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Image settings now survive setMode, fixes bug #10
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -39,11 +39,11 @@ namespace graphics
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{
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namespace opengl
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{
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/**
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* A drawable image based on OpenGL-textures. This class takes ImageData
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* objects and create textures on the GPU for fast drawing.
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*
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* objects and create textures on the GPU for fast drawing.
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*
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* @author Anders Ruud
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**/
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class Image : public love::graphics::Image
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@@ -53,7 +53,7 @@ namespace opengl
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// The ImageData from which the texture is created.
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love::image::ImageData * data;
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// Width and height of the hardware texture.
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// Width and height of the hardware texture.
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float width, height;
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// OpenGL texture identifier.
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@@ -62,16 +62,23 @@ namespace opengl
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// The source vertices of the image.
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vertex vertices[4];
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// The settings we need to save when reloading.
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struct
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{
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Image::Filter filter;
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Image::Wrap wrap;
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} settings;
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public:
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/**
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* Creates a new Image. Not that anything is ready to use
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* before load is called.
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*
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*
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* @param file The file from which to load the image.
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**/
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Image(love::image::ImageData * data);
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/**
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* Destructor. Deletes the hardware texture and other resources.
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**/
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@@ -81,15 +88,15 @@ namespace opengl
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float getHeight() const;
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const vertex * getVertices() const;
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love::image::ImageData * getData() const;
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/**
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* Generate vertices according to a subimage.
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*
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* Note: out-of-range values will be clamped.
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*
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* Note: out-of-range values will be clamped.
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* Note: the vertex colors will not be changed.
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*
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*
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* @param x The top-left corner of the subimage along the x-axis.
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* @param y The top-left corner of the subimage along the y-axis.
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* @param w The width of the subimage.
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@@ -131,14 +138,14 @@ namespace opengl
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// Implements Volatile.
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bool loadVolatile();
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void unloadVolatile();
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void unloadVolatile();
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private:
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void drawv(const Matrix & t, const vertex * v) const;
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}; // Image
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} // opengl
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} // graphics
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} // love
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