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Imported some of the dynamiccore branch from love-experiments:
- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array. - luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array. Also removed most of the header declarations for wrapper functions.
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@@ -34,14 +34,6 @@ namespace box2d
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{
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MouseJoint *luax_checkmousejoint(lua_State *L, int idx);
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int w_MouseJoint_setTarget(lua_State *L);
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int w_MouseJoint_getTarget(lua_State *L);
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int w_MouseJoint_setMaxForce(lua_State *L);
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int w_MouseJoint_getMaxForce(lua_State *L);
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int w_MouseJoint_setFrequency(lua_State *L);
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int w_MouseJoint_getFrequency(lua_State *L);
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int w_MouseJoint_setDampingRatio(lua_State *L);
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int w_MouseJoint_getDampingRatio(lua_State *L);
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extern "C" int luaopen_mousejoint(lua_State *L);
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} // box2d
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