Added 2 new variants of Mesh:attachAttribute (resolves issue #1233). Thanks xenthral!

- Added Mesh:attachAttribute(name, mesh, nameInMesh) which retargets the attribute name in the specified Mesh (3rd argument) to a new name for this mesh (1st argument).
- Added Mesh:attachAttribute(name) which detaches any attached attributes from other meshes for that attribute name.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-11-25 22:51:31 -04:00
parent 050ca413be
commit 2c28eef74a
3 changed files with 30 additions and 13 deletions
+1 -1
View File
@@ -138,7 +138,7 @@ public:
* Attaches a vertex attribute from another Mesh to this one. The attribute
* will be used when drawing this Mesh.
**/
void attachAttribute(const std::string &name, Mesh *mesh);
void attachAttribute(const std::string &name, Mesh *mesh, const std::string &attachname);
void *mapVertexData();
void unmapVertexData(size_t modifiedoffset = 0, size_t modifiedsize = -1);