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Imported some of the dynamiccore branch from love-experiments:
- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array. - luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array. Also removed most of the header declarations for wrapper functions.
This commit is contained in:
+9
-90
@@ -116,102 +116,21 @@ static const TypeBits *createTypeFlags()
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const TypeBits *typeFlags = createTypeFlags();
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StringMap<Type, TYPE_MAX_ENUM>::Entry typeEntries[] =
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static StringMap<Type, TYPE_MAX_ENUM> types(nullptr, 0);
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void addTypeName(Type type, const char *name)
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{
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{"Invalid", INVALID_ID},
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const char *n;
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if (!types.find(type, n))
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types.add(name, type);
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}
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{"Object", OBJECT_ID},
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{"Data", DATA_ID},
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{"Module", MODULE_ID},
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// Filesystem
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{"File", FILESYSTEM_FILE_ID},
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{"DroppedFile", FILESYSTEM_DROPPED_FILE_ID},
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{"FileData", FILESYSTEM_FILE_DATA_ID},
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// Font
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{"GlyphData", FONT_GLYPH_DATA_ID},
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{"Rasterizer", FONT_RASTERIZER_ID},
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// Graphics
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{"Drawable", GRAPHICS_DRAWABLE_ID},
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{"Texture", GRAPHICS_TEXTURE_ID},
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{"Image", GRAPHICS_IMAGE_ID},
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{"Quad", GRAPHICS_QUAD_ID},
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{"Font", GRAPHICS_FONT_ID},
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{"ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_ID},
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{"SpriteBatch", GRAPHICS_SPRITE_BATCH_ID},
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{"Canvas", GRAPHICS_CANVAS_ID},
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{"Shader", GRAPHICS_SHADER_ID},
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{"Mesh", GRAPHICS_MESH_ID},
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{"Text", GRAPHICS_TEXT_ID},
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// Image
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{"ImageData", IMAGE_IMAGE_DATA_ID},
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{"CompressedImageData", IMAGE_COMPRESSED_IMAGE_DATA_ID},
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// Joystick
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{"Joystick", JOYSTICK_JOYSTICK_ID},
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// Math
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{"RandomGenerator", MATH_RANDOM_GENERATOR_ID},
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{"BezierCurve", MATH_BEZIER_CURVE_ID},
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{"CompressedData", MATH_COMPRESSED_DATA_ID},
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// Audio
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{"Source", AUDIO_SOURCE_ID},
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// Sound
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{"SoundData", SOUND_SOUND_DATA_ID},
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{"Decoder", SOUND_DECODER_ID},
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// Mouse
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{"Cursor", MOUSE_CURSOR_ID},
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// Physics
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{"World", PHYSICS_WORLD_ID},
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{"Contact", PHYSICS_CONTACT_ID},
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{"Body", PHYSICS_BODY_ID},
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{"Fixture", PHYSICS_FIXTURE_ID},
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{"Shape", PHYSICS_SHAPE_ID},
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{"CircleShape", PHYSICS_CIRCLE_SHAPE_ID},
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{"PolygonShape", PHYSICS_POLYGON_SHAPE_ID},
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{"EdgeShape", PHYSICS_EDGE_SHAPE_ID},
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{"ChainShape", PHYSICS_CHAIN_SHAPE_ID},
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{"Joint", PHYSICS_JOINT_ID},
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{"MouseJoint", PHYSICS_MOUSE_JOINT_ID},
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{"DistanceJoint", PHYSICS_DISTANCE_JOINT_ID},
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{"PrismaticJoint", PHYSICS_PRISMATIC_JOINT_ID},
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{"RevoluteJoint", PHYSICS_REVOLUTE_JOINT_ID},
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{"PulleyJoint", PHYSICS_PULLEY_JOINT_ID},
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{"GearJoint", PHYSICS_GEAR_JOINT_ID},
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{"FrictionJoint", PHYSICS_FRICTION_JOINT_ID},
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{"WeldJoint", PHYSICS_WELD_JOINT_ID},
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{"RopeJoint", PHYSICS_ROPE_JOINT_ID},
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{"WheelJoint", PHYSICS_WHEEL_JOINT_ID},
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{"MotorJoint", PHYSICS_MOTOR_JOINT_ID},
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// Thread
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{"Thread", THREAD_THREAD_ID},
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{"Channel", THREAD_CHANNEL_ID},
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// The modules themselves. Only add abstracted modules here.
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{"filesystem", MODULE_FILESYSTEM_ID},
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{"graphics", MODULE_GRAPHICS_ID},
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{"image", MODULE_IMAGE_ID},
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{"sound", MODULE_SOUND_ID},
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};
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StringMap<Type, TYPE_MAX_ENUM> types(typeEntries, sizeof(typeEntries));
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static_assert((sizeof(typeEntries) / sizeof(typeEntries[0])) == TYPE_MAX_ENUM, "Type name array size doesn't match the total number of type IDs!");
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bool getType(const char *in, love::Type &out)
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bool getTypeName(const char *in, love::Type &out)
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{
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return types.find(in, out);
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}
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bool getType(love::Type in, const char *&out)
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bool getTypeName(love::Type in, const char *&out)
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{
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return types.find(in, out);
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}
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