Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-03-01 18:32:41 -04:00
parent 3830a0969c
commit 2f419c1c83
79 changed files with 601 additions and 566 deletions
+1 -6
View File
@@ -101,7 +101,6 @@ Variant::Variant(love::Type udatatype, void *userdata)
if (udatatype != INVALID_ID)
{
Proxy *p = (Proxy *) userdata;
flags = p->flags;
data.userdata = p->object;
p->object->retain();
}
@@ -223,11 +222,7 @@ void Variant::toLua(lua_State *L)
break;
case FUSERDATA:
if (udatatype != INVALID_ID)
{
const char *name = NULL;
love::types.find(udatatype, name);
luax_pushtype(L, name, flags, (love::Object *) data.userdata);
}
luax_pushtype(L, udatatype, (love::Object *) data.userdata);
else
lua_pushlightuserdata(L, data.userdata);
// I know this is not the same
-1
View File
@@ -76,7 +76,6 @@ public:
private:
love::Type udatatype;
bits flags;
}; // Variant
} // love
+20 -113
View File
@@ -56,7 +56,7 @@ static int w__typeOf(lua_State *L)
{
Proxy *p = (Proxy *)lua_touserdata(L, 1);
Type t = luax_type(L, 2);
luax_pushboolean(L, p->flags[t]);
luax_pushboolean(L, typeFlags[p->type][t]);
return 1;
}
@@ -207,7 +207,7 @@ int luax_register_module(lua_State *L, const WrappedModule &m)
Proxy *p = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
p->object = m.module;
p->flags = m.flags;
p->type = m.type;
luaL_newmetatable(L, m.module->getName());
lua_pushvalue(L, -1);
@@ -254,12 +254,12 @@ int luax_preload(lua_State *L, lua_CFunction f, const char *name)
return 0;
}
int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f)
int luax_register_type(lua_State *L, love::Type type, const luaL_Reg *f)
{
// Verify that this type name has a matching Type ID and type name mapping.
love::Type ltype;
if (!love::getType(tname, ltype))
printf("Missing type entry for type name: %s\n", tname);
const char *tname = "Invalid";
if (!love::getType(type, tname))
printf("Missing type name entry for type ID %d\n", type);
// Get the place for storing and re-using instantiated love types.
luax_getregistry(L, REGISTRY_TYPES);
@@ -374,20 +374,23 @@ int luax_register_searcher(lua_State *L, lua_CFunction f, int pos)
return 0;
}
void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *object)
void luax_rawnewtype(lua_State *L, love::Type type, love::Object *object)
{
Proxy *u = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
object->retain();
u->object = object;
u->flags = flags;
u->type = type;
const char *name = "Invalid";
getType(type, name);
luaL_newmetatable(L, name);
lua_setmetatable(L, -2);
}
void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *object)
void luax_pushtype(lua_State *L, love::Type type, love::Object *object)
{
if (object == nullptr)
{
@@ -402,11 +405,11 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
if (!lua_istable(L, -1))
{
lua_pop(L, 1);
return luax_rawnewtype(L, name, flags, object);
return luax_rawnewtype(L, type, object);
}
// Get the value of lovetypes[object] on the stack.
lua_pushlightuserdata(L, (void *) object);
lua_pushlightuserdata(L, object);
lua_gettable(L, -2);
// If the Proxy userdata isn't in the instantiated types table yet, add it.
@@ -414,9 +417,9 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
{
lua_pop(L, 1);
luax_rawnewtype(L, name, flags, object);
luax_rawnewtype(L, type, object);
lua_pushlightuserdata(L, (void *) object);
lua_pushlightuserdata(L, object);
lua_pushvalue(L, -2);
// lovetypes[object] = Proxy.
@@ -429,12 +432,13 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
// Keep the Proxy userdata on the stack.
}
bool luax_istype(lua_State *L, int idx, love::bits type)
bool luax_istype(lua_State *L, int idx, love::Type type)
{
if (lua_type(L, idx) != LUA_TUSERDATA)
return false;
return ((((Proxy *)lua_touserdata(L, idx))->flags & type) == type);
Proxy *p = (Proxy *) lua_touserdata(L, idx);
return typeFlags[p->type][type];
}
int luax_getfunction(lua_State *L, const char *mod, const char *fn)
@@ -624,107 +628,10 @@ extern "C" int luax_typerror(lua_State *L, int narg, const char *tname)
return luaL_argerror(L, narg, msg);
}
StringMap<Type, TYPE_MAX_ENUM>::Entry typeEntries[] =
{
{"Invalid", INVALID_ID},
{"Object", OBJECT_ID},
{"Data", DATA_ID},
{"Module", MODULE_ID},
// Filesystem
{"File", FILESYSTEM_FILE_ID},
{"DroppedFile", FILESYSTEM_DROPPED_FILE_ID},
{"FileData", FILESYSTEM_FILE_DATA_ID},
// Font
{"GlyphData", FONT_GLYPH_DATA_ID},
{"Rasterizer", FONT_RASTERIZER_ID},
// Graphics
{"Drawable", GRAPHICS_DRAWABLE_ID},
{"Texture", GRAPHICS_TEXTURE_ID},
{"Image", GRAPHICS_IMAGE_ID},
{"Quad", GRAPHICS_QUAD_ID},
{"Font", GRAPHICS_FONT_ID},
{"ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_ID},
{"SpriteBatch", GRAPHICS_SPRITE_BATCH_ID},
{"Canvas", GRAPHICS_CANVAS_ID},
{"Shader", GRAPHICS_SHADER_ID},
{"Mesh", GRAPHICS_MESH_ID},
{"Text", GRAPHICS_TEXT_ID},
// Image
{"ImageData", IMAGE_IMAGE_DATA_ID},
{"CompressedData", IMAGE_COMPRESSED_DATA_ID},
// Joystick
{"Joystick", JOYSTICK_JOYSTICK_ID},
// Math
{"RandomGenerator", MATH_RANDOM_GENERATOR_ID},
{"BezierCurve", MATH_BEZIER_CURVE_ID},
// Audio
{"Source", AUDIO_SOURCE_ID},
// Sound
{"SoundData", SOUND_SOUND_DATA_ID},
{"Decoder", SOUND_DECODER_ID},
// Mouse
{"Cursor", MOUSE_CURSOR_ID},
// Physics
{"World", PHYSICS_WORLD_ID},
{"Contact", PHYSICS_CONTACT_ID},
{"Body", PHYSICS_BODY_ID},
{"Fixture", PHYSICS_FIXTURE_ID},
{"Shape", PHYSICS_SHAPE_ID},
{"CircleShape", PHYSICS_CIRCLE_SHAPE_ID},
{"PolygonShape", PHYSICS_POLYGON_SHAPE_ID},
{"EdgeShape", PHYSICS_EDGE_SHAPE_ID},
{"ChainShape", PHYSICS_CHAIN_SHAPE_ID},
{"Joint", PHYSICS_JOINT_ID},
{"MouseJoint", PHYSICS_MOUSE_JOINT_ID},
{"DistanceJoint", PHYSICS_DISTANCE_JOINT_ID},
{"PrismaticJoint", PHYSICS_PRISMATIC_JOINT_ID},
{"RevoluteJoint", PHYSICS_REVOLUTE_JOINT_ID},
{"PulleyJoint", PHYSICS_PULLEY_JOINT_ID},
{"GearJoint", PHYSICS_GEAR_JOINT_ID},
{"FrictionJoint", PHYSICS_FRICTION_JOINT_ID},
{"WeldJoint", PHYSICS_WELD_JOINT_ID},
{"RopeJoint", PHYSICS_ROPE_JOINT_ID},
{"WheelJoint", PHYSICS_WHEEL_JOINT_ID},
{"MotorJoint", PHYSICS_MOTOR_JOINT_ID},
// Thread
{"Thread", THREAD_THREAD_ID},
{"Channel", THREAD_CHANNEL_ID},
// The modules themselves. Only add abstracted modules here.
{"filesystem", MODULE_FILESYSTEM_ID},
{"graphics", MODULE_GRAPHICS_ID},
{"image", MODULE_IMAGE_ID},
{"sound", MODULE_SOUND_ID},
};
StringMap<Type, TYPE_MAX_ENUM> types(typeEntries, sizeof(typeEntries));
bool getType(const char *in, love::Type &out)
{
return types.find(in, out);
}
bool getType(love::Type in, const char *&out)
{
return types.find(in, out);
}
Type luax_type(lua_State *L, int idx)
{
Type t = INVALID_ID;
types.find(luaL_checkstring(L, idx), t);
getType(luaL_checkstring(L, idx), t);
return t;
}
+37 -26
View File
@@ -63,7 +63,7 @@ enum Registry
struct Proxy
{
// Holds type information (see types.h).
bits flags;
Type type;
// Pointer to the actual object.
Object *object;
@@ -80,15 +80,14 @@ struct WrappedModule
// The name for the table to put the functions in, without the 'love'-prefix.
const char *name;
// The type flags of this module.
love::bits flags;
// The type of this module.
love::Type type;
// The functions of the module (last element {0,0}).
const luaL_Reg *functions;
// A list of functions which expose the types of the modules (last element 0).
const lua_CFunction *types;
};
/**
@@ -241,11 +240,10 @@ int luax_preload(lua_State *L, lua_CFunction f, const char *name);
/**
* Register a new type.
* @param tname The name of the type. This must not conflict with other type names,
* even from other modules.
* @param type The type.
* @param f The list of member functions for the type.
**/
int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f = 0);
int luax_register_type(lua_State *L, love::Type type, const luaL_Reg *f = 0);
/**
* Do a table.insert from C
@@ -271,10 +269,10 @@ int luax_register_searcher(lua_State *L, lua_CFunction f, int pos = -1);
* NOTE: The object will be retained by Lua and released upon garbage collection.
* @param L The Lua state.
* @param name The name of the type. This must match the name used with luax_register_type.
* @param flags The type information of the object.
* @param type The type information of the object.
* @param object The pointer to the actual object.
**/
void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *object);
void luax_pushtype(lua_State *L, const love::Type type, love::Object *object);
/**
* Creates a new Lua representation of the given object *without* checking if it
@@ -285,10 +283,10 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
* NOTE: The object will be retained by Lua and released upon garbage collection.
* @param L The Lua state.
* @param name The name of the type. This must match the name used with luax_register_type.
* @param flags The type information of the object.
* @param type The type information of the object.
* @param object The pointer to the actual object.
**/
void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *object);
void luax_rawnewtype(lua_State *L, love::Type type, love::Object *object);
/**
* Checks whether the value at idx is a certain type.
@@ -297,7 +295,7 @@ void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *o
* @param type The type to check for.
* @return True if the value is Proxy of the specified type, false otherwise.
**/
bool luax_istype(lua_State *L, int idx, love::bits type);
bool luax_istype(lua_State *L, int idx, love::Type type);
/**
* Gets the function love.module.function and puts it on top of the stack (alone). If the
@@ -399,32 +397,43 @@ extern "C" { // Also called from luasocket
* @param type The type bit.
**/
template <typename T>
T *luax_checktype(lua_State *L, int idx, const char *name, love::bits type)
T *luax_checktype(lua_State *L, int idx, love::Type type)
{
if (lua_type(L, idx) != LUA_TUSERDATA)
{
const char *name = "Invalid";
getType(type, name);
luax_typerror(L, idx, name);
}
Proxy *u = (Proxy *)lua_touserdata(L, idx);
if ((u->flags & type) != type)
if (!typeFlags[u->type][type])
{
const char *name = "Invalid";
getType(type, name);
luax_typerror(L, idx, name);
}
return (T *)u->object;
}
template <typename T>
T *luax_getmodule(lua_State *L, const char *k, love::bits type)
T *luax_getmodule(lua_State *L, love::Type type)
{
const char *name = "Invalid";
getType(type, name);
luax_insistregistry(L, REGISTRY_MODULES);
lua_getfield(L, -1, k);
lua_getfield(L, -1, name);
if (!lua_isuserdata(L, -1))
luaL_error(L, "Tried to get nonexistant module %s.", k);
luaL_error(L, "Tried to get nonexistant module %s.", name);
Proxy *u = (Proxy *)lua_touserdata(L, -1);
if ((u->flags & type) != type)
luaL_error(L, "Incorrect module %s", k);
if (!typeFlags[u->type][type])
luaL_error(L, "Incorrect module %s", name);
lua_pop(L, 2);
@@ -432,10 +441,13 @@ T *luax_getmodule(lua_State *L, const char *k, love::bits type)
}
template <typename T>
T *luax_optmodule(lua_State *L, const char *k, love::bits type)
T *luax_optmodule(lua_State *L, love::Type type)
{
const char *name = "Invalid";
getType(type, name);
luax_insistregistry(L, REGISTRY_MODULES);
lua_getfield(L, -1, k);
lua_getfield(L, -1, name);
if (!lua_isuserdata(L, -1))
{
@@ -445,8 +457,8 @@ T *luax_optmodule(lua_State *L, const char *k, love::bits type)
Proxy *u = (Proxy *)lua_touserdata(L, -1);
if ((u->flags & type) != type)
luaL_error(L, "Incorrect module %s", k);
if (!typeFlags[u->type][type])
luaL_error(L, "Incorrect module %s", name);
lua_pop(L, 2);
@@ -459,11 +471,10 @@ T *luax_optmodule(lua_State *L, const char *k, love::bits type)
* luax_istype, then this can be safely used. Otherwise, use luax_checktype.
* @param L The Lua state.
* @param idx The index on the stack.
* @param name The name of the type.
* @param type The type bit.
* @param type The type of the object.
**/
template <typename T>
T *luax_totype(lua_State *L, int idx, const char * /* name */, love::bits /* type */)
T *luax_totype(lua_State *L, int idx, love::Type /*type*/)
{
return (T *)(((Proxy *)lua_touserdata(L, idx))->object);
}
+215
View File
@@ -0,0 +1,215 @@
/**
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "types.h"
#include "StringMap.h"
namespace love
{
static const TypeBits *createTypeFlags()
{
static TypeBits b[TYPE_MAX_ENUM];
TypeBits one = TypeBits(1);
b[INVALID_ID] = one << INVALID_ID;
b[OBJECT_ID] = one << OBJECT_ID;
b[DATA_ID] = (one << DATA_ID) | b[OBJECT_ID];
b[MODULE_ID] = (one << MODULE_ID) | b[OBJECT_ID];
// Filesystem.
b[FILESYSTEM_FILE_ID] = (one << FILESYSTEM_FILE_ID) | b[OBJECT_ID];
b[FILESYSTEM_DROPPED_FILE_ID] = (one << FILESYSTEM_DROPPED_FILE_ID) | b[FILESYSTEM_FILE_ID];
b[FILESYSTEM_FILE_DATA_ID] = (one << FILESYSTEM_FILE_DATA_ID) | b[DATA_ID];
b[FONT_GLYPH_DATA_ID] = (one << FONT_GLYPH_DATA_ID) | b[DATA_ID];
b[FONT_RASTERIZER_ID] = (one << FONT_RASTERIZER_ID) | b[OBJECT_ID];
// Graphics.
b[GRAPHICS_DRAWABLE_ID] = (one << GRAPHICS_DRAWABLE_ID) | b[OBJECT_ID];
b[GRAPHICS_TEXTURE_ID] = (one << GRAPHICS_TEXTURE_ID) | b[GRAPHICS_DRAWABLE_ID];
b[GRAPHICS_IMAGE_ID] = (one << GRAPHICS_IMAGE_ID) | b[GRAPHICS_TEXTURE_ID];
b[GRAPHICS_QUAD_ID] = (one << GRAPHICS_QUAD_ID) | b[OBJECT_ID];
b[GRAPHICS_FONT_ID] = (one << GRAPHICS_FONT_ID) | b[OBJECT_ID];
b[GRAPHICS_PARTICLE_SYSTEM_ID] = (one << GRAPHICS_PARTICLE_SYSTEM_ID) | b[GRAPHICS_DRAWABLE_ID];
b[GRAPHICS_SPRITE_BATCH_ID] = (one << GRAPHICS_SPRITE_BATCH_ID) | b[GRAPHICS_DRAWABLE_ID];
b[GRAPHICS_CANVAS_ID] = (one << GRAPHICS_CANVAS_ID) | b[GRAPHICS_TEXTURE_ID];
b[GRAPHICS_SHADER_ID] = (one << GRAPHICS_SHADER_ID) | b[OBJECT_ID];
b[GRAPHICS_MESH_ID] = (one << GRAPHICS_MESH_ID) | b[GRAPHICS_DRAWABLE_ID];
b[GRAPHICS_TEXT_ID] = (one << GRAPHICS_TEXT_ID) | b[GRAPHICS_DRAWABLE_ID];
// Image.
b[IMAGE_IMAGE_DATA_ID] = (one << IMAGE_IMAGE_DATA_ID) | b[DATA_ID];
b[IMAGE_COMPRESSED_DATA_ID] = (one << IMAGE_COMPRESSED_DATA_ID) | b[DATA_ID];
// Joystick.
b[JOYSTICK_JOYSTICK_ID] = (one << JOYSTICK_JOYSTICK_ID) | b[OBJECT_ID];
// Math.
b[MATH_RANDOM_GENERATOR_ID] = (one << MATH_RANDOM_GENERATOR_ID) | b[OBJECT_ID];
b[MATH_BEZIER_CURVE_ID] = (one << MATH_BEZIER_CURVE_ID) | b[OBJECT_ID];
// Audio.
b[AUDIO_SOURCE_ID] = (one << AUDIO_SOURCE_ID) | b[OBJECT_ID];
// Sound.
b[SOUND_SOUND_DATA_ID] = (one << SOUND_SOUND_DATA_ID) | b[DATA_ID];
b[SOUND_DECODER_ID] = one << SOUND_DECODER_ID;
// Mouse.
b[MOUSE_CURSOR_ID] = (one << MOUSE_CURSOR_ID) | b[OBJECT_ID];
// Physics.
b[PHYSICS_WORLD_ID] = (one << PHYSICS_WORLD_ID) | b[OBJECT_ID];
b[PHYSICS_CONTACT_ID] = (one << PHYSICS_CONTACT_ID) | b[OBJECT_ID];
b[PHYSICS_BODY_ID] = (one << PHYSICS_BODY_ID) | b[OBJECT_ID];
b[PHYSICS_FIXTURE_ID] = (one << PHYSICS_FIXTURE_ID) | b[OBJECT_ID];
b[PHYSICS_SHAPE_ID] = (one << PHYSICS_SHAPE_ID) | b[OBJECT_ID];
b[PHYSICS_CIRCLE_SHAPE_ID] = (one << PHYSICS_CIRCLE_SHAPE_ID) | b[PHYSICS_SHAPE_ID];
b[PHYSICS_POLYGON_SHAPE_ID] = (one << PHYSICS_POLYGON_SHAPE_ID) | b[PHYSICS_SHAPE_ID];
b[PHYSICS_EDGE_SHAPE_ID] = (one << PHYSICS_EDGE_SHAPE_ID) | b[PHYSICS_SHAPE_ID];
b[PHYSICS_CHAIN_SHAPE_ID] = (one << PHYSICS_CHAIN_SHAPE_ID) | b[PHYSICS_SHAPE_ID];
b[PHYSICS_JOINT_ID] = (one << PHYSICS_JOINT_ID) | b[OBJECT_ID];
b[PHYSICS_MOUSE_JOINT_ID] = (one << PHYSICS_MOUSE_JOINT_ID) | b[PHYSICS_JOINT_ID];
b[PHYSICS_DISTANCE_JOINT_ID] = (one << PHYSICS_DISTANCE_JOINT_ID) | b[PHYSICS_JOINT_ID];
b[PHYSICS_PRISMATIC_JOINT_ID] = (one << PHYSICS_PRISMATIC_JOINT_ID) | b[PHYSICS_JOINT_ID];
b[PHYSICS_REVOLUTE_JOINT_ID] = (one << PHYSICS_REVOLUTE_JOINT_ID) | b[PHYSICS_JOINT_ID];
b[PHYSICS_PULLEY_JOINT_ID] = (one << PHYSICS_PULLEY_JOINT_ID) | b[PHYSICS_JOINT_ID];
b[PHYSICS_GEAR_JOINT_ID] = (one << PHYSICS_GEAR_JOINT_ID) | b[PHYSICS_JOINT_ID];
b[PHYSICS_FRICTION_JOINT_ID] = (one << PHYSICS_FRICTION_JOINT_ID) | b[PHYSICS_JOINT_ID];
b[PHYSICS_WELD_JOINT_ID] = (one << PHYSICS_WELD_JOINT_ID) | b[PHYSICS_JOINT_ID];
b[PHYSICS_ROPE_JOINT_ID] = (one << PHYSICS_ROPE_JOINT_ID) | b[PHYSICS_JOINT_ID];
b[PHYSICS_WHEEL_JOINT_ID] = (one << PHYSICS_WHEEL_JOINT_ID) | b[PHYSICS_JOINT_ID];
b[PHYSICS_MOTOR_JOINT_ID] = (one << PHYSICS_MOTOR_JOINT_ID) | b[PHYSICS_JOINT_ID];
// Thread.
b[THREAD_THREAD_ID] = (one << THREAD_THREAD_ID) | b[OBJECT_ID];
b[THREAD_CHANNEL_ID] = (one << THREAD_CHANNEL_ID) | b[OBJECT_ID];
// Modules.
b[MODULE_FILESYSTEM_ID] = (one << MODULE_FILESYSTEM_ID) | b[MODULE_ID];
b[MODULE_GRAPHICS_ID] = (one << MODULE_GRAPHICS_ID) | b[MODULE_ID];
b[MODULE_IMAGE_ID] = (one << MODULE_IMAGE_ID) | b[MODULE_ID];
b[MODULE_SOUND_ID] = (one << MODULE_SOUND_ID) | b[MODULE_ID];
return b;
}
const TypeBits *typeFlags = createTypeFlags();
StringMap<Type, TYPE_MAX_ENUM>::Entry typeEntries[] =
{
{"Invalid", INVALID_ID},
{"Object", OBJECT_ID},
{"Data", DATA_ID},
{"Module", MODULE_ID},
// Filesystem
{"File", FILESYSTEM_FILE_ID},
{"DroppedFile", FILESYSTEM_DROPPED_FILE_ID},
{"FileData", FILESYSTEM_FILE_DATA_ID},
// Font
{"GlyphData", FONT_GLYPH_DATA_ID},
{"Rasterizer", FONT_RASTERIZER_ID},
// Graphics
{"Drawable", GRAPHICS_DRAWABLE_ID},
{"Texture", GRAPHICS_TEXTURE_ID},
{"Image", GRAPHICS_IMAGE_ID},
{"Quad", GRAPHICS_QUAD_ID},
{"Font", GRAPHICS_FONT_ID},
{"ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_ID},
{"SpriteBatch", GRAPHICS_SPRITE_BATCH_ID},
{"Canvas", GRAPHICS_CANVAS_ID},
{"Shader", GRAPHICS_SHADER_ID},
{"Mesh", GRAPHICS_MESH_ID},
{"Text", GRAPHICS_TEXT_ID},
// Image
{"ImageData", IMAGE_IMAGE_DATA_ID},
{"CompressedData", IMAGE_COMPRESSED_DATA_ID},
// Joystick
{"Joystick", JOYSTICK_JOYSTICK_ID},
// Math
{"RandomGenerator", MATH_RANDOM_GENERATOR_ID},
{"BezierCurve", MATH_BEZIER_CURVE_ID},
// Audio
{"Source", AUDIO_SOURCE_ID},
// Sound
{"SoundData", SOUND_SOUND_DATA_ID},
{"Decoder", SOUND_DECODER_ID},
// Mouse
{"Cursor", MOUSE_CURSOR_ID},
// Physics
{"World", PHYSICS_WORLD_ID},
{"Contact", PHYSICS_CONTACT_ID},
{"Body", PHYSICS_BODY_ID},
{"Fixture", PHYSICS_FIXTURE_ID},
{"Shape", PHYSICS_SHAPE_ID},
{"CircleShape", PHYSICS_CIRCLE_SHAPE_ID},
{"PolygonShape", PHYSICS_POLYGON_SHAPE_ID},
{"EdgeShape", PHYSICS_EDGE_SHAPE_ID},
{"ChainShape", PHYSICS_CHAIN_SHAPE_ID},
{"Joint", PHYSICS_JOINT_ID},
{"MouseJoint", PHYSICS_MOUSE_JOINT_ID},
{"DistanceJoint", PHYSICS_DISTANCE_JOINT_ID},
{"PrismaticJoint", PHYSICS_PRISMATIC_JOINT_ID},
{"RevoluteJoint", PHYSICS_REVOLUTE_JOINT_ID},
{"PulleyJoint", PHYSICS_PULLEY_JOINT_ID},
{"GearJoint", PHYSICS_GEAR_JOINT_ID},
{"FrictionJoint", PHYSICS_FRICTION_JOINT_ID},
{"WeldJoint", PHYSICS_WELD_JOINT_ID},
{"RopeJoint", PHYSICS_ROPE_JOINT_ID},
{"WheelJoint", PHYSICS_WHEEL_JOINT_ID},
{"MotorJoint", PHYSICS_MOTOR_JOINT_ID},
// Thread
{"Thread", THREAD_THREAD_ID},
{"Channel", THREAD_CHANNEL_ID},
// The modules themselves. Only add abstracted modules here.
{"filesystem", MODULE_FILESYSTEM_ID},
{"graphics", MODULE_GRAPHICS_ID},
{"image", MODULE_IMAGE_ID},
{"sound", MODULE_SOUND_ID},
};
StringMap<Type, TYPE_MAX_ENUM> types(typeEntries, sizeof(typeEntries));
bool getType(const char *in, love::Type &out)
{
return types.find(in, out);
}
bool getType(love::Type in, const char *&out)
{
return types.find(in, out);
}
} // love
+6 -82
View File
@@ -115,91 +115,15 @@ enum Type
TYPE_MAX_ENUM
};
typedef std::bitset<TYPE_MAX_ENUM> bits;
typedef std::bitset<TYPE_MAX_ENUM> TypeBits;
const bits INVALID_T = bits(1) << INVALID_ID;
const bits OBJECT_T = bits(1) << OBJECT_ID;
const bits DATA_T = (bits(1) << DATA_ID) | OBJECT_T;
const bits MODULE_T = (bits(1) << MODULE_ID) | OBJECT_T;
// Filesystem.
const bits FILESYSTEM_FILE_T = (bits(1) << FILESYSTEM_FILE_ID) | OBJECT_T;
const bits FILESYSTEM_DROPPED_FILE_T = (bits(1) << FILESYSTEM_DROPPED_FILE_ID) | FILESYSTEM_FILE_T;
const bits FILESYSTEM_FILE_DATA_T = (bits(1) << FILESYSTEM_FILE_DATA_ID) | DATA_T;
const bits FONT_GLYPH_DATA_T = (bits(1) << FONT_GLYPH_DATA_ID) | DATA_T;
const bits FONT_RASTERIZER_T = (bits(1) << FONT_RASTERIZER_ID) | OBJECT_T;
// Graphics.
const bits GRAPHICS_DRAWABLE_T = (bits(1) << GRAPHICS_DRAWABLE_ID) | OBJECT_T;
const bits GRAPHICS_TEXTURE_T = (bits(1) << GRAPHICS_TEXTURE_ID) | GRAPHICS_DRAWABLE_T;
const bits GRAPHICS_IMAGE_T = (bits(1) << GRAPHICS_IMAGE_ID) | GRAPHICS_TEXTURE_T;
const bits GRAPHICS_QUAD_T = (bits(1) << GRAPHICS_QUAD_ID) | OBJECT_T;
const bits GRAPHICS_FONT_T = (bits(1) << GRAPHICS_FONT_ID) | OBJECT_T;
const bits GRAPHICS_PARTICLE_SYSTEM_T = (bits(1) << GRAPHICS_PARTICLE_SYSTEM_ID) | GRAPHICS_DRAWABLE_T;
const bits GRAPHICS_SPRITE_BATCH_T = (bits(1) << GRAPHICS_SPRITE_BATCH_ID) | GRAPHICS_DRAWABLE_T;
const bits GRAPHICS_CANVAS_T = (bits(1) << GRAPHICS_CANVAS_ID) | GRAPHICS_TEXTURE_T;
const bits GRAPHICS_SHADER_T = (bits(1) << GRAPHICS_SHADER_ID) | OBJECT_T;
const bits GRAPHICS_MESH_T = (bits(1) << GRAPHICS_MESH_ID) | GRAPHICS_DRAWABLE_T;
const bits GRAPHICS_TEXT_T = (bits(1) << GRAPHICS_TEXT_ID) | GRAPHICS_DRAWABLE_T;
// Image.
const bits IMAGE_IMAGE_DATA_T = (bits(1) << IMAGE_IMAGE_DATA_ID) | DATA_T;
const bits IMAGE_COMPRESSED_DATA_T = (bits(1) << IMAGE_COMPRESSED_DATA_ID) | DATA_T;
// Joystick.
const bits JOYSTICK_JOYSTICK_T = (bits(1) << JOYSTICK_JOYSTICK_ID) | OBJECT_T;
// Math.
const bits MATH_RANDOM_GENERATOR_T = (bits(1) << MATH_RANDOM_GENERATOR_ID) | OBJECT_T;
const bits MATH_BEZIER_CURVE_T = (bits(1) << MATH_BEZIER_CURVE_ID) | OBJECT_T;
// Audio.
const bits AUDIO_SOURCE_T = (bits(1) << AUDIO_SOURCE_ID) | OBJECT_T;
// Sound.
const bits SOUND_SOUND_DATA_T = (bits(1) << SOUND_SOUND_DATA_ID) | DATA_T;
const bits SOUND_DECODER_T = bits(1) << SOUND_DECODER_ID;
// Mouse.
const bits MOUSE_CURSOR_T = (bits(1) << MOUSE_CURSOR_ID) | OBJECT_T;
// Physics.
const bits PHYSICS_WORLD_T = (bits(1) << PHYSICS_WORLD_ID) | OBJECT_T;
const bits PHYSICS_CONTACT_T = (bits(1) << PHYSICS_CONTACT_ID) | OBJECT_T;
const bits PHYSICS_BODY_T = (bits(1) << PHYSICS_BODY_ID) | OBJECT_T;
const bits PHYSICS_FIXTURE_T = (bits(1) << PHYSICS_FIXTURE_ID) | OBJECT_T;
const bits PHYSICS_SHAPE_T = (bits(1) << PHYSICS_SHAPE_ID) | OBJECT_T;
const bits PHYSICS_CIRCLE_SHAPE_T = (bits(1) << PHYSICS_CIRCLE_SHAPE_ID) | PHYSICS_SHAPE_T;
const bits PHYSICS_POLYGON_SHAPE_T = (bits(1) << PHYSICS_POLYGON_SHAPE_ID) | PHYSICS_SHAPE_T;
const bits PHYSICS_EDGE_SHAPE_T = (bits(1) << PHYSICS_EDGE_SHAPE_ID) | PHYSICS_SHAPE_T;
const bits PHYSICS_CHAIN_SHAPE_T = (bits(1) << PHYSICS_CHAIN_SHAPE_ID) | PHYSICS_SHAPE_T;
const bits PHYSICS_JOINT_T = (bits(1) << PHYSICS_JOINT_ID) | OBJECT_T;
const bits PHYSICS_MOUSE_JOINT_T = (bits(1) << PHYSICS_MOUSE_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_DISTANCE_JOINT_T = (bits(1) << PHYSICS_DISTANCE_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_PRISMATIC_JOINT_T = (bits(1) << PHYSICS_PRISMATIC_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_REVOLUTE_JOINT_T = (bits(1) << PHYSICS_REVOLUTE_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_PULLEY_JOINT_T = (bits(1) << PHYSICS_PULLEY_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_GEAR_JOINT_T = (bits(1) << PHYSICS_GEAR_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_FRICTION_JOINT_T = (bits(1) << PHYSICS_FRICTION_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_WELD_JOINT_T = (bits(1) << PHYSICS_WELD_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_ROPE_JOINT_T = (bits(1) << PHYSICS_ROPE_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_WHEEL_JOINT_T = (bits(1) << PHYSICS_WHEEL_JOINT_ID) | PHYSICS_JOINT_T;
const bits PHYSICS_MOTOR_JOINT_T = (bits(1) << PHYSICS_MOTOR_JOINT_ID) | PHYSICS_JOINT_T;
// Thread.
const bits THREAD_THREAD_T = (bits(1) << THREAD_THREAD_ID) | OBJECT_T;
const bits THREAD_CHANNEL_T = (bits(1) << THREAD_CHANNEL_ID) | OBJECT_T;
// Modules.
const bits MODULE_FILESYSTEM_T = (bits(1) << MODULE_FILESYSTEM_ID) | MODULE_T;
const bits MODULE_GRAPHICS_T = (bits(1) << MODULE_GRAPHICS_ID) | MODULE_T;
const bits MODULE_IMAGE_T = (bits(1) << MODULE_IMAGE_ID) | MODULE_T;
const bits MODULE_SOUND_T = (bits(1) << MODULE_SOUND_ID) | MODULE_T;
/**
* Array of length TYPE_MAX_ENUM containing the flags for each love Type.
**/
extern const TypeBits *typeFlags;
bool getType(const char *in, Type &out);
bool getType(Type in, const char *&out);
bool getType(Type in, const char *&out);
} // love
+2 -2
View File
@@ -25,7 +25,7 @@ namespace love
Data *luax_checkdata(lua_State *L, int idx)
{
return luax_checktype<Data>(L, idx, "Data", DATA_T);
return luax_checktype<Data>(L, idx, DATA_ID);
}
int w_Data_getString(lua_State *L)
@@ -59,7 +59,7 @@ const luaL_Reg w_Data_functions[] =
int w_Data_open(lua_State *L)
{
luax_register_type(L, "Data", w_Data_functions);
luax_register_type(L, DATA_ID, w_Data_functions);
return 0;
}