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https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Fixed some compiler warnings
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@@ -94,7 +94,7 @@ Font::~Font()
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unloadVolatile();
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}
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bool Font::initializeTexture(GLint format)
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bool Font::initializeTexture(GLenum format)
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{
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GLint internalformat = (format == GL_LUMINANCE_ALPHA) ? GL_LUMINANCE8_ALPHA8 : GL_RGBA8;
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@@ -130,7 +130,7 @@ void Font::createTexture()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
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GLenum format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
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// Initialize the texture, attempting smaller sizes if initialization fails.
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bool initialized = false;
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@@ -177,7 +177,7 @@ private:
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};
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};
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bool initializeTexture(GLint format);
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bool initializeTexture(GLenum format);
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void createTexture();
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Glyph *addGlyph(uint32 glyph);
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Glyph *findGlyph(uint32 glyph);
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@@ -90,7 +90,7 @@ void OpenGL::initContext()
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GLenum curgltextureunit;
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glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *) &curgltextureunit);
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state.curTextureUnit = curgltextureunit - GL_TEXTURE0;
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state.curTextureUnit = (int) curgltextureunit - GL_TEXTURE0;
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// Retrieve currently bound textures for each texture unit.
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for (size_t i = 0; i < state.textureUnits.size(); i++)
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@@ -160,7 +160,7 @@ void *VBO::map()
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if (is_dirty)
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{
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glGetBufferSubDataARB(getTarget(), 0, getSize(), memory_map);
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glGetBufferSubDataARB(getTarget(), 0, (GLsizeiptr) getSize(), memory_map);
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is_dirty = false;
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}
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@@ -184,8 +184,8 @@ void VBO::unmap()
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// "orphan" current buffer to avoid implicit synchronisation on the GPU:
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// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
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glBufferDataARB(getTarget(), getSize(), NULL, getUsage());
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glBufferDataARB(getTarget(), getSize(), memory_map, getUsage());
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glBufferDataARB(getTarget(), (GLsizeiptr) getSize(), NULL, getUsage());
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glBufferDataARB(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
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is_mapped = false;
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}
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@@ -225,7 +225,7 @@ void VBO::fill(size_t offset, size_t size, const void *data)
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// Now we tell the driver it only needs to deal with the data
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// we changed.
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memcpy(static_cast<char *>(mapdata) + offset, data, size);
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glFlushMappedBufferRangeAPPLE(getTarget(), offset, size);
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glFlushMappedBufferRangeAPPLE(getTarget(), (GLintptr) offset, (GLsizei) size);
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}
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glUnmapBufferARB(getTarget());
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@@ -233,7 +233,7 @@ void VBO::fill(size_t offset, size_t size, const void *data)
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else
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{
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// Fall back to a possibly slower SubData (more chance of syncing.)
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glBufferSubDataARB(getTarget(), offset, size, data);
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glBufferSubDataARB(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
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}
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if (getMemoryBacking() != BACKING_FULL)
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@@ -275,7 +275,7 @@ bool VBO::load(bool restore)
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glBufferParameteriAPPLE(getTarget(), GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
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// Note that if 'src' is '0', no data will be copied.
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glBufferDataARB(getTarget(), getSize(), src, getUsage());
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glBufferDataARB(getTarget(), (GLsizeiptr) getSize(), src, getUsage());
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GLenum err = glGetError();
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return (GL_NO_ERROR == err);
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