Imported some of the dynamiccore branch from love-experiments:

- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array.

- luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array.

Also removed most of the header declarations for wrapper functions.
This commit is contained in:
Alex Szpakowski
2015-11-29 20:38:12 -04:00
parent 77998c707d
commit 2c4e713114
124 changed files with 251 additions and 1300 deletions
@@ -32,19 +32,6 @@ namespace opengl
{
SpriteBatch *luax_checkspritebatch(lua_State *L, int idx);
int w_SpriteBatch_add(lua_State *L);
int w_SpriteBatch_set(lua_State *L);
int w_SpriteBatch_clear(lua_State *L);
int w_SpriteBatch_flush(lua_State *L);
int w_SpriteBatch_setTexture(lua_State *L);
int w_SpriteBatch_getTexture(lua_State *L);
int w_SpriteBatch_setColor(lua_State *L);
int w_SpriteBatch_getColor(lua_State *L);
int w_SpriteBatch_getCount(lua_State *L);
int w_SpriteBatch_setBufferSize(lua_State *L);
int w_SpriteBatch_getBufferSize(lua_State *L);
int w_SpriteBatch_attachAttribute(lua_State *L);
extern "C" int luaopen_spritebatch(lua_State *L);
} // opengl