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Imported some of the dynamiccore branch from love-experiments:
- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array. - luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array. Also removed most of the header declarations for wrapper functions.
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@@ -32,29 +32,6 @@ namespace love
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namespace audio
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{
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int w_getSourceCount(lua_State *L);
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int w_newSource(lua_State *L);
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int w_play(lua_State *L);
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int w_stop(lua_State *L);
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int w_pause(lua_State *L);
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int w_resume(lua_State *L);
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int w_rewind(lua_State *L);
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int w_setVolume(lua_State *L);
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int w_getVolume(lua_State *L);
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int w_setPosition(lua_State *L);
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int w_getPosition(lua_State *L);
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int w_setOrientation(lua_State *L);
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int w_getOrientation(lua_State *L);
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int w_setVelocity(lua_State *L);
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int w_getVelocity(lua_State *L);
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int w_setDopplerScale(lua_State *L);
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int w_getDopplerScale(lua_State *L);
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int w_record(lua_State *L);
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int w_getRecordedData(lua_State *L);
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int w_stopRecording(lua_State *L);
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int w_canRecord(lua_State *L);
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int w_setDistanceModel(lua_State *L);
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int w_getDistanceModel(lua_State *L);
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extern "C" LOVE_EXPORT int luaopen_love_audio(lua_State *L);
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} // audio
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