113
View File
@@ -56,7 +56,7 @@ static int w__typeOf(lua_State *L)
{
Proxy *p = (Proxy *)lua_touserdata(L, 1);
Type t = luax_type(L, 2);
luax_pushboolean(L, p->flags[t]);
luax_pushboolean(L, typeFlags[p->type][t]);
return 1;
}
@@ -207,7 +207,7 @@ int luax_register_module(lua_State *L, const WrappedModule &m)
Proxy *p = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
p->object = m.module;
p->flags = m.flags;
p->type = m.type;
luaL_newmetatable(L, m.module->getName());
lua_pushvalue(L, -1);
@@ -254,12 +254,12 @@ int luax_preload(lua_State *L, lua_CFunction f, const char *name)
return 0;
}
int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f)
int luax_register_type(lua_State *L, love::Type type, const luaL_Reg *f)
{
// Verify that this type name has a matching Type ID and type name mapping.
love::Type ltype;
if (!love::getType(tname, ltype))
printf("Missing type entry for type name: %s\n", tname);
const char *tname = "Invalid";
if (!love::getType(type, tname))
printf("Missing type name entry for type ID %d\n", type);
// Get the place for storing and re-using instantiated love types.
luax_getregistry(L, REGISTRY_TYPES);
@@ -374,20 +374,23 @@ int luax_register_searcher(lua_State *L, lua_CFunction f, int pos)
return 0;
}
void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *object)
void luax_rawnewtype(lua_State *L, love::Type type, love::Object *object)
{
Proxy *u = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
object->retain();
u->object = object;
u->flags = flags;
u->type = type;
const char *name = "Invalid";
getType(type, name);
luaL_newmetatable(L, name);
lua_setmetatable(L, -2);
}
void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *object)
void luax_pushtype(lua_State *L, love::Type type, love::Object *object)
{
if (object == nullptr)
{
@@ -402,11 +405,11 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
if (!lua_istable(L, -1))
{
lua_pop(L, 1);
return luax_rawnewtype(L, name, flags, object);
return luax_rawnewtype(L, type, object);
}
// Get the value of lovetypes[object] on the stack.
lua_pushlightuserdata(L, (void *) object);
lua_pushlightuserdata(L, object);
lua_gettable(L, -2);
// If the Proxy userdata isn't in the instantiated types table yet, add it.
@@ -414,9 +417,9 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
{
lua_pop(L, 1);
luax_rawnewtype(L, name, flags, object);
luax_rawnewtype(L, type, object);
lua_pushlightuserdata(L, (void *) object);
lua_pushlightuserdata(L, object);
lua_pushvalue(L, -2);
// lovetypes[object] = Proxy.
@@ -429,12 +432,13 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
// Keep the Proxy userdata on the stack.
}
bool luax_istype(lua_State *L, int idx, love::bits type)
bool luax_istype(lua_State *L, int idx, love::Type type)
{
if (lua_type(L, idx) != LUA_TUSERDATA)
return false;
return ((((Proxy *)lua_touserdata(L, idx))->flags & type) == type);
Proxy *p = (Proxy *) lua_touserdata(L, idx);
return typeFlags[p->type][type];
}
int luax_getfunction(lua_State *L, const char *mod, const char *fn)
@@ -624,107 +628,10 @@ extern "C" int luax_typerror(lua_State *L, int narg, const char *tname)
return luaL_argerror(L, narg, msg);
}
StringMap<Type, TYPE_MAX_ENUM>::Entry typeEntries[] =
{
{"Invalid", INVALID_ID},
{"Object", OBJECT_ID},
{"Data", DATA_ID},
{"Module", MODULE_ID},
// Filesystem
{"File", FILESYSTEM_FILE_ID},
{"DroppedFile", FILESYSTEM_DROPPED_FILE_ID},
{"FileData", FILESYSTEM_FILE_DATA_ID},
// Font
{"GlyphData", FONT_GLYPH_DATA_ID},
{"Rasterizer", FONT_RASTERIZER_ID},
// Graphics
{"Drawable", GRAPHICS_DRAWABLE_ID},
{"Texture", GRAPHICS_TEXTURE_ID},
{"Image", GRAPHICS_IMAGE_ID},
{"Quad", GRAPHICS_QUAD_ID},
{"Font", GRAPHICS_FONT_ID},
{"ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_ID},
{"SpriteBatch", GRAPHICS_SPRITE_BATCH_ID},
{"Canvas", GRAPHICS_CANVAS_ID},
{"Shader", GRAPHICS_SHADER_ID},
{"Mesh", GRAPHICS_MESH_ID},
{"Text", GRAPHICS_TEXT_ID},
// Image
{"ImageData", IMAGE_IMAGE_DATA_ID},
{"CompressedData", IMAGE_COMPRESSED_DATA_ID},
// Joystick
{"Joystick", JOYSTICK_JOYSTICK_ID},
// Math
{"RandomGenerator", MATH_RANDOM_GENERATOR_ID},
{"BezierCurve", MATH_BEZIER_CURVE_ID},
// Audio
{"Source", AUDIO_SOURCE_ID},
// Sound
{"SoundData", SOUND_SOUND_DATA_ID},
{"Decoder", SOUND_DECODER_ID},
// Mouse
{"Cursor", MOUSE_CURSOR_ID},
// Physics
{"World", PHYSICS_WORLD_ID},
{"Contact", PHYSICS_CONTACT_ID},
{"Body", PHYSICS_BODY_ID},
{"Fixture", PHYSICS_FIXTURE_ID},
{"Shape", PHYSICS_SHAPE_ID},
{"CircleShape", PHYSICS_CIRCLE_SHAPE_ID},
{"PolygonShape", PHYSICS_POLYGON_SHAPE_ID},
{"EdgeShape", PHYSICS_EDGE_SHAPE_ID},
{"ChainShape", PHYSICS_CHAIN_SHAPE_ID},
{"Joint", PHYSICS_JOINT_ID},
{"MouseJoint", PHYSICS_MOUSE_JOINT_ID},
{"DistanceJoint", PHYSICS_DISTANCE_JOINT_ID},
{"PrismaticJoint", PHYSICS_PRISMATIC_JOINT_ID},
{"RevoluteJoint", PHYSICS_REVOLUTE_JOINT_ID},
{"PulleyJoint", PHYSICS_PULLEY_JOINT_ID},
{"GearJoint", PHYSICS_GEAR_JOINT_ID},
{"FrictionJoint", PHYSICS_FRICTION_JOINT_ID},
{"WeldJoint", PHYSICS_WELD_JOINT_ID},
{"RopeJoint", PHYSICS_ROPE_JOINT_ID},
{"WheelJoint", PHYSICS_WHEEL_JOINT_ID},
{"MotorJoint", PHYSICS_MOTOR_JOINT_ID},
// Thread
{"Thread", THREAD_THREAD_ID},
{"Channel", THREAD_CHANNEL_ID},
// The modules themselves. Only add abstracted modules here.
{"filesystem", MODULE_FILESYSTEM_ID},
{"graphics", MODULE_GRAPHICS_ID},
{"image", MODULE_IMAGE_ID},
{"sound", MODULE_SOUND_ID},
};
StringMap<Type, TYPE_MAX_ENUM> types(typeEntries, sizeof(typeEntries));
bool getType(const char *in, love::Type &out)
{
return types.find(in, out);
}
bool getType(love::Type in, const char *&out)
{
return types.find(in, out);
}
Type luax_type(lua_State *L, int idx)
{
Type t = INVALID_ID;
types.find(luaL_checkstring(L, idx), t);
getType(luaL_checkstring(L, idx), t);
return t;
}