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Restored the destroy method for objects in love.physics.
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@@ -115,6 +115,7 @@ namespace box2d
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{ "getReactionTorque", w_Joint_getReactionTorque },
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{ "setCollideConnected", w_Joint_setCollideConnected },
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{ "getCollideConnected", w_Joint_getCollideConnected },
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{ "destroy", w_Joint_destroy },
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{ 0, 0 }
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};
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