Added Canvas MSAA support in OpenGL ES 2 on iOS and when ANGLE is used on Windows.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-02-24 03:07:46 -04:00
parent 517ee44e84
commit 2cc53bb85c
3 changed files with 44 additions and 20 deletions
+2 -2
View File
@@ -77,7 +77,7 @@ public:
VENDOR_NVIDIA,
VENDOR_INTEL,
VENDOR_MESA_SOFT, // Software renderer.
VENDOR_APPLE, // Software renderer.
VENDOR_APPLE, // Software renderer on desktops.
VENDOR_MICROSOFT, // Software renderer.
VENDOR_IMGTEC,
VENDOR_ARM,
@@ -353,7 +353,7 @@ private:
Color clearColor;
// Texture unit state (currently bound texture for each texture unit.)
std::vector<GLuint> textureUnits;
std::vector<GLuint> boundTextures;
// Currently active texture unit.
int curTextureUnit;