mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
vulkan: use hashing to determine pipeline
Until now we did a linear search in a vector to find the cashed pipeline given a certain configuration. This is of course not a very efficient way. This commit now uses a hashmap which should still be fast even when there are a lot of pipelines already created.
This commit is contained in:
@@ -1098,13 +1098,15 @@ void Graphics::createDefaultShaders() {
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}
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}
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bool Graphics::usesConstantVertexColor(const VertexAttributes& vertexAttributes) {
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return !!(vertexAttributes.enableBits & (1u << ATTRIB_COLOR));
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}
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void Graphics::createVulkanVertexFormat(
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VertexAttributes vertexAttributes,
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bool& useConstantVertexColor,
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GraphicsPipelineConfiguration& configuration) {
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std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
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std::vector<VkVertexInputAttributeDescription> &attributeDescriptions) {
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std::set<uint32_t> usedBuffers;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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auto allBits = vertexAttributes.enableBits;
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@@ -1166,23 +1168,17 @@ void Graphics::createVulkanVertexFormat(
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attributeDescription.offset = 0;
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attributeDescription.format = VK_FORMAT_R32G32B32A32_SFLOAT;
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attributeDescriptions.push_back(attributeDescription);
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useConstantVertexColor = true;
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}
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else {
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useConstantVertexColor = false;
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}
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configuration.vertexInputBindingDescriptions = bindingDescriptions;
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configuration.vertexInputAttributeDescriptions = attributeDescriptions;
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}
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void Graphics::prepareDraw(const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture, PrimitiveType primitiveType, CullMode cullmode) {
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GraphicsPipelineConfiguration configuration;
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configuration.vertexAttributes = attributes;
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configuration.shader = (Shader*)Shader::current;
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configuration.primitiveType = primitiveType;
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configuration.polygonMode = currentPolygonMode;
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configuration.blendState = states.back().blend;
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configuration.colorChannelMask = states.back().colorMask;
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configuration.winding = states.back().winding;
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configuration.cullmode = cullmode;
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configuration.framebufferFormat = currentFramebufferOutputFormat;
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@@ -1195,12 +1191,8 @@ void Graphics::prepareDraw(const VertexAttributes& attributes, const BufferBindi
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configuration.scissorRect = std::nullopt;
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}
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std::vector<VkBuffer> bufferVector;
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std::vector<VkDeviceSize> offsets;
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bool useConstantColorBuffer;
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createVulkanVertexFormat(attributes, useConstantColorBuffer, configuration);
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for (uint32_t i = 0; i < VertexAttributes::MAX; i++) {
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if (buffers.useBits & (1u << i)) {
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bufferVector.push_back((VkBuffer)buffers.info[i].buffer->getHandle());
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@@ -1208,7 +1200,7 @@ void Graphics::prepareDraw(const VertexAttributes& attributes, const BufferBindi
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}
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}
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if (useConstantColorBuffer) {
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if (usesConstantVertexColor(attributes)) {
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bufferVector.push_back((VkBuffer)batchedDrawBuffers[currentFrame].constantColorBuffer->getHandle());
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offsets.push_back((VkDeviceSize)0);
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}
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@@ -1279,12 +1271,17 @@ void Graphics::endRenderPass() {
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VkPipeline Graphics::createGraphicsPipeline(GraphicsPipelineConfiguration configuration) {
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auto &shaderStages = configuration.shader->getShaderStages();
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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createVulkanVertexFormat(configuration.vertexAttributes, bindingDescriptions, attributeDescriptions);
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = static_cast<uint32_t>(configuration.vertexInputBindingDescriptions.size());
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vertexInputInfo.pVertexBindingDescriptions = configuration.vertexInputBindingDescriptions.data();
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vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(configuration.vertexInputAttributeDescriptions.size());
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vertexInputInfo.pVertexAttributeDescriptions = configuration.vertexInputAttributeDescriptions.data();
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vertexInputInfo.vertexBindingDescriptionCount = static_cast<uint32_t>(bindingDescriptions.size());
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vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions.data();
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vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
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vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
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VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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@@ -1394,23 +1391,17 @@ VkPipeline Graphics::createGraphicsPipeline(GraphicsPipelineConfiguration config
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}
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void Graphics::ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration configuration) {
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VkPipeline pipeline = VK_NULL_HANDLE;
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for (auto const& p : graphicsPipelines) {
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if (p.first == configuration) {
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pipeline = p.second;
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break;
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}
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}
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if (pipeline != VK_NULL_HANDLE) {
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if (currentGraphicsPipeline != pipeline) {
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vkCmdBindPipeline(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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currentGraphicsPipeline = pipeline;
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auto it = graphicsPipelines.find(configuration);
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if (it != graphicsPipelines.end()) {
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if (it->second != currentGraphicsPipeline) {
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vkCmdBindPipeline(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, it->second);
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currentGraphicsPipeline = it->second;
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}
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} else {
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VkPipeline newPipeLine = createGraphicsPipeline(configuration);
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graphicsPipelines.push_back(std::make_pair(configuration, newPipeLine));
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vkCmdBindPipeline(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, newPipeLine);
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currentGraphicsPipeline = newPipeLine;
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VkPipeline pipeline = createGraphicsPipeline(configuration);
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graphicsPipelines.insert({configuration, pipeline});
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vkCmdBindPipeline(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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currentGraphicsPipeline = pipeline;
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}
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}
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@@ -1490,78 +1481,6 @@ void Graphics::createQuadIndexBuffer() {
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quadIndexBuffer->unmap(size);
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}
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bool operator==(const GraphicsPipelineConfiguration& first, const GraphicsPipelineConfiguration& other) {
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if (first.scissorRect != other.scissorRect) {
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return false;
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}
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if (first.viewportHeight != other.viewportHeight) {
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return false;
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}
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if (first.viewportWidth != other.viewportWidth) {
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return false;
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}
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if (first.framebufferFormat != other.framebufferFormat) {
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return false;
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}
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if (first.cullmode != other.cullmode) {
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return false;
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}
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if (first.winding != other.winding) {
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return false;
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}
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if (first.colorChannelMask != other.colorChannelMask) {
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return false;
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}
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if (!(first.blendState == other.blendState)) { // not sure why != doesn't work
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return false;
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}
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if (first.polygonMode != other.polygonMode) {
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return false;
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}
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if (first.primitiveType != other.primitiveType) {
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return false;
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}
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if (first.shader != other.shader) {
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return false;
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}
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if (first.vertexInputAttributeDescriptions.size() != other.vertexInputAttributeDescriptions.size()) {
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return false;
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}
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if (first.vertexInputBindingDescriptions.size() != other.vertexInputBindingDescriptions.size()) {
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return false;
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}
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for (uint32_t i = 0; i < first.vertexInputAttributeDescriptions.size(); i++) {
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const VkVertexInputAttributeDescription& x = first.vertexInputAttributeDescriptions[i];
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const VkVertexInputAttributeDescription& y = other.vertexInputAttributeDescriptions[i];
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if (x.binding != y.binding) {
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return false;
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}
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if (x.location != y.location) {
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return false;
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}
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if (x.offset != y.offset) {
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return false;
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}
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if (x.format != y.format) {
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return false;
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}
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}
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for (uint32_t i = 0; i < first.vertexInputBindingDescriptions.size(); i++) {
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const VkVertexInputBindingDescription& x = first.vertexInputBindingDescriptions[i];
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const VkVertexInputBindingDescription& y = other.vertexInputBindingDescriptions[i];
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if (x.binding != y.binding) {
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return false;
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}
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if (x.inputRate != y.inputRate) {
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return false;
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}
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if (x.stride != y.stride) {
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return false;
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}
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}
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return true;
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}
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void Graphics::cleanup() {
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cleanupSwapChain();
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@@ -1,16 +1,20 @@
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#ifndef LOVE_GRAPHICS_VULKAN_GRAPHICS_H
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#define LOVE_GRAPHICS_VULKAN_GRAPHICS_H
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// löve
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#include "graphics/Graphics.h"
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#include "StreamBuffer.h"
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#include "ShaderStage.h"
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#include "Shader.h"
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#include "Texture.h"
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#include <vulkan/vulkan.h>
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#include "vk_mem_alloc.h"
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#include <common/config.h>
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// libraries
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#include <vulkan/vulkan.h>
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#include "vk_mem_alloc.h"
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#include "libraries/xxHash/xxhash.h"
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// c++
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#include <optional>
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#include <iostream>
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#include <memory>
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@@ -21,8 +25,7 @@ namespace love {
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namespace graphics {
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namespace vulkan {
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struct GraphicsPipelineConfiguration {
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std::vector<VkVertexInputBindingDescription> vertexInputBindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> vertexInputAttributeDescriptions;
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VertexAttributes vertexAttributes;
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Shader* shader = nullptr;
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PrimitiveType primitiveType = PRIMITIVE_MAX_ENUM;
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VkPolygonMode polygonMode = VK_POLYGON_MODE_FILL;
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@@ -35,7 +38,19 @@ struct GraphicsPipelineConfiguration {
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float viewportHeight;
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std::optional<Rect> scissorRect;
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friend static bool operator==(const GraphicsPipelineConfiguration& first, const GraphicsPipelineConfiguration& other);
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GraphicsPipelineConfiguration() {
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memset(this, 0, sizeof(GraphicsPipelineConfiguration));
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}
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bool operator==(const GraphicsPipelineConfiguration& other) const {
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return memcmp(this, &other, sizeof(GraphicsPipelineConfiguration)) == 0;
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}
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};
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struct GraphicsPipelineConfigurationHasher {
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size_t operator() (const GraphicsPipelineConfiguration &configuration) const {
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return XXH32(&configuration, sizeof(GraphicsPipelineConfiguration), 0);
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}
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};
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struct BatchedDrawBuffers {
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@@ -169,7 +184,11 @@ private:
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void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration);
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graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
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void updatedBatchedDrawBuffers();
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void createVulkanVertexFormat(VertexAttributes vertexAttributes, bool& useConstantVertexColor, GraphicsPipelineConfiguration& configuration);
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bool usesConstantVertexColor(const VertexAttributes&);
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void createVulkanVertexFormat(
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VertexAttributes vertexAttributes,
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std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
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std::vector<VkVertexInputAttributeDescription> &attributeDescriptions);
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void prepareDraw(const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture, PrimitiveType, CullMode);
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void startRenderPass(Texture*, uint32_t w, uint32_t h);
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void endRenderPass();
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@@ -187,7 +206,7 @@ private:
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std::vector<VkImageView> swapChainImageViews;
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VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
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VkPipeline currentGraphicsPipeline = VK_NULL_HANDLE;
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std::vector<std::pair<GraphicsPipelineConfiguration, VkPipeline>> graphicsPipelines; // FIXME improve performance by using a hash map
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std::unordered_map<GraphicsPipelineConfiguration, VkPipeline, GraphicsPipelineConfigurationHasher> graphicsPipelines;
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VkCommandPool commandPool = VK_NULL_HANDLE;
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std::vector<VkCommandBuffer> commandBuffers;
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std::vector<VkCommandBuffer> dataTransferCommandBuffers;
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