mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Merge branch '12.0-development' into metal
This commit is contained in:
@@ -157,7 +157,7 @@ const char *Graphics::getName() const
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return "love.graphics.opengl";
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}
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love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferType type, size_t size)
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love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferUsage type, size_t size)
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{
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return CreateStreamBuffer(type, size);
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}
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@@ -321,6 +321,9 @@ bool Graphics::setMode(void */*context*/, int width, int height, int pixelwidth,
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glEnable(GL_TEXTURE_2D);
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}
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if (!GLAD_ES_VERSION_2_0)
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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gl.setTextureUnit(0);
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// Set pixel row alignment - code that calls glTexSubImage and glReadPixels
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@@ -350,46 +353,46 @@ bool Graphics::setMode(void */*context*/, int width, int height, int pixelwidth,
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{
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// Initial sizes that should be good enough for most cases. It will
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// resize to fit if needed, later.
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batchedDrawState.vb[0] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 1024 * 1024 * 1);
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batchedDrawState.vb[1] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 256 * 1024 * 1);
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batchedDrawState.indexBuffer = CreateStreamBuffer(BUFFERTYPE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
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batchedDrawState.vb[0] = CreateStreamBuffer(BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
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batchedDrawState.vb[1] = CreateStreamBuffer(BUFFERUSAGE_VERTEX, 256 * 1024 * 1);
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batchedDrawState.indexBuffer = CreateStreamBuffer(BUFFERUSAGE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
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}
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if (capabilities.features[FEATURE_TEXEL_BUFFER] && defaultBuffers[BUFFERTYPE_TEXEL].get() == nullptr)
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if (capabilities.features[FEATURE_TEXEL_BUFFER] && defaultBuffers[BUFFERUSAGE_TEXEL].get() == nullptr)
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{
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Buffer::Settings settings(Buffer::TYPEFLAG_TEXEL, BUFFERUSAGE_STATIC);
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Buffer::Settings settings(BUFFERUSAGEFLAG_TEXEL, BUFFERDATAUSAGE_STATIC);
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std::vector<Buffer::DataDeclaration> format = {{"", DATAFORMAT_FLOAT_VEC4, 0}};
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const float texel[] = {0.0f, 0.0f, 0.0f, 1.0f};
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auto buffer = newBuffer(settings, format, texel, sizeof(texel), 1);
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defaultBuffers[BUFFERTYPE_TEXEL].set(buffer, Acquire::NORETAIN);
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defaultBuffers[BUFFERUSAGE_TEXEL].set(buffer, Acquire::NORETAIN);
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}
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if (capabilities.features[FEATURE_GLSL4] && defaultBuffers[BUFFERTYPE_SHADER_STORAGE].get() == nullptr)
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if (capabilities.features[FEATURE_GLSL4] && defaultBuffers[BUFFERUSAGE_SHADER_STORAGE].get() == nullptr)
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{
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Buffer::Settings settings(Buffer::TYPEFLAG_SHADER_STORAGE, BUFFERUSAGE_STATIC);
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Buffer::Settings settings(BUFFERUSAGEFLAG_SHADER_STORAGE, BUFFERDATAUSAGE_STATIC);
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std::vector<Buffer::DataDeclaration> format = {{"", DATAFORMAT_FLOAT, 0}};
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std::vector<float> data;
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data.resize(Buffer::SHADER_STORAGE_BUFFER_MAX_STRIDE / 4);
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auto buffer = newBuffer(settings, format, data.data(), data.size() * sizeof(float), data.size());
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defaultBuffers[BUFFERTYPE_TEXEL].set(buffer, Acquire::NORETAIN);
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defaultBuffers[BUFFERUSAGE_TEXEL].set(buffer, Acquire::NORETAIN);
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}
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// Load default resources before other Volatile.
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for (int i = 0; i < BUFFERTYPE_MAX_ENUM; i++)
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for (int i = 0; i < BUFFERUSAGE_MAX_ENUM; i++)
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{
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if (defaultBuffers[i].get())
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((Buffer *) defaultBuffers[i].get())->loadVolatile();
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}
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if (defaultBuffers[BUFFERTYPE_TEXEL].get())
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gl.setDefaultTexelBuffer((GLuint) defaultBuffers[BUFFERTYPE_TEXEL]->getTexelBufferHandle());
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if (defaultBuffers[BUFFERUSAGE_TEXEL].get())
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gl.setDefaultTexelBuffer((GLuint) defaultBuffers[BUFFERUSAGE_TEXEL]->getTexelBufferHandle());
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if (defaultBuffers[BUFFERTYPE_SHADER_STORAGE].get())
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gl.setDefaultStorageBuffer((GLuint) defaultBuffers[BUFFERTYPE_SHADER_STORAGE]->getHandle());
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if (defaultBuffers[BUFFERUSAGE_SHADER_STORAGE].get())
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gl.setDefaultStorageBuffer((GLuint) defaultBuffers[BUFFERUSAGE_SHADER_STORAGE]->getHandle());
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// Reload all volatile objects.
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if (!Volatile::loadAll())
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@@ -511,7 +514,7 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
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GLenum glprimitivetype = OpenGL::getGLPrimitiveType(cmd.primitiveType);
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GLenum gldatatype = OpenGL::getGLIndexDataType(cmd.indexType);
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gl.bindBuffer(BUFFERTYPE_INDEX, cmd.indexBuffer->getHandle());
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gl.bindBuffer(BUFFERUSAGE_INDEX, cmd.indexBuffer->getHandle());
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if (cmd.instanceCount > 1)
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glDrawElementsInstanced(glprimitivetype, cmd.indexCount, gldatatype, gloffset, cmd.instanceCount);
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@@ -553,7 +556,7 @@ void Graphics::drawQuads(int start, int count, const VertexAttributes &attribute
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gl.bindTextureToUnit(texture, 0, false);
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gl.setCullMode(CULL_NONE);
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gl.bindBuffer(BUFFERTYPE_INDEX, quadIndexBuffer->getHandle());
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gl.bindBuffer(BUFFERUSAGE_INDEX, quadIndexBuffer->getHandle());
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if (gl.isBaseVertexSupported())
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{
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@@ -1462,10 +1465,9 @@ void Graphics::setBlendState(const BlendState &blend)
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void Graphics::setPointSize(float size)
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{
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if (batchedDrawState.primitiveMode == PRIMITIVE_POINTS)
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if (size != states.back().pointSize)
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flushBatchedDraws();
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gl.setPointSize(size * getCurrentDPIScale());
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states.back().pointSize = size;
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}
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@@ -1553,8 +1555,9 @@ void Graphics::initCapabilities()
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capabilities.features[FEATURE_GLSL3] = GLAD_ES_VERSION_3_0 || gl.isCoreProfile();
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capabilities.features[FEATURE_GLSL4] = GLAD_ES_VERSION_3_1 || (gl.isCoreProfile() && GLAD_VERSION_4_3);
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capabilities.features[FEATURE_INSTANCING] = gl.isInstancingSupported();
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capabilities.features[FEATURE_TEXEL_BUFFER] = gl.isBufferTypeSupported(BUFFERTYPE_TEXEL);
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static_assert(FEATURE_MAX_ENUM == 11, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
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capabilities.features[FEATURE_TEXEL_BUFFER] = gl.isBufferUsageSupported(BUFFERUSAGE_TEXEL);
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capabilities.features[FEATURE_COPY_BUFFER] = gl.isBufferUsageSupported(BUFFERUSAGE_COPY_SOURCE);
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static_assert(FEATURE_MAX_ENUM == 12, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
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capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize();
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capabilities.limits[LIMIT_TEXTURE_SIZE] = gl.getMax2DTextureSize();
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@@ -1572,14 +1575,20 @@ void Graphics::initCapabilities()
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capabilities.textureTypes[i] = gl.isTextureTypeSupported((TextureType) i);
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}
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PixelFormat Graphics::getSizedFormat(PixelFormat format, bool rendertarget, bool readable, bool sRGB) const
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PixelFormat Graphics::getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const
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{
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uint32 requiredflags = 0;
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if (rendertarget)
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requiredflags |= PIXELFORMATUSAGEFLAGS_RENDERTARGET;
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if (readable)
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requiredflags |= PIXELFORMATUSAGEFLAGS_SAMPLE;
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switch (format)
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{
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case PIXELFORMAT_NORMAL:
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if (isGammaCorrect())
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return PIXELFORMAT_RGBA8_UNORM_sRGB;
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else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8_UNORM, rendertarget, readable, sRGB))
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else if ((OpenGL::getPixelFormatUsageFlags(PIXELFORMAT_RGBA8_UNORM) & requiredflags) != requiredflags)
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// 32-bit render targets don't have guaranteed support on GLES2.
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return PIXELFORMAT_RGBA4_UNORM;
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else
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@@ -1595,18 +1604,26 @@ bool Graphics::isPixelFormatSupported(PixelFormat format, bool rendertarget, boo
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{
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if (sRGB && format == PIXELFORMAT_RGBA8_UNORM)
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{
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format = PIXELFORMAT_RGBA8_UNORM_sRGB;
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format = getSRGBPixelFormat(format);
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sRGB = false;
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}
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format = getSizedFormat(format, rendertarget, readable, sRGB);
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uint32 requiredflags = 0;
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if (rendertarget)
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requiredflags |= PIXELFORMATUSAGEFLAGS_RENDERTARGET;
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if (readable)
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requiredflags |= PIXELFORMATUSAGEFLAGS_SAMPLE;
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format = getSizedFormat(format, rendertarget, readable);
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OptionalBool &supported = supportedFormats[format][rendertarget ? 1 : 0][readable ? 1 : 0][sRGB ? 1 : 0];
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if (supported.hasValue)
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return supported.value;
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if (!OpenGL::isPixelFormatSupported(format, rendertarget, readable, sRGB))
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auto supportedflags = OpenGL::getPixelFormatUsageFlags(format);
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if ((requiredflags & supportedflags) != requiredflags)
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{
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supported.set(false);
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return supported.value;
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@@ -1636,7 +1653,7 @@ bool Graphics::isPixelFormatSupported(PixelFormat format, bool rendertarget, boo
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return true;
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}
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OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, readable, sRGB);
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OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, !readable, sRGB);
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GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
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