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Restored the destroy method for objects in love.physics.
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@@ -61,6 +61,7 @@ namespace box2d
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{ "setData", w_Shape_setData },
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{ "getData", w_Shape_getData },
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{ "getBoundingBox", w_Shape_getBoundingBox },
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{ "destroy", w_Shape_destroy },
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{ 0, 0 }
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};
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