Cleaned up some index buffer code.

This commit is contained in:
Alex Szpakowski
2015-06-16 21:27:19 -03:00
parent 073570b7af
commit 2dc8a8ea45
10 changed files with 121 additions and 166 deletions
+73 -110
View File
@@ -198,164 +198,127 @@ void GLBuffer::unload()
}
// VertexIndex
// QuadIndices
size_t VertexIndex::maxSize = 0;
size_t VertexIndex::elementSize = 0;
std::list<size_t> VertexIndex::sizeRefs;
GLBuffer *VertexIndex::element_array = NULL;
size_t QuadIndices::maxSize = 0;
size_t QuadIndices::elementSize = 0;
size_t QuadIndices::objectCount = 0;
GLBuffer *QuadIndices::indexBuffer = nullptr;
VertexIndex::VertexIndex(size_t size)
QuadIndices::QuadIndices(size_t size)
: size(size)
{
// The upper limit is the maximum of GLuint divided by six (the number
// of indices per size) and divided by the size of GLuint. This guarantees
// no overflows when calculating the array size in bytes.
// Memory issues will be handled by other exceptions.
if (size == 0 || size > ((GLuint) -1) / 6 / sizeof(GLuint))
throw love::Exception("Invalid size.");
throw love::Exception("Invalid number of quads.");
addSize(size);
// Create a new / larger buffer if needed.
if (indexBuffer == nullptr || size > maxSize)
{
GLBuffer *newbuffer = nullptr;
// Depending on the size, a switch to int and more memory is needed.
GLenum targettype = getType(size);
size_t elemsize = (targettype == GL_UNSIGNED_SHORT) ? sizeof(GLushort) : sizeof(GLuint);
size_t buffersize = elemsize * 6 * size;
// Create may throw out-of-memory exceptions.
// QuadIndices will propagate the exception and keep the old GLBuffer.
try
{
newbuffer = new GLBuffer(buffersize, nullptr, GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW);
}
catch (std::bad_alloc &)
{
throw love::Exception("Out of memory.");
}
// Allocation of the new GLBuffer succeeded.
// The old GLBuffer can now be deleted.
delete indexBuffer;
indexBuffer = newbuffer;
maxSize = size;
elementSize = elemsize;
switch (targettype)
{
case GL_UNSIGNED_SHORT:
fill<GLushort>();
break;
case GL_UNSIGNED_INT:
fill<GLuint>();
break;
}
}
objectCount++;
}
VertexIndex::VertexIndex(const VertexIndex &other)
QuadIndices::QuadIndices(const QuadIndices &other)
: size(other.size)
{
addSize(size);
objectCount++;
}
VertexIndex &VertexIndex::operator = (const VertexIndex &other)
QuadIndices &QuadIndices::operator = (const QuadIndices &other)
{
addSize(other.size);
removeSize(size);
size = other.size;
return *this;
}
VertexIndex::~VertexIndex()
QuadIndices::~QuadIndices()
{
removeSize(size);
--objectCount;
// Delete the buffer if we were the last living QuadIndices object.
if (objectCount <= 0)
{
delete indexBuffer;
indexBuffer = nullptr;
}
}
size_t VertexIndex::getSize() const
size_t QuadIndices::getSize() const
{
return size;
}
size_t VertexIndex::getIndexCount(size_t elements) const
size_t QuadIndices::getIndexCount(size_t elements) const
{
return elements * 6;
}
GLenum VertexIndex::getType(size_t s) const
GLenum QuadIndices::getType(size_t s) const
{
// Calculates if unsigned short is big enough to hold all the vertex indices.
static const GLenum type_table[] = {GL_UNSIGNED_SHORT, GL_UNSIGNED_INT};
return type_table[s * 4 > std::numeric_limits<GLushort>::max()];
static const GLenum types[] = {GL_UNSIGNED_SHORT, GL_UNSIGNED_INT};
return types[s * 4 > std::numeric_limits<GLushort>::max()];
// if buffer-size > max(GLushort) then GL_UNSIGNED_INT else GL_UNSIGNED_SHORT
}
size_t VertexIndex::getElementSize()
size_t QuadIndices::getElementSize()
{
return elementSize;
}
GLBuffer *VertexIndex::getBuffer() const
GLBuffer *QuadIndices::getBuffer() const
{
return element_array;
return indexBuffer;
}
const void *VertexIndex::getPointer(size_t offset) const
const void *QuadIndices::getPointer(size_t offset) const
{
return element_array->getPointer(offset);
}
void VertexIndex::addSize(size_t newSize)
{
if (newSize <= maxSize)
{
// Current size is bigger. Append the size to list and sort.
sizeRefs.push_back(newSize);
sizeRefs.sort();
return;
}
// Try to resize before adding it to the list because resize may throw.
resize(newSize);
sizeRefs.push_back(newSize);
}
void VertexIndex::removeSize(size_t oldSize)
{
// TODO: For debugging purposes, this should check if the size was actually found.
sizeRefs.erase(std::find(sizeRefs.begin(), sizeRefs.end(), oldSize));
if (sizeRefs.size() == 0)
{
resize(0);
return;
}
if (oldSize == maxSize)
{
// Shrink if there's a smaller size.
size_t newSize = sizeRefs.back();
if (newSize < maxSize)
resize(newSize);
}
}
void VertexIndex::resize(size_t size)
{
if (size == 0)
{
delete element_array;
element_array = NULL;
maxSize = 0;
return;
}
GLBuffer *new_element_array;
// Depending on the size, a switch to int and more memory is needed.
GLenum target_type = getType(size);
size_t elem_size = (target_type == GL_UNSIGNED_SHORT) ? sizeof(GLushort) : sizeof(GLuint);
size_t array_size = elem_size * 6 * size;
// Create may throw out-of-memory exceptions.
// VertexIndex will propagate the exception and keep the old GLBuffer.
try
{
new_element_array = new GLBuffer(array_size, nullptr, GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW);
}
catch (std::bad_alloc &)
{
throw love::Exception("Out of memory.");
}
// Allocation of the new GLBuffer succeeded.
// The old GLBuffer can now be deleted.
delete element_array;
element_array = new_element_array;
maxSize = size;
elementSize = elem_size;
switch (target_type)
{
case GL_UNSIGNED_SHORT:
fill<GLushort>();
break;
case GL_UNSIGNED_INT:
fill<GLuint>();
break;
}
return indexBuffer->getPointer(offset);
}
template <typename T>
void VertexIndex::fill()
void QuadIndices::fill()
{
GLBuffer::Bind bind(*element_array);
GLBuffer::Mapper mapper(*element_array);
GLBuffer::Bind bind(*indexBuffer);
GLBuffer::Mapper mapper(*indexBuffer);
T *indices = (T *) mapper.get();