mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Manually keep track of bound textures, so we don't have to poll each frame
Patch submitted by slime73.
This commit is contained in:
@@ -77,12 +77,12 @@ namespace opengl
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// generate texture save target
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glGenTextures(1, &img);
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glBindTexture(GL_TEXTURE_2D, img);
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bindTexture(img);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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bindTexture(0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, img, 0);
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@@ -96,7 +96,7 @@ namespace opengl
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}
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virtual void deleteFBO(GLuint framebuffer, GLuint depth_stencil, GLuint img)
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{
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glDeleteTextures(1, &img);
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deleteTexture(img);
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glDeleteRenderbuffers(1, &depth_stencil);
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glDeleteFramebuffers(1, &framebuffer);
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}
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@@ -129,12 +129,12 @@ namespace opengl
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// generate texture save target
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glGenTextures(1, &img);
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glBindTexture(GL_TEXTURE_2D, img);
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bindTexture(img);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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bindTexture(0);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, img, 0);
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@@ -149,7 +149,7 @@ namespace opengl
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virtual void deleteFBO(GLuint framebuffer, GLuint depth_stencil, GLuint img)
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{
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glDeleteTextures(1, &img);
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deleteTexture(img);
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glDeleteRenderbuffersEXT(1, &depth_stencil);
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glDeleteFramebuffersEXT(1, &framebuffer);
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}
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@@ -339,7 +339,7 @@ namespace opengl
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GLint gmin = (f.min == Image::FILTER_NEAREST) ? GL_NEAREST : GL_LINEAR;
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GLint gmag = (f.mag == Image::FILTER_NEAREST) ? GL_NEAREST : GL_LINEAR;
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glBindTexture(GL_TEXTURE_2D, img);
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bindTexture(img);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gmin);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gmag);
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@@ -349,7 +349,7 @@ namespace opengl
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{
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GLint gmin, gmag;
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glBindTexture(GL_TEXTURE_2D, img);
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bindTexture(img);
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &gmin);
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &gmag);
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@@ -364,7 +364,7 @@ namespace opengl
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GLint wrap_s = (w.s == Image::WRAP_CLAMP) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
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GLint wrap_t = (w.t == Image::WRAP_CLAMP) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
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glBindTexture(GL_TEXTURE_2D, img);
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bindTexture(img);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t);
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}
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@@ -372,7 +372,7 @@ namespace opengl
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Image::Wrap Canvas::getWrap() const
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{
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GLint wrap_s, wrap_t;
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glBindTexture(GL_TEXTURE_2D, img);
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bindTexture(img);
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &wrap_s);
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &wrap_t);
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@@ -420,7 +420,7 @@ namespace opengl
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glMultMatrixf((const GLfloat*)t.getElements());
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glBindTexture(GL_TEXTURE_2D, img);
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bindTexture(img);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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@@ -29,6 +29,7 @@
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#include <image/ImageData.h>
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#include <common/math.h>
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#include <common/Matrix.h>
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#include "OpenGL.h"
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#include "GLee.h"
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namespace love
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@@ -61,7 +61,7 @@ namespace opengl
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GLuint t;
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glGenTextures(1, &t);
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textures.push_back(t);
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glBindTexture(GL_TEXTURE_2D, t);
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bindTexture(t);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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(filter.mag == Image::FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST);
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@@ -117,9 +117,11 @@ namespace opengl
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createTexture();
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}
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GLuint t = textures.back();
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glBindTexture(GL_TEXTURE_2D, t);
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bindTexture(t);
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glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
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g->texture = t;
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Quad::Viewport v;
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v.x = (float) texture_x;
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v.y = (float) texture_y;
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@@ -134,7 +136,6 @@ namespace opengl
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glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
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glNewList(g->list, GL_COMPILE);
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glBindTexture(GL_TEXTURE_2D, t);
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glPushMatrix();
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glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
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glDrawArrays(GL_QUADS, 0, 4);
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@@ -185,6 +186,7 @@ namespace opengl
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glPushMatrix();
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// 1.25 is magic line height for true type fonts
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if (type == FONT_TRUETYPE) glTranslatef(0, floor(getHeight() / 1.25f + 0.5f), 0);
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bindTexture(glyph->texture);
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glCallList(glyph->list);
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glPopMatrix();
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glTranslatef(static_cast<GLfloat>(glyph->spacing), 0, 0);
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@@ -205,6 +207,7 @@ namespace opengl
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if (!glyph) glyph = addGlyph(character);
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glPushMatrix();
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glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
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bindTexture(glyph->texture);
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glCallList(glyph->list);
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glPopMatrix();
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}
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@@ -344,7 +347,7 @@ namespace opengl
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std::vector<GLuint>::iterator iter = textures.begin();
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while (iter != textures.end())
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{
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glDeleteTextures(1, (GLuint*)&*iter);
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deleteTexture(*iter);
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iter++;
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}
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textures.clear();
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@@ -31,6 +31,7 @@
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#include <font/Rasterizer.h>
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#include <graphics/Image.h>
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#include "OpenGL.h"
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#include "GLee.h"
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namespace love
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@@ -53,6 +54,7 @@ namespace opengl
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struct Glyph
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{
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GLuint list;
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GLuint texture;
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int spacing;
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};
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@@ -41,6 +41,8 @@ namespace opengl
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: currentFont(0), currentImageFilter(), lineStyle(LINE_SMOOTH), lineWidth(1), matrixLimit(0), userMatrices(0)
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{
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currentWindow = love::window::sdl::Window::getSingleton();
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resetBoundTexture();
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}
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Graphics::~Graphics()
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@@ -37,6 +37,7 @@
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#include <window/Window.h>
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#include "OpenGL.h"
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#include "Font.h"
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#include "Image.h"
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#include "Quad.h"
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@@ -265,12 +265,7 @@ namespace opengl
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if (texture == 0)
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return;
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GLuint boundTex;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint *)&boundTex);
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// only bind if this texture is not already bound
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if (boundTex != texture)
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glBindTexture(GL_TEXTURE_2D, texture);
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bindTexture(texture);
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}
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bool Image::load()
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@@ -294,7 +289,7 @@ namespace opengl
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bool Image::loadVolatilePOT()
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{
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glGenTextures(1,(GLuint*)&texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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bindTexture(texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@@ -340,7 +335,7 @@ namespace opengl
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bool Image::loadVolatileNPOT()
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{
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glGenTextures(1,(GLuint*)&texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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bindTexture(texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@@ -370,7 +365,7 @@ namespace opengl
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// Delete the hardware texture.
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if (texture != 0)
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{
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glDeleteTextures(1, (GLuint*)&texture);
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deleteTexture(texture);
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texture = 0;
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}
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}
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@@ -28,6 +28,8 @@
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#include <image/ImageData.h>
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#include <graphics/Image.h>
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#include "OpenGL.h"
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// OpenGL
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#include "GLee.h"
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@@ -253,7 +253,7 @@ namespace opengl
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GLint location = getUniformLocation(name);
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glActiveTexture(GL_TEXTURE0 + texture_unit);
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glBindTexture(GL_TEXTURE_2D, image.getTextureName());
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bindTexture(image.getTextureName(), true); // guarantee it gets bound
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glUniform1i(location, texture_unit);
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// reset texture unit
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@@ -271,7 +271,7 @@ namespace opengl
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GLint location = getUniformLocation(name);
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glActiveTexture(GL_TEXTURE0 + texture_unit);
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glBindTexture(GL_TEXTURE_2D, canvas.getTextureName());
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bindTexture(canvas.getTextureName(), true); // guarantee it gets bound
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glUniform1i(location, texture_unit);
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// reset texture unit
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@@ -24,6 +24,7 @@
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#include <common/Object.h>
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#include <string>
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#include <map>
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#include "OpenGL.h"
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#include "Image.h"
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#include "Canvas.h"
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