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Manually keep track of bound textures, so we don't have to poll each frame
Patch submitted by slime73.
This commit is contained in:
@@ -61,7 +61,7 @@ namespace opengl
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GLuint t;
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glGenTextures(1, &t);
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textures.push_back(t);
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glBindTexture(GL_TEXTURE_2D, t);
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bindTexture(t);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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(filter.mag == Image::FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST);
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@@ -117,9 +117,11 @@ namespace opengl
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createTexture();
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}
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GLuint t = textures.back();
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glBindTexture(GL_TEXTURE_2D, t);
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bindTexture(t);
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glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
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g->texture = t;
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Quad::Viewport v;
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v.x = (float) texture_x;
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v.y = (float) texture_y;
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@@ -134,7 +136,6 @@ namespace opengl
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glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
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glNewList(g->list, GL_COMPILE);
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glBindTexture(GL_TEXTURE_2D, t);
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glPushMatrix();
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glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
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glDrawArrays(GL_QUADS, 0, 4);
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@@ -185,6 +186,7 @@ namespace opengl
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glPushMatrix();
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// 1.25 is magic line height for true type fonts
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if (type == FONT_TRUETYPE) glTranslatef(0, floor(getHeight() / 1.25f + 0.5f), 0);
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bindTexture(glyph->texture);
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glCallList(glyph->list);
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glPopMatrix();
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glTranslatef(static_cast<GLfloat>(glyph->spacing), 0, 0);
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@@ -205,6 +207,7 @@ namespace opengl
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if (!glyph) glyph = addGlyph(character);
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glPushMatrix();
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glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
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bindTexture(glyph->texture);
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glCallList(glyph->list);
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glPopMatrix();
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}
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@@ -344,7 +347,7 @@ namespace opengl
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std::vector<GLuint>::iterator iter = textures.begin();
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while (iter != textures.end())
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{
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glDeleteTextures(1, (GLuint*)&*iter);
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deleteTexture(*iter);
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iter++;
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}
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textures.clear();
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