mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Image settings now survive setMode, fixes bug #10
This commit is contained in:
@@ -1,14 +1,14 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2010 LOVE Development Team
|
||||
*
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
@@ -106,7 +106,7 @@ namespace opengl
|
||||
void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
|
||||
{
|
||||
static Matrix t;
|
||||
|
||||
|
||||
t.setTransformation(x, y, angle, sx, sy, ox, oy);
|
||||
drawv(t, vertices);
|
||||
}
|
||||
@@ -165,7 +165,7 @@ namespace opengl
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &gmag);
|
||||
|
||||
Image::Filter f;
|
||||
|
||||
|
||||
switch(gmin)
|
||||
{
|
||||
case GL_NEAREST:
|
||||
@@ -272,7 +272,7 @@ namespace opengl
|
||||
|
||||
void Image::unload()
|
||||
{
|
||||
unloadVolatile();
|
||||
return unloadVolatile();
|
||||
}
|
||||
|
||||
bool Image::loadVolatile()
|
||||
@@ -285,21 +285,26 @@ namespace opengl
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGBA8,
|
||||
(GLsizei)width,
|
||||
(GLsizei)height,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGBA8,
|
||||
(GLsizei)width,
|
||||
(GLsizei)height,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
data->getData());
|
||||
|
||||
setFilter(settings.filter);
|
||||
setWrap(settings.wrap);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Image::unloadVolatile()
|
||||
{
|
||||
settings.filter = getFilter();
|
||||
settings.wrap = getWrap();
|
||||
// Delete the hardware texture.
|
||||
if(texture != 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user