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https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Add 'vertexmain' and 'pixelmain' shader entry points.
These are low level 'raw' entry points which don't declare any inputs or outputs themselves. They require GLSL 3 to use.
This commit is contained in:
@@ -268,7 +268,7 @@ Shader *Graphics::newShader(const std::vector<std::string> &stagessource)
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if (!validstages[i])
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continue;
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if (info.isStage[i])
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if (info.stages[i] != Shader::ENTRYPOINT_NONE)
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{
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isanystage = true;
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stages[i].set(newShaderStage((ShaderStage::StageType) i, source, info), Acquire::NORETAIN);
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@@ -347,7 +347,7 @@ bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagess
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if (!validstages[i])
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continue;
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if (info.isStage[i])
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if (info.stages[i] != Shader::ENTRYPOINT_NONE)
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{
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isanystage = true;
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std::string glsl = Shader::createShaderStageCode(this, stype, source, info);
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@@ -38,6 +38,7 @@ namespace graphics
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namespace glsl
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{
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static const char global_syntax[] = R"(
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#if !defined(GL_ES) && __VERSION__ < 140
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#define lowp
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@@ -275,6 +276,16 @@ void main() {
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}
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)";
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static const char vertex_main_raw[] = R"(
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void vertexmain();
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void main() {
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love_initializeBuiltinUniforms();
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setPointSize();
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vertexmain();
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}
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)";
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static const char pixel_header[] = R"(
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#ifdef GL_ES
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precision mediump float;
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@@ -284,29 +295,10 @@ static const char pixel_header[] = R"(
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#if __VERSION__ >= 130
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#define varying in
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// Some drivers seem to make the pixel shader do more work when multiple
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// pixel shader outputs are defined, even when only one is actually used.
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// TODO: We should use reflection or something instead of this, to determine
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// how many outputs are actually used in the shader code.
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#ifdef LOVE_MULTI_RENDER_TARGETS
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layout(location = 0) out vec4 love_RenderTargets[love_MaxRenderTargets];
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#define love_PixelColor love_RenderTargets[0]
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#else
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layout(location = 0) out vec4 love_PixelColor;
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#endif
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#else
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#ifdef LOVE_MULTI_RENDER_TARGETS
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#define love_RenderTargets gl_FragData
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#endif
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#define love_PixelColor gl_FragColor
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#endif
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// Legacy
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#define love_MaxCanvases love_MaxRenderTargets
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#define love_Canvases love_RenderTargets
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#ifdef LOVE_MULTI_RENDER_TARGETS
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#define LOVE_MULTI_CANVASES 1
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#endif
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// See Shader::updateScreenParams in Shader.cpp.
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#define love_PixelCoord (vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w))
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@@ -335,6 +327,12 @@ vec4 VideoTexel(vec2 texcoords) {
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)";
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static const char pixel_main[] = R"(
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#if __VERSION__ >= 130
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layout(location = 0) out vec4 love_PixelColor;
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#else
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#define love_PixelColor gl_FragColor
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#endif
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uniform sampler2D MainTex;
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varying LOVE_HIGHP_OR_MEDIUMP vec4 VaryingTexCoord;
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varying mediump vec4 VaryingColor;
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@@ -348,6 +346,30 @@ void main() {
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)";
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static const char pixel_main_custom[] = R"(
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#if __VERSION__ >= 130
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// Some drivers seem to make the pixel shader do more work when multiple
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// pixel shader outputs are defined, even when only one is actually used.
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// TODO: We should use reflection or something instead of this, to determine
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// how many outputs are actually used in the shader code.
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#ifdef LOVE_MULTI_RENDER_TARGETS
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layout(location = 0) out vec4 love_RenderTargets[love_MaxRenderTargets];
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#define love_PixelColor love_RenderTargets[0]
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#else
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layout(location = 0) out vec4 love_PixelColor;
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#endif
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#else
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#ifdef LOVE_MULTI_RENDER_TARGETS
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#define love_RenderTargets gl_FragData
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#endif
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#define love_PixelColor gl_FragColor
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#endif
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// Legacy
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#define love_Canvases love_RenderTargets
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#ifdef LOVE_MULTI_RENDER_TARGETS
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#define LOVE_MULTI_CANVASES 1
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#endif
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varying LOVE_HIGHP_OR_MEDIUMP vec4 VaryingTexCoord;
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varying mediump vec4 VaryingColor;
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@@ -359,6 +381,15 @@ void main() {
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}
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)";
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static const char pixel_main_raw[] = R"(
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void pixelmain();
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void main() {
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love_initializeBuiltinUniforms();
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pixelmain();
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}
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)";
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struct StageInfo
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{
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const char *name;
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@@ -366,12 +397,13 @@ struct StageInfo
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const char *functions;
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const char *main;
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const char *main_custom;
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const char *main_raw;
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};
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static const StageInfo stageInfo[] =
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{
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{ "VERTEX", vertex_header, vertex_functions, vertex_main, vertex_main },
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{ "PIXEL", pixel_header, pixel_functions, pixel_main, pixel_main_custom },
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{ "VERTEX", vertex_header, vertex_functions, vertex_main, vertex_main, vertex_main_raw },
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{ "PIXEL", pixel_header, pixel_functions, pixel_main, pixel_main_custom, pixel_main_raw },
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};
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static_assert((sizeof(stageInfo) / sizeof(StageInfo)) == ShaderStage::STAGE_MAX_ENUM, "Stages array size must match ShaderStage enum.");
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@@ -400,30 +432,38 @@ static Shader::Language getTargetLanguage(const std::string &src)
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return lang;
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}
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static bool isVertexCode(const std::string &src)
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static Shader::EntryPoint getVertexEntryPoint(const std::string &src)
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{
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std::regex r("vec4\\s+position\\s*\\(");
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std::smatch m;
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return std::regex_search(src, m, r);
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if (std::regex_search(src, m, std::regex("void\\s+vertexmain\\s*\\(")))
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return Shader::ENTRYPOINT_RAW;
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if (std::regex_search(src, m, std::regex("vec4\\s+position\\s*\\(")))
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return Shader::ENTRYPOINT_HIGHLEVEL;
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return Shader::ENTRYPOINT_NONE;
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}
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static bool isPixelCode(const std::string &src, bool &custompixel, bool &mrt)
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static Shader::EntryPoint getPixelEntryPoint(const std::string &src, bool &mrt)
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{
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custompixel = false;
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mrt = false;
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std::smatch m;
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if (std::regex_search(src, m, std::regex("void\\s+pixelmain\\s*\\(")))
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return Shader::ENTRYPOINT_RAW;
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if (std::regex_search(src, m, std::regex("vec4\\s+effect\\s*\\(")))
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return true;
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return Shader::ENTRYPOINT_HIGHLEVEL;
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if (std::regex_search(src, m, std::regex("void\\s+effect\\s*\\(")))
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{
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custompixel = true;
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if (src.find("love_RenderTargets") != std::string::npos || src.find("love_Canvases") != std::string::npos)
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mrt = true;
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return true;
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return Shader::ENTRYPOINT_CUSTOM;
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}
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return false;
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return Shader::ENTRYPOINT_NONE;
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}
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} // glsl
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@@ -439,8 +479,8 @@ Shader::SourceInfo Shader::getSourceInfo(const std::string &src)
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{
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SourceInfo info = {};
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info.language = glsl::getTargetLanguage(src);
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info.isStage[ShaderStage::STAGE_VERTEX] = glsl::isVertexCode(src);
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info.isStage[ShaderStage::STAGE_PIXEL] = glsl::isPixelCode(src, info.customPixelFunction, info.usesMRT);
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info.stages[ShaderStage::STAGE_VERTEX] = glsl::getVertexEntryPoint(src);
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info.stages[ShaderStage::STAGE_PIXEL] = glsl::getPixelEntryPoint(src, info.usesMRT);
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return info;
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}
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@@ -449,6 +489,12 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStage::StageType
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if (info.language == Shader::LANGUAGE_MAX_ENUM)
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throw love::Exception("Invalid shader language");
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if (info.stages[stage] == ENTRYPOINT_NONE)
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throw love::Exception("Cannot find entry point for shader stage.");
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if (info.stages[stage] == ENTRYPOINT_RAW && info.language == LANGUAGE_GLSL1)
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throw love::Exception("Shaders using a raw entry point must use GLSL 3 or greater.");
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const auto &features = gfx->getCapabilities().features;
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if (info.language == LANGUAGE_GLSL3 && !features[Graphics::FEATURE_GLSL3])
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@@ -481,7 +527,15 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStage::StageType
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ss << glsl::global_uniforms;
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ss << glsl::global_functions;
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ss << stageinfo.functions;
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ss << (info.customPixelFunction ? stageinfo.main_custom : stageinfo.main);
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if (info.stages[stage] == ENTRYPOINT_HIGHLEVEL)
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ss << stageinfo.main;
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else if (info.stages[stage] == ENTRYPOINT_CUSTOM)
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ss << stageinfo.main_custom;
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else if (info.stages[stage] == ENTRYPOINT_RAW)
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ss << stageinfo.main_raw;
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else
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throw love::Exception("Unknown shader entry point %d", info.stages[stage]);
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ss << ((!gles && (lang == Shader::LANGUAGE_GLSL1 || glsl1on3)) ? "#line 0\n" : "#line 1\n");
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ss << code;
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@@ -90,11 +90,18 @@ public:
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STANDARD_MAX_ENUM
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};
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enum EntryPoint
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{
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ENTRYPOINT_NONE,
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ENTRYPOINT_HIGHLEVEL,
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ENTRYPOINT_CUSTOM,
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ENTRYPOINT_RAW,
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};
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struct SourceInfo
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{
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Language language;
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bool isStage[ShaderStage::STAGE_MAX_ENUM];
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bool customPixelFunction;
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EntryPoint stages[ShaderStage::STAGE_MAX_ENUM];
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bool usesMRT;
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};
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