vulkan: limit render pass layout transitions to the active mipmap/layer.

This commit is contained in:
Sasha Szpakowski
2024-04-07 09:48:54 -03:00
parent 1692573be6
commit 2bc9777c3b
2 changed files with 16 additions and 8 deletions
+15 -7
View File
@@ -2408,23 +2408,31 @@ void Graphics::setRenderPass(const RenderTargets &rts, int pixelw, int pixelh, b
FramebufferConfiguration configuration{};
std::vector<std::tuple<VkImage, PixelFormat, VkImageLayout, VkImageLayout>> transitionImages;
std::vector<std::tuple<VkImage, PixelFormat, VkImageLayout, VkImageLayout, int, int>> transitionImages;
for (const auto &color : rts.colors)
{
auto tex = (Texture*)color.texture;
configuration.colorViews.push_back(tex->getRenderTargetView(color.mipmap, color.slice));
const Texture::ViewInfo &viewinfo = tex->getRootViewInfo();
VkImageLayout imagelayout = tex->getImageLayout();
if (imagelayout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
transitionImages.push_back({ (VkImage)tex->getHandle(), tex->getPixelFormat(), imagelayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL });
{
transitionImages.push_back({ (VkImage)tex->getHandle(), tex->getPixelFormat(), imagelayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
viewinfo.startMipmap + color.mipmap, viewinfo.startLayer + color.slice });
}
}
if (rts.depthStencil.texture != nullptr)
{
auto tex = (Texture*)rts.depthStencil.texture;
configuration.staticData.depthView = tex->getRenderTargetView(rts.depthStencil.mipmap, rts.depthStencil.slice);
const Texture::ViewInfo &viewinfo = tex->getRootViewInfo();
VkImageLayout imagelayout = tex->getImageLayout();
if (imagelayout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
transitionImages.push_back({ (VkImage)tex->getHandle(), tex->getPixelFormat(), imagelayout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL });
{
transitionImages.push_back({ (VkImage)tex->getHandle(), tex->getPixelFormat(), imagelayout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
viewinfo.startMipmap + rts.depthStencil.mipmap, viewinfo.startLayer + rts.depthStencil.slice });
}
}
configuration.staticData.width = static_cast<uint32_t>(pixelw);
@@ -2475,8 +2483,8 @@ void Graphics::startRenderPass()
renderPassState.framebufferConfiguration.staticData.renderPass = renderPassState.beginInfo.renderPass;
renderPassState.beginInfo.framebuffer = getFramebuffer(renderPassState.framebufferConfiguration);
for (const auto &[image, format, imageLayout, renderLayout] : renderPassState.transitionImages)
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), image, format, imageLayout, renderLayout);
for (const auto &[image, format, imageLayout, renderLayout, rootmip, rootlayer] : renderPassState.transitionImages)
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), image, format, imageLayout, renderLayout, rootmip, 1, rootlayer, 1);
vkCmdBeginRenderPass(commandBuffers.at(currentFrame), &renderPassState.beginInfo, VK_SUBPASS_CONTENTS_INLINE);
}
@@ -2487,8 +2495,8 @@ void Graphics::endRenderPass()
vkCmdEndRenderPass(commandBuffers.at(currentFrame));
for (const auto &[image, format, imageLayout, renderLayout] : renderPassState.transitionImages)
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), image, format, renderLayout, imageLayout);
for (const auto &[image, format, imageLayout, renderLayout, rootmip, rootlayer] : renderPassState.transitionImages)
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), image, format, renderLayout, imageLayout, rootmip, 1, rootlayer, 1);
for (auto &colorAttachment : renderPassState.renderPassConfiguration.colorAttachments)
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+1 -1
View File
@@ -236,7 +236,7 @@ struct RenderpassState
RenderPassConfiguration renderPassConfiguration{};
FramebufferConfiguration framebufferConfiguration{};
VkPipeline pipeline = VK_NULL_HANDLE;
std::vector<std::tuple<VkImage, PixelFormat, VkImageLayout, VkImageLayout>> transitionImages;
std::vector<std::tuple<VkImage, PixelFormat, VkImageLayout, VkImageLayout, int, int>> transitionImages;
uint32_t numColorAttachments = 0;
float width = 0.0f;
float height = 0.0f;