Image settings now survive setMode, fixes bug #10

This commit is contained in:
Bart van Strien
2010-08-04 13:38:22 +02:00
parent 5235ceac53
commit 29c68d06f1
3 changed files with 52 additions and 40 deletions
+19 -14
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2010 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -106,7 +106,7 @@ namespace opengl
void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
{
static Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy);
drawv(t, vertices);
}
@@ -165,7 +165,7 @@ namespace opengl
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &gmag);
Image::Filter f;
switch(gmin)
{
case GL_NEAREST:
@@ -272,7 +272,7 @@ namespace opengl
void Image::unload()
{
unloadVolatile();
return unloadVolatile();
}
bool Image::loadVolatile()
@@ -285,21 +285,26 @@ namespace opengl
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)width,
(GLsizei)height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)width,
(GLsizei)height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
setFilter(settings.filter);
setWrap(settings.wrap);
return true;
}
void Image::unloadVolatile()
{
settings.filter = getFilter();
settings.wrap = getWrap();
// Delete the hardware texture.
if(texture != 0)
{