Merge branch '12.0-development' into metal

This commit is contained in:
Alex Szpakowski
2021-03-26 21:42:08 -03:00
51 changed files with 1415 additions and 828 deletions
+3 -3
View File
@@ -104,7 +104,7 @@ public:
void setWireframe(bool enable) override;
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable, bool sRGB) const override;
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const override;
bool isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB = false) override;
Renderer getRenderer() const override;
bool usesGLSLES() const override;
@@ -139,7 +139,7 @@ private:
love::graphics::ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
love::graphics::StreamBuffer *newStreamBuffer(BufferType type, size_t size) override;
love::graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) override;
void initCapabilities() override;
void getAPIStats(int &shaderswitches) const override;
@@ -167,7 +167,7 @@ private:
size_t bufferMapMemorySize;
// Only needed for buffer types that can be bound to shaders.
StrongRef<love::graphics::Buffer> defaultBuffers[BUFFERTYPE_MAX_ENUM];
StrongRef<love::graphics::Buffer> defaultBuffers[BUFFERUSAGE_MAX_ENUM];
// [rendertarget][readable][srgb]
OptionalBool supportedFormats[PIXELFORMAT_MAX_ENUM][2][2][2];