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Added Canvas MSAA support in OpenGL ES 2 on iOS and when ANGLE is used on Windows.
--HG-- branch : minor
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@@ -77,7 +77,7 @@ public:
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VENDOR_NVIDIA,
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VENDOR_INTEL,
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VENDOR_MESA_SOFT, // Software renderer.
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VENDOR_APPLE, // Software renderer.
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VENDOR_APPLE, // Software renderer on desktops.
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VENDOR_MICROSOFT, // Software renderer.
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VENDOR_IMGTEC,
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VENDOR_ARM,
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@@ -353,7 +353,7 @@ private:
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Color clearColor;
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// Texture unit state (currently bound texture for each texture unit.)
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std::vector<GLuint> textureUnits;
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std::vector<GLuint> boundTextures;
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// Currently active texture unit.
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int curTextureUnit;
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