Restored the destroy method for objects in love.physics.

This commit is contained in:
rude
2009-11-02 23:00:08 +01:00
parent 0e98e7928b
commit 2a9b2b608c
15 changed files with 37 additions and 2 deletions
+8
View File
@@ -398,6 +398,13 @@ namespace box2d
return 0;
}
int w_Body_destroy(lua_State * L)
{
Body * t = luax_checkbody(L, 1);
t->release();
return 0;
}
static const luaL_Reg functions[] = {
{ "getX", w_Body_getX },
{ "getY", w_Body_getY },
@@ -439,6 +446,7 @@ namespace box2d
{ "setAllowSleeping", w_Body_setAllowSleeping },
{ "putToSleep", w_Body_putToSleep },
{ "wakeUp", w_Body_wakeUp },
{ "destroy", w_Body_destroy },
{ 0, 0 }
};
+1
View File
@@ -73,6 +73,7 @@ namespace box2d
int w_Body_setAllowSleeping(lua_State * L);
int w_Body_putToSleep(lua_State * L);
int w_Body_wakeUp(lua_State * L);
int w_Body_destroy(lua_State * L);
int luaopen_body(lua_State * L);
} // box2d
@@ -61,6 +61,7 @@ namespace box2d
{ "setData", w_Shape_setData },
{ "getData", w_Shape_getData },
{ "getBoundingBox", w_Shape_getBoundingBox },
{ "destroy", w_Shape_destroy },
{ 0, 0 }
};
@@ -90,6 +90,7 @@ namespace box2d
{ "getReactionTorque", w_Joint_getReactionTorque },
{ "setCollideConnected", w_Joint_setCollideConnected },
{ "getCollideConnected", w_Joint_getCollideConnected },
{ "destroy", w_Joint_destroy },
{ 0, 0 }
};
@@ -56,6 +56,7 @@ namespace box2d
{ "getReactionTorque", w_Joint_getReactionTorque },
{ "setCollideConnected", w_Joint_setCollideConnected },
{ "getCollideConnected", w_Joint_getCollideConnected },
{ "destroy", w_Joint_destroy },
{ 0, 0 }
};
+8
View File
@@ -78,6 +78,13 @@ namespace box2d
return 1;
}
int w_Joint_destroy(lua_State * L)
{
Joint * t = luax_checkjoint(L, 1);
t->release();
return 0;
}
static const luaL_Reg functions[] = {
{ "getType", w_Joint_getType },
{ "getAnchors", w_Joint_getAnchors },
@@ -85,6 +92,7 @@ namespace box2d
{ "getReactionTorque", w_Joint_getReactionTorque },
{ "setCollideConnected", w_Joint_setCollideConnected },
{ "getCollideConnected", w_Joint_getCollideConnected },
{ "destroy", w_Joint_destroy },
{ 0, 0 }
};
+1
View File
@@ -38,6 +38,7 @@ namespace box2d
int w_Joint_getReactionTorque(lua_State * L);
int w_Joint_setCollideConnected(lua_State * L);
int w_Joint_getCollideConnected(lua_State * L);
int w_Joint_destroy(lua_State * L);
int luaopen_joint(lua_State * L);
} // box2d
@@ -74,6 +74,7 @@ namespace box2d
{ "getReactionTorque", w_Joint_getReactionTorque },
{ "setCollideConnected", w_Joint_setCollideConnected },
{ "getCollideConnected", w_Joint_getCollideConnected },
{ "destroy", w_Joint_destroy },
{ 0, 0 }
};
@@ -61,6 +61,7 @@ namespace box2d
{ "setData", w_Shape_setData },
{ "getData", w_Shape_getData },
{ "getBoundingBox", w_Shape_getBoundingBox },
{ "destroy", w_Shape_destroy },
{ 0, 0 }
};
@@ -183,6 +183,7 @@ namespace box2d
{ "getReactionTorque", w_Joint_getReactionTorque },
{ "setCollideConnected", w_Joint_setCollideConnected },
{ "getCollideConnected", w_Joint_getCollideConnected },
{ "destroy", w_Joint_destroy },
{ 0, 0 }
};
@@ -115,6 +115,7 @@ namespace box2d
{ "getReactionTorque", w_Joint_getReactionTorque },
{ "setCollideConnected", w_Joint_setCollideConnected },
{ "getCollideConnected", w_Joint_getCollideConnected },
{ "destroy", w_Joint_destroy },
{ 0, 0 }
};
@@ -183,6 +183,7 @@ namespace box2d
{ "getReactionTorque", w_Joint_getReactionTorque },
{ "setCollideConnected", w_Joint_setCollideConnected },
{ "getCollideConnected", w_Joint_getCollideConnected },
{ "destroy", w_Joint_destroy },
{ 0, 0 }
};
+8
View File
@@ -198,6 +198,13 @@ namespace box2d
return t->getBoundingBox(L);
}
int w_Shape_destroy(lua_State * L)
{
Shape * t = luax_checkshape(L, 1);
t->release();
return 0;
}
static const luaL_Reg functions[] = {
{ "getType", w_Shape_getType },
{ "setFriction", w_Shape_setFriction },
@@ -219,6 +226,7 @@ namespace box2d
{ "setData", w_Shape_setData },
{ "getData", w_Shape_getData },
{ "getBoundingBox", w_Shape_getBoundingBox },
{ "destroy", w_Shape_destroy },
{ 0, 0 }
};
+1
View File
@@ -53,6 +53,7 @@ namespace box2d
int w_Shape_setData(lua_State * L);
int w_Shape_getData(lua_State * L);
int w_Shape_getBoundingBox(lua_State * L);
int w_Shape_destroy(lua_State * L);
int luaopen_shape(lua_State * L);
} // box2d